Hey, there's nothing wrong with dancing with yourself. If it was good enough for Billy Idol, it's good enough for me! Anyways, this week's killer editorial was delivered courtesy of Sven, whose "It's A Great Time To Be Single" goes into great detail about the lamentations of SPQ2 fans, and what map makers can do to make new missions interesting! It was an excellent read, and quite a few people had something to say about it, so read on!
Subject: Quake 2 editorial response
I hear what Sven is saying when he makes note of the fact that there are so few quality SP Quake 2 maps out there nowadays. After I put away Doom 2 and moved up to Quake DM, I thought I was in heaven! So when Quake 2 came out I snatched it up faster than you could ever believe, but in my personal opinion, Q2's DM was not up to par with the original's. However, what I did notice was that cinematic opening sequence with the marines drop-shipping it down to Stroggos. In other words, Quake 2 kicked ass for single player games. The feeling of being on an alien world, staring at a beautiful voodoo 2 rendered alien sunset was amazing! After buying all the mission packs, I finally nuked that damn planet and moved on. What do I mean by "moved on?" Well, a little game called Quake 3 Arena came out...and when I saw that it's DM was like no other, I had fallen in love once again. So while I might now only play Q2 once in a blue moon, I support Sven on his quest to keep those SP maps coming. I guess what I'm saying is, long live the ENTIRE Quake trilogy!
The only decent suggestion in this article was the idea of joining a mod and
creating single player missions.
The reason I don't think much of the rest of the article is that the guy
seems to be unworried about the craploads of shite spq2 maps this article
will generate. Nothing new can be done with the q2 game content (I know
cause I used review q2 maps), actually I thought the original game was a bit
too bland reppetive as well.
Unless you radically alter the textures, characters, waepons, etc, (make a
mod basically) then you won't create anything that's really worth playing
(regardless of how much publicity you get). You may say that as long as
some people enjoy it then that's alright, but it depends on your
perspective. If most of these map makers (like me) dream of someday being
paid to do their hobby then this is completely the wrong way to go (it won't
look good in your portfolio and impress employers).
I don't like the idea of this guy saying that it is alright to redo stuff
that has been done before (which is what it amounts to). It ties in quite
nicely with your brilliant gauntlet article last week.
Nostalgia is fun, but don't try and live in the past.
Hellchick: I think Sven's point wasn't focused so
much on making new maps. The Quake community has the tools
and the resources (and the talent, I think) to produce a really
well-done mission pack kind of product. Hell, if I had the
skillz, I'd love to be involved in an amateur project that
made a single-player mission pack that completely retooled
the original game. There's some imaginative people out there
- if they could hook up with the people who have talent and
time, I think it could happen.
From: Patrick Palmer
Subject: Sven's Article - It's A Great Time To Be Single
Sven or whoever gets this,
Wow, this was a great article. I was inspired to make my own Single Player map, but then I realized, I do not have the time or knowhow to accomplish this. I had some great ideas, but that is beside the point. I think this was a great article, and I think an SP author that read it will be inspired, and I am anticipating some great missions after this. Oh well, just wanted to give my props, keep up the inspiring words brotha man :)
-Patrick "[QaZ]DefCon" Palmer
Subject: Single Player Missions
After reading you "Its a great time to be single" article, I feel i should add that most of the maps you mention, qtowers and its sequel are also fantastic in coop too.....even though the author says that it is not supported, as long as you clear the spawn point theres always room for another marine! Playing theses maps in an, albeit cheesy, but stealthy way, using quicksave and quickload, is an immense experience.
Adding the roger wilco factor makes it even better.....lets face it its the closest we're gonna get to a "holodeck experience".....while we are still young anway ;).
Anyway, nice article....keep up the encouragement.....SP/COOP stuff will always be wanted....
From: Kyle Pietrak
Subject: Quake 2 not dead?
Yep that's true.Quake 2 isn't dead...yet.But my Quake 2 has a problem with my Diamond Viper V550 Graphics Card.My Desktop's mouse keeps poping up and I want to use the mouse for it.A guy from Acctivision said to get a update for it.Got it and it just made the graphics better.Now I donno what to do.Tell the ppl that get the new Weapons of Destruction 2000 not to put it in their weapons of destruction folder.It wrecks the Mod.
It's also true that we need some more SPQ2 maps.DMQ2 isn't fun any more.Instead of just reading a book for a good SPQ2 I dea,Watch a movie or play another game that might give you an idea.Also,map makers,mabe you guys can find away to put music in a map like in UT.
Hellchick: I have to almost agree here. Ever since
Q3A came out, I only play Q2 DM when I have to (with the exception
of Action Quake 2, which I still love). And while I have always
preferred the multiplayer aspect of all the Quake games, I
would definitely play a single-player mission pack for Q2
if it looked reasonably interesting. It's kind of fun to go
back and play something like that after playing DM for a while.
But if someone out there decides to make one, there'd better
be a Hellchick model in it. That's all I'm sayin'.
Subject: It's great to be single
I know how Sven feels. I often find myself thinking back to when
Quake2 was young, and new maps were plentiful. Even though I now count
on Planetquake as my very limited selection of SPQ2 maps, it was not
always so. I used to remember a time when I could fire up my internet
connection and litterally download at least a dozen good maps. At one
point I had over a fifty SPQ2 maps at one time in my BASEQ2 directory
(Though it isn't filled like that anymore, I had to get rid of them due
to memory constraints; I need that new HardDrive =) I realise that
Quake 2 has to inevitably die out; it's this way with everything in the
world (including Quake1), but I hope that others, like myself (I've
gotten into mapping a couple of months ago, and am now working on a new
level), can stave off this death.
However, it is my belief as well that other Companies have actually
helped keep Quake alive. How? Take Unreal for instance: It got off on
such a bad start. The level editor had more bugs in it than rotting
cheese; I had to download a good dozen patches to even start the damn
thing and now, it still crashes frequently and that is why Quake map
makers who are making the transition from Quake to Unreal return to
their home grounds. Even though Unreal has an incredible engine, with a
huge amount of flexibility, Unreal's comunity has atrophied and has
become stagnant because of it's stupid editor and horrible internet
support. I know of five other people who have bought the game that I
know personally, and only one out of the 5 of them was able to run the
damn thing. And that's only Unreal. Don't even mention flops like
I sincerly hope that Sven's editorial does indeed revitalize the
mapping comunity, or else all the SPs out there are doomed.
Hellchick: "...more bugs in it than rotting cheese".
You win the award for best analogy in this week's mailbag.
The award consists of nothing, by the way, but you still win
From: Pat Carson Jr.
Subject: Re: Sven's article on SPQ2
Yo, props to Sven for hitting the nail square on the head! Granted, Q3A provides a bitchen
DM environment with no equal (well, maybe Unreal Tournament, which I have yet to try, but
would prolly share my HD space with Q3A, but I digress), but as far as SP action, Q2 still
reigns supreme, and unless id does a complete 180 and tweaks the Q3A engine for SP missions,
I don't see that changing anytime soon. Besides, I STILL see people out there churning out
SP missions for Classic Quake, and damn good ones at that!
So how bout it? There's plenty of room for innovative SP action out there for Q2, so let's
see it! Like Cuba Gooding Jr. sez, Show Me The Money!
Or some junk. ^_^
I must say that for both Quake and Quake 2, I was a single-player fanatic. I downloaded every single-player map that got a good review, and played through them all. Single-player and I go waaay back. I'd love to see someone create a good single-player mod for Q3A; that would be the pinnacle of swankness. But I think it may be time to give up on Quake 2 for new mods and maps. Q2 is over 2 years old now. That's old. Let's move on to newer single-player games, like Half-Life, and Soldier of Fortune, shall we? Quake and Quake 2 = dead horses. Going back to them will get you nowhere.
On Page 2: Thee Gauntlet Feedback!