HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:39:51 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found

Articles

HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:39:51 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found

 Buy Games

News
 Current / Submit
 Archive / Search
 POTD / Submit

Files
 Main Files

Community
 Hosted Sites
 Forums
 Chat
 Help Wanted
 Mailing Lists
 Get Hosted!
 Contact Us
 Advertise With Us
 Staff

Features
 Index
 Articles
 Mod of the Week
 Levels of the Week
 Model of the Week
 QuakeScopes
 QuakeCon 2005
 Dear Mynx
 PQ Poll
 Mailbag
 Rants N'Raves
 Tech Tips
 Week in Review
 Classic PQ


HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:39:51 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found


    PlanetQuake | Features | Articles | So You Want To Be A Webmaster Too?
   

So You Want To Be A Webmaster Too?
Another look at creating your own gaming website
  — by Steve McGrew

So you want to start your own web site?

Do it!


Getting Started

First things first. You're not going to make any money on the deal. Banner ads bring in a pittance and probably won't cover your costs, let alone food and PC games. Don't expect to compete with Blue's News. PlanetQuake has been around for over two years, has financial backing, GameSpy, an excellent team, and just recently started getting out of the red ink.

The first thing you'll need is a reason. You just want to spout off? Everybody else has one? Ok, good enough reason.

The next thing you'll need is web space. If your ISP doesn't provide it, you can get it from a service like Tripod or Geocities. The plus side to a place like this is it's free. The down sides are a long URL, poor tools, usually long load times, and often annoying banners.

It has been said that no one could ever have a successful site on Geocities. It has also been said that the world is flat. Desiato and crash started their pages on Geocities, and went on to be hosted by game page hosting services. Crash managed to help thousands of Quake players before closing down his page, and Desiato's Spew has over 100 Real Audio shows.

What is a successful site? One you think is successful. If you get something back from it, whether it's fun or the warm feeling you get from helping someone, you've succeeded.

More on success later.


Content?

Along with your web space, you'll need some content. Presumably, you have that lined up or you wouldn't be thinking about launching a site.

The next thing you need is visitors - your content does little good if no one sees it! The first thing you should do after posting is to take care of your meta tags, then visit the gaming search engines, and the top fifteen general search engines and register your site. Next start a "links" page, link sites you think your visitors will enjoy, and write the webmasters and let them know you've linked. Some will like your site and link back.

In last week's article "So You Want To Be A Webmaster?", Fairuz Lokman stated "Gaming link sites [are] Generally a no-no. If you're insistent, get your own domain name. And get a links database CGI script. Remember that lots of links will be dead or unupdated. Try not to accept links from Geocities or Tripod as their sites never come close to the bigger, better ones. The moment you have a single dead link, your reputation is compromised."

A no-no? Why? Agreed, a page with nothing but links would be little visited, but it's your page, do what you want. I would caution against GCI link scripts - you can only have quality links if you check them out yourself. You don't want to link to Pete's W4r3z. Or maybe you do? You still want to check it out.

As far as Geocities and Tripod, granted, there is a lot of garbage there, but there is also a lot of garbage with domain names. Don't chuck somebody's page just because it's on Geocities!


Doing it by yourself?

Fairuz Lokman said, "Doing this by yourself? Forget it. You'll need a whole team to get it up and working. Maintaining such a website is a full-time job, not a hobby. Unless you have a REAL company or sponsor to back you up, you're gonna end up wasting your time. You'll be up against publications that have been around since the eighties, so think before making the leap."

I can't agree with this. Yes, the actual creation of a good site takes a lot of work, but so does perfecting your backhand. Once the site is up, maintenance doesn't take that much work. If you spend your weekends playing golf, are you wasting your time just because you can't beat Jack Nicholas?

"forget using a free website host like Xoom or Geocities You'll definitely need a domain name for this kind of site since you'll be going up against some really big corporations."

In my experience, this is oft repeated nonsense. My site's URL used to be http://www2.famvid.com/mcgrew/quake/quake2.htm (Flamethrower called it the "url from hell"). Its new url is http://fragfest.gameplex.net; easy to remember and type. But your site won't be advertised on TV or the side of a bus, people will get there from Infoseek and Joe's Game Palace. My visitor count hasn't gone up one bit since getting the new url.

"General Gaming Site - Reviews/Previews/Etc: Doing this by yourself? Forget it. You'll need a whole team to get it up and working. Maintaining such a website is a full-time job, not a hobby..."

Again, look at my site. Other webmasters linking to it often mention its huge store of content. I'm just one guy, and it's just a hobby. It's "Quake only", but could easily be expanded to cover all sorts of FPSs.


Success is in the eye of the beholder

What is a successful site? Yours, if you get enjoyment from making and maintaining it. Mine only has an average of 1000 visitors per week, but I consider it a success. I've had a ton of fun with it and become somewhat known in the Quake and gaming communities. The biggest success was last December, when an email came with a technical question and the statement "if you could fix this it would make my Christmas"- and I had the answer.

So you want to start your site? Do it! You have absolutely nothing to lose, and everything except cash to gain.

DO IT!!!

-- Steve McGrew
Springfield Fragfest




If you want to try your hand at writing an article or editorial, send it to gestalt@planetquake.com. All contributions are welcome.


[Main Page] [Features] [Files] [Forums] [Contact] [Hosting Info]

HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:39:51 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found