HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:46:20 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found

Mailbag

HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:46:20 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found

 Buy Games

News
 Current / Submit
 Archive / Search
 POTD / Submit

Files
 Main Files

Community
 Hosted Sites
 Forums
 Chat
 Help Wanted
 Mailing Lists
 Get Hosted!
 Contact Us
 Advertise With Us
 Staff

Features
 Index
 Articles
 Mod of the Week
 Levels of the Week
 Model of the Week
 QuakeScopes
 QuakeCon 2005
 Dear Mynx
 PQ Poll
 Mailbag
 Rants N'Raves
 Tech Tips
 Week in Review
 Classic PQ


HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:46:20 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found


    PQ | Features | Mailbag | Feb 11, 2000
   

PQ Mailbag

A Change of Pace

Yes, we're breaking out the Pace Thick and Chunky Salsa for this one. It seems we have too many big bags of chips around here for our own good, so we plan on reducing our stockpile somewhat. The first 10 people to the GSI offices get a free bag, and you can cart off Fargo if you want. He's becoming a nuisance, regailing us with tales of how he's created adulterous women in The Sims. Actually, I am probably the world's biggest liar right now. It's a change of pace this week because we don't have some giant issue to discuss. That's right, no deluge of e-mail for me to sort through. Huzzah!

Quake Questions

Alliteration: Yum! Yes, we'll kick it off this week with the questions, getting them out of the way so that I can make fun of people more readily!

From: LAURIE D.
Subject: weapons and map design in Q2 DM

Dear Spyke, Okay, so I've only played quake2 deathmatch a few times, so its only natural that I quit the game shouting 'this is a load of crap' at the monitor, after being repeatedly shot in the back with the (yes you've guessed it) railgun, on several occasions.

Now, you can all go on at me as much as you like for being a lamer with no aiming skill, since i mainly intend to make maps for quake, but what i do notice in quake 2 is a lack of scope for 'weapon selection skill'. I am a massive fan of quake1's grenade launcher. I find it fun trying to slam dunk grenades onto people on raised ledges and pitching to throw one on the back of someones head as they run from a combat i actually managed to come out of on top. Whether i succeed or not is no longer the point. (Okay, i know you cant get a frag for trying but hey...) The point I am trying to make (no pun intended) is that there seems to be an unbalanced selection of weapons. I know that this was recognised and quake3 has tried to fix this problem (I cannot see for myself as I need more ram or something - 24 aint as much as it used to be) but there doesn't seem to be individuality in deathmatch. I would love to see a wider variety of weapon usage. I know it's there in tf and ctf, but there your freedom to roam the level as you please is lost. Maybe it's just me.

Anyway, my second point is this. As i was reading through quakelab's hints and tips on map building, i noticed among others the issues of weapon placement and terrain-based advantages. Now is it just me or are the most commonly played quake2 deathmatch levels suffering greatly from these two ailments. I am referring to q2dm1, q2dm2, and q2dm8 as the main perpetrators. I notice in these levels, large sections of overhead platforms, or extremely high ledges, with access routes too risky to take during combat, also entrances to areas from which it is impossible to see the majority of the area, leading to non skill based advantages. Finally, the railgun is by far more powerful than any other weapon in quake2. These maps boast a total of 1 railgun, usually found somewhere high up, perfect for sniping.

It seems to be common knowledge among good map makers as to what is a good map, but apparently not to players. People should have learned by now, so why can i never find good maps with a low ping? Or even better, to make criticism into a valid question, are there any q2 mods/maps which allow balanced weapons, optional teamplay, and good medium to large sized maps? And if so, where can i get them?

s.DAve

Hey, I suppose I can actually comment on this one. I must agree that in many cases, weapon selection and level design cause great conflicts. Those rail bastards really piss me off. I enjoy meandering about in deathmatch, and not having to worry about whether someone's going to rail my ass. Thus, balanced weapons are nice. As for your question about balanced weapons, optional teamplay, and good sized maps, that's a toughie. "Balanced" is different for everyone; no matter who you ask, their opinions will differ based on their own skills. Rail bastards will complain if you take out the rail, and fans of any other weapon will, as well. Another example of this is the grappling hook; there was a helluva lot of griping going on about that. Q3CTF, I've found, is excellent for all of the criteria you're looking for, but I guess the teamplay isn't really optional. As for mods with all three of your criteria, that's a toughie. "Optional teamplay" is a bit of a pain for mod makers. Wait, Action Quake 2 has the criteria you're looking for. Lots of big maps, somewhat balanced weapons, and a lot of fun.

Hellchick: Yes! A fellow grenadier! I love the grenade launcher, especially in Quake 1, mostly because of the sound. They don't call me the Pineapple Princess for nothing! And they certainly don't call me that for any nefarious and possibly illegal reasons, no sirree!

From: (address deleted)
Subject: IS THERE GOING TO BE A SNIPER IN QUAKE 3 ARENA????

i really want a sniper in the quake 3 arena game for the internet. if there is going to be one please write write me back telling me when. the game will be much better if it had one!

Um, I have no idea dude. If someone wants a sniper really bad, they'll make one. In the meantime, there's a cool zoom feature in Q3A right now. Just go into the config menu and look for it, or bind a key to "zoom". It's that easy!

From: (address deleted)
Subject: custom quake levels

I am just starting out trying to make quake I levels on my own. Do you know where I can get a tutorial for making the levels? Can you help me with tips or advice? Where can I start? THanks very much, Nick Bower

Ah, nice to see someone wanting to help out a dying industry. Sorry to all the old-schoolers, but you must admit that there's a dearth of new levels for Quake 1. I am so sorry, but in 15 minutes of searching (I'm pressed for time here), I couldn't remember nor find out anything regarding Q1 level editing, other than there were a bunch of editors, including BSP and WorldCraft. I've never been into level editing, so I have no idea. If you're looking for information, tutorials and the like, a great place to check out is www.gamedesign.net.

From: Mr. KingSocko
Subject: Q3A clans

I am interested in joining a clan. Is there a section on planetquake where clans post that they are looking for members?

Any info is appreciated. -Marc

No, dude, there's not. If we did that, it would be absolutely huge. There are thousands of clans out there. It seems everyone at some time or another has decided to start a clan. If you're looking for clans, check out GameSpyder, our search engine. Although, I don't see why you wouldn't just start your own; you can do what you want, and you and your friends can be in it! Whee!

Hellchick: I'm going to start a clan called The Chicken and Sausage Clan, and the criteria for joining will be that you have to stand on your head and sing Canada's national anthem backwards while slathered in margerine. Also, you have to have to pay me $100 to join.

From: Baris Zeren
Subject: Hello

Hello,

I have a question about Quake III. How can I write a colorful nick, for example in red or blue Thnks

Excellent question, my friend. I too, once pined for a flashy colorful nick like those l33t LPBs on my local server had. Well now you too can be like them! To get a colorful nick, simply use The Game Name Builder! This handy tool can help you construct neat nicks for a plethora of games, including all the Quakes!

Hellchick: SPYKE THINKS HE'S SO L33T

From: Rtrooper
Subject: question about setting up a server in quake3

i have a quastion for ya guys/women!!!, eehmlast couple a days i tried to start a quake3 server but i started it but nobody connected it>>>

my questionis how can i set up a quake3 server so that everybody can see it and that they will connect

thanx in advance
Rtrooper
recruit of the DARKLIGHT

Well it is apparent that you haven't read Dekard's Q3A Server Setup Guide! This hot little puppy will show you exactly how to set up a server for Q3A, and get it so everyone can join, and everyone can see it, and much rejoicing there will be! Yaay!

Hellchick: "Hot little puppy"...? Please send your donations to the "Help Spyke Get Out More" Fund!

On Page 2: We Find Out How Our Driving, I Mean, Web Site Is


[Main Page] [Features] [Files] [Forums] [Contact] [Hosting Info]

HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:46:20 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found