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    PQ | Features | Mailbag | June 9, 2000
   

PQ Mailbag

Knock Out All Enemy!

Yes, that's right, that is exactly what the PQ Mailbag is here to do. Knock out all other mailbags that would be perceived as our enemies, and become the champion mailbag of the internet, and eventually the world! The PQ Mailbag faces a great challenge this week, however; we must triumph over only having 24 eligible messages for the 'Bag! How will we overcome this obstacle? Keep reading to discover, dear friends!

I'm Still Alive

Well duh, but I had to reference an early 90's song somehow. Hellchick lets us all know that Quake's still alive in this week's editorial, "Quake Dead? Not Hardly"; yes, the grammar in the title sounds like something out of a badly translated Japanese video game, but oh well. This editorial is a rebuttal to the BarrysWorld editorial from last week, and it got a ton of response. Check it out, and a winner is you!

From: Wade Starr
Subject: Response to: Is Quake Dead?

The true determining factor in the longevity of a game is it's quality as Single Player action. Without a strong foundation as great single player action, a game eventually loses it's hype to the newest and latest techno fads and fades out of existence.

Quake owes its past and future success to one thing:

IT'S STILL THE BEST SINGLE PLAYER ACTION GAME ON THE MARKET

The staying power of Quake will always be its quality as a great Single Player game. I like DM and Teamplay as much as the next enthusiast, but these modes are wide open to being eventually beaten out by other games and the latest techno-fads.

I hope Quake enthusiasts and ID don't lose touch with this simple, but critical, perspective and continue to develop and enhance the game's prowess as a Single Player champion in the game industry.

Keep those Single Player levels comming!

Hellchick: I don't know if I'd agree that Quake is the best single player action game. In my opinion, it was a much stronger multiplayer game than single player, and I could probably think of some example action games that had a better single player storyline. That is, if I had time. But I have to make comments on the rest of the mailbag or Spyke will cry.

From: Ruben Guglielmini
Subject: Quake Dead? Not Hardly!

Hellchick,

You nailed that one right on the head! Deathmatch will probably never go away, just thinking about how it's you against another human being and not dependent on someone else, is what it's all about. Teamplay is cool, but how many time have you joined a CTF server and have some idiot on your team shooting you instead of helping you? Or, your really good and your teammates are newbies and you lose because the other team had the act in gear? Now I'm not cutting down teamplay, but that has happened more than once during my time since QW!

So for me, DM will always be a true measure of skill, and isn't that why we play? To find someone who can beat us, and then jump back in for revenge? Absolutely!

Mephisto

From: CyBerJak
Subject: AMEN !

I've been playing Quake since it's first release as a deathmatch /single player game. I though it was the total thing to have after being a doom fanatic for years before that etc.etc. when Quakeworld & Team Fortress released later on I found that playing as a group or team in corrdinated attacks with & against friends. I was accepted into a "CLAN" that spanned a good 2.3 years of my online gaming time.

and now that that clan had "passed on" I looked forward to another to play with. and still now as active as ever I prefer playing in a TEAM based environment. I've tried half-life and counterstrike ( wasn't too impressed sorry to say, other then the half-way decient grahics over quake1 hehehe ) and didn't really get into it.

I still to this day Play TeamFortress with a very active and old Quakeworld ( quake1 ) clan, and we are now expanding into the QuakeIII Q3 fortress base of playing. I hope that anyone who thinks that quake is dead takes another look at the stats of the people who have been playing quake since it's release. I think they'll find that it's alot more alive then they realise. ;)

Nice write up btw AMEN!

=SD=CyBerJak Clan SilverDragons

Hellchick: Remind me in this week's poll to ask how close Quake III Fortress is to the original Team Fortress, since I never played TF. In fact, for those of you who have played both, tell us what you think, because I've heard two different opinions from a lot of people.

From: Denis
Subject: just my 2cents

I am a long time dm player of q1, q2 and now q3. What i find rong about q3 is i think the rocket should have a little more speed to the shot or maby its just me thinking its a bit slow becouse of the big open space maps, aswell i think the lightning gun should of been left in q1 and not brought back to q3 instead it would of been nice to see a flame thrower instead.

I remember in a old q1 mode where someone had used a flame thrower and it was so cool and fun too see a frag running down a hallway on fire screming, aswell i think q3 could of done a much better job with the fliping in the air like some control over it, like say if you move the mouse forward a bit and hit your jump key at the same time you flip forward and if you move the mouse left or right and hit jump at the same time you flip left or right and if you pull the mouse back a bit you flip backword. now im not a coder and this might be imposoble to do, i dont know, but it would of gave us some real control over air fliping, aswell id software should of made a new move called a drop and roll out so if your running down a hallway trying desperately to get to the rocket you can roll out too it and maby live longer instead of having to jump as a move or run strait at it and probly get fraged.

Just my 2cents worth ..:) quake forever!

[AmC]TrAsH

From: Travis "Ash" Bradshaw
Subject: Hellchick's Quake != Dead editorial

Finally someone who's not afraid to stay off the bandwagon, and actually say something positive!

Quake 3 Arena and the Quake community are not dead. We still have everything that we always did: the hands down best game in it's class, the tools of the trade, tons of creatively, and a love for the fun that results.

I, as a Quake community member, am tired of the nay-sayers and pesimists. Just as the newer Quake and FPS gamers seem to be more "llama-ish", it seems that everyone old school community head has decided to whine about everything from vocal llamas to overused l33tsp34k to how bad of an idea DOOM 3 is. Even from PQ it seems that everyone has something poor to say, as if I read about game to get in a bad mood or something.

And I, for one, find this editoral a refreshing change of pace. A community figure has finally reminded us of something to look forward to and be proud of, instead of just giving us something to whine about.

Awesome job, Hellchick!

Travis "Ash" Bradshaw

Some great feedback there; but the important part is my opinion, as always! Like I said last week, Quake's not dead, but it's dying; it will continue to die over the years, but will be boosted by various releases. When the Quake 3 Arena source is completely released in a couple years, there'll be some great mods and games coming out, I hope. The reason I added "I hope" to that is because I haven't seen anything groundbreaking done with the Quake source. Yes, I know, people have added colored lighting, fog, and all that jazz, but no one's made a game with it yet. You can have all the technology in the world, but if it sits in the corner not being used, no one's going to care about it. So screw just adding colored lighting and fog to your old Quake levels; get a team together, and make a game using these new features. Yes, it'll take a long time, but the community will be better off for it. As for PlanetQuake, I'll just say this: "Hey hey, my my.. PlanetQuake will never die.." :)

On Page 2: The End Of The Q&C?


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