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    PQ | Features | Mailbag | Feb 18, 2000
   

PQ Mailbag

Pointless Headers

Since this paragraph never seems to have a point to it anyways, is there even a point to the header above? I mean, all this paragraph is is simply an intro to the Mailbag, sayin' hi, how's your damn dog, and all that jazz. Am I rambling? Good. Anyways, we've got a tremendous Mailbag for you this week, featuring the usual questions and comments, but, as a special feature for you, we've got a bunch of feedback on a very special editorial composed by a very special young man, who's overcome the obstacle of having his ass whooped by me. Let's get it on!

People Try To Put Us Down..

I bet you never figured I could work The Who (no, not Neidhart) into the Mailbag, did you? Damn straight. Anyways, my little buddy Lee'Mon, after a good ass whooping, busted out his editorial, "Talkin' 'bout My Generations", regarding the diehard fans of Generations and why they should get a life. Here's all of the feedback we got; only 4 letters, unfortunately.

From: D0C
Subject: Generations.

You sound like your'e takin yourself and your project too seriously dude.

maybe all the "crazed fans" got to you, i dunno.

Sure it would have been cool to play generations and stick it to the 'other' quakers be they q1 or q2.
i think alot of people were lookin to generations to settle the Q1 v Q2 debate :)
I know i was.

generations was only a Q2 mod right? so WHO CARES? you dont have to justify yourself and your actions to a bunch of gamers.

Rocket arena is cool but its only a mod too. I can live without it.

It would have been nice but it didnt work out.. the less said about it the quicker it will be forgotten.

Cheers n good luck in the future,

DoC[PpC]
Melbourne Australia.

From: M Doherty
Subject: about the generations article

hi

well i found generations about a month b4 it closed down and i downloaded the main file and thought it was great so great i also downloaded all the other maps etc available. i liked the idea of going through quake2 as someone besides the quake2 guy but with everything else the same and the bugs eg if u played the quake guy and picked up a ring of shadows and exited the level b4 the ring wore off u were invisible until u picked up another r.o.s !! hehe guess that was a bug
i only had one multiplayer game of generations but i still remember it. on quakes ziggurat vertigo. i also remember bad pings and dying a lot ..
lastly i'm not going to ask you any questions
just to say thank you very much for the work you did.
i usually buy the games and mission packs but never get any mods.
generations changed my point of view entirely

R.I.P. GENERATIONS

tim doherty

From: David Heise
Subject: Generations

Isn't Quake 3 Arena basically just this Generations mod that was being made? I don't know what the Wolfenstein character looks like, but it has the Doom guy, the Quake guy, and The Quake 2 guy. The weapons seem like they combined the best elements of the previous games too. With the Plasma Gun from the Doom days, the Lightning Gun from Quake, and the Railgun from Quake 2 along with the rest that are in practically every FPS like the rocket launcher and shotgun. And of course the BFG makes yet another appearance in yet another new form.

I think ID would have let the Generations Mod be made if it wasn't so close to their idea for their next commercial release which became Quake 3 Arena.

My 2 Cents,

Dave 'ZugZug' Heise

From: Chris Druckenmiller
Subject: Q3A vindication?

Lee'Mon,

Of course, Q3A does have player models that look like models from Q2, Q1 and Doom. There is no Wolfenstein model, and they certainly didn't resurrect the old games by just bringing back some models, but does that make you feel vindicated in some way? Maybe ID Software was inspired by some ideas behind Generations and created the old player mods because of it?

Just a thought :)

Now that we're done with the readers' feedback, I suppose it's once again time for you all to hear my wonderful personal views on this topic. I heard all the hoopla about Generations when it was still being developed. I thought it was a damn cool idea, even if it didn't include content from Commander Keen, easily my favorite id game of all time. I downloaded one of the beta releases, and was enthralled with it. I didn't play it for too long, because as far as I can recall, it was a pretty buggy beta, and crashed on me a lot. But the idea was there. I deleted it soon after, as I was running out of hard drive space. I continued to hear about the mod and its troubles on PlanetQuake, and I knew it had them coming. But after it was foxed, I gave no further thought to Generations, and what would become of it. I suppose I don't really like to dwell on the negative aspects of the past. The way I view Generations is as the community coming of age, trying things that weren't attempted before, and learning for the better because of them. And I like to think that id learned something too. Now, as a special treat, here's Lee'Mon's feedback on the feedback we got!

Lee'Mon: Hmm, the more editorials I do around here, the less discussion I get about them. While I appreciate the head nods and "right on, Lee'Mon" comments I get, it's making Spyke here very nervous. It's my job to make his job hell, by writing editorials that make you guys send tons of inflammatory and emotional email to the PQ Mailbag. Guess I had best start writing about more controversial topics... ;^)

On Page 2: Yo Quiero Mucho Questions And Bad Spanish


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