Let the Terror Begin...
Play a lot of Counterstrike? Been a fan of Action Quake
2? Hold onto your grenades - the Silicon Ice development team
has been hard at work on a new mod for Quake III Arena, and
it's promising to be everything you hoped it would be.
It's no secret that one of my favorites mod ever in the Quake
series has been Action
Quake 2. In fact, I annoy my friends by telling them repeatedly
that I did the female radio voice for the mod (I did the female
radio voice for the mod, you know), so if that's not an indication
as to how much I like it, I don't know what is.
Watch that Ming vase! Ohhhh, crap...
So you can imagine the thrill I felt when I learned that
there was a mod in development that was going to bring me
the same kind of excitement I felt in Action Quake 2 but for
Quake III Arena. The mod is called Urban
Terror, and it's the baby of the PQ-hosted development
team, Silicon Ice.
There seems to be a hardcore group of gamers out there who
salivate after realistic mods - Action Quake 2, Action Half-Life,
Counterstrike, and others like them. For those that aren't
familiar with types of mods, they feature, obviously, heavy
element of realism - the weapons are ones that actually exist;
damage is generally location-based (i.e., a shot to the head
will kill you instantaneously, but a shot to the stomach will
leave you bleeding slowly to your death); you can only carry
so many items, weapons, and ammo, just as you would in real
Fans of Action Quake everywhere were sorely disappointed,
however, when it was learned that the team behind Action Quake
2 wasn't planning on making a version of their mod for Q3A.
The team instead chose to turn to Unreal Tournament due to
better support they say they've received from Epic Games.
Many gamers wondered if anyone would pick up the gauntlet,
so to speak, and do a similar mod for Q3A.
Silicon Ice took the challenge. Recently the team put together
a cool Flash movie showing off some of the action in Urban
Terror. The trailer generated even more interest than the
mod was already getting, and I dropped a line to the team
asking if I could have a look at it. Not only could I have
a look, they told me, but three members of the team - Oswald,
GottaBeKD, and Dokta8 - would personally give Pappy-R and
I an exclusive in-game tour of the mod. Sweet!
You Feel Lucky...Punk?
it...now just hooooooold still...
met they guys in an IRC chat room before our scheduled walkthrough
in order to grab the necessary files. They also filled us
in on some of the things we could expect. One of those things
was the config that we'd need. Like Action Quake 2, there
are some things that need to be bound to keys, like opening
doors and reloading your weapons. The team stressed, however,
that they were coding the game to be as newbie-friendly as
possible. "I don't want players using the console unless
they want to," said Dokta8. "Normal Q3 players should
be able to get into UT without any expert knowledge."
One of the ways that they're accomplishing this is through
the use of in-game menus rather than having everything bound.
While you'll still be able to do things from the console if
you choose to, in-game menus will put all your choices conveniently
in front of you.
The guys warned us that the mod we were about to play was
still a little buggy, but we assured them that we knew it
was a pre-everything preview, just for us. So with those reassurances,
the guys set up the server, and we hopped into the urban terror!
Next: the goods!