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    PlanetQuake | Features | Articles | Let the Terror Begin...
   

Let the Terror Begin...
Play a lot of Counterstrike? Been a fan of Action Quake 2? Hold onto your grenades - the Silicon Ice development team has been hard at work on a new mod for Quake III Arena, and it's promising to be everything you hoped it would be.
  — by Hellchick


It's no secret that one of my favorites mod ever in the Quake series has been Action Quake 2. In fact, I annoy my friends by telling them repeatedly that I did the female radio voice for the mod (I did the female radio voice for the mod, you know), so if that's not an indication as to how much I like it, I don't know what is.

Hey! Watch that Ming vase! Ohhhh, crap...

So you can imagine the thrill I felt when I learned that there was a mod in development that was going to bring me the same kind of excitement I felt in Action Quake 2 but for Quake III Arena. The mod is called Urban Terror, and it's the baby of the PQ-hosted development team, Silicon Ice.

There seems to be a hardcore group of gamers out there who salivate after realistic mods - Action Quake 2, Action Half-Life, Counterstrike, and others like them. For those that aren't familiar with types of mods, they feature, obviously, heavy element of realism - the weapons are ones that actually exist; damage is generally location-based (i.e., a shot to the head will kill you instantaneously, but a shot to the stomach will leave you bleeding slowly to your death); you can only carry so many items, weapons, and ammo, just as you would in real life.

Fans of Action Quake everywhere were sorely disappointed, however, when it was learned that the team behind Action Quake 2 wasn't planning on making a version of their mod for Q3A. The team instead chose to turn to Unreal Tournament due to better support they say they've received from Epic Games. Many gamers wondered if anyone would pick up the gauntlet, so to speak, and do a similar mod for Q3A.

Silicon Ice took the challenge. Recently the team put together a cool Flash movie showing off some of the action in Urban Terror. The trailer generated even more interest than the mod was already getting, and I dropped a line to the team asking if I could have a look at it. Not only could I have a look, they told me, but three members of the team - Oswald, GottaBeKD, and Dokta8 - would personally give Pappy-R and I an exclusive in-game tour of the mod. Sweet!


Do You Feel Lucky...Punk?


That's it...now just hooooooold still...

We met they guys in an IRC chat room before our scheduled walkthrough in order to grab the necessary files. They also filled us in on some of the things we could expect. One of those things was the config that we'd need. Like Action Quake 2, there are some things that need to be bound to keys, like opening doors and reloading your weapons. The team stressed, however, that they were coding the game to be as newbie-friendly as possible. "I don't want players using the console unless they want to," said Dokta8. "Normal Q3 players should be able to get into UT without any expert knowledge."

One of the ways that they're accomplishing this is through the use of in-game menus rather than having everything bound. While you'll still be able to do things from the console if you choose to, in-game menus will put all your choices conveniently in front of you.

The guys warned us that the mod we were about to play was still a little buggy, but we assured them that we knew it was a pre-everything preview, just for us. So with those reassurances, the guys set up the server, and we hopped into the urban terror!


Next:
the goods!


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