Knock Out All Enemy!
Yes, that's right, that is exactly what the PQ Mailbag is here to do. Knock out all other mailbags that would be perceived as our enemies, and become the champion mailbag of the internet, and eventually the world! The PQ Mailbag faces a great challenge this week, however; we must triumph over only having 24 eligible messages for the 'Bag! How will we overcome this obstacle? Keep reading to discover, dear friends!
I'm Still Alive
Well duh, but I had to reference an early 90's song somehow. Hellchick lets us all know that Quake's still alive in this week's editorial, "Quake Dead? Not Hardly"; yes, the grammar in the title sounds like something out of a badly translated Japanese video game, but oh well. This editorial is a rebuttal to the BarrysWorld editorial from last week, and it got a ton of response. Check it out, and a winner is you!
From: Wade Starr
Subject: Response to: Is Quake Dead?
The true determining factor in the longevity of a game is it's quality as
Single Player action. Without a strong foundation as great single player
action, a game eventually loses it's hype to the newest and latest techno
fads and fades out of existence.
Quake owes its past and future success to one thing:
IT'S STILL THE BEST SINGLE PLAYER ACTION GAME ON THE MARKET
The staying power of Quake will always be its quality as a great Single
Player game. I like DM and Teamplay as much as the next enthusiast, but
these modes are wide open to being eventually beaten out by other games and
the latest techno-fads.
I hope Quake enthusiasts and ID don't lose touch with this simple, but
critical, perspective and continue to develop and enhance the game's prowess
as a Single Player champion in the game industry.
Keep those Single Player levels comming!
Hellchick: I don't know if I'd agree that Quake is
the best single player action game. In my opinion, it was
a much stronger multiplayer game than single player, and I
could probably think of some example action games that had
a better single player storyline. That is, if I had time.
But I have to make comments on the rest of the mailbag or
Spyke will cry.
From: Ruben Guglielmini
Subject: Quake Dead? Not Hardly!
You nailed that one right on the head! Deathmatch will probably never go away, just thinking about how it's you against another human being and not dependent on someone else, is what it's all about. Teamplay is cool, but how many time have you joined a CTF server and have some idiot on your team shooting you instead of helping you? Or, your really good and your teammates are newbies and you lose because the other team had the act in gear? Now
I'm not cutting down teamplay, but that has happened more than once during my time since QW!
So for me, DM will always be a true measure of skill, and
isn't that why we play? To find someone who can beat us, and then jump back in for revenge? Absolutely!
Subject: AMEN !
I've been playing Quake since it's first release as a deathmatch
/single player game. I though it was the total thing to have
after being a doom fanatic for years before that etc.etc. when
Quakeworld & Team Fortress released later on I found that playing
as a group or team in corrdinated attacks with & against friends.
I was accepted into a "CLAN" that spanned a good 2.3 years of
my online gaming time.
and now that that clan had "passed on" I looked forward
to another to play with. and still now as active as ever I
prefer playing in a TEAM based environment. I've tried half-life
and counterstrike ( wasn't too impressed sorry to say, other
then the half-way decient grahics over quake1 hehehe ) and
didn't really get into it.
I still to this day Play TeamFortress with a very active
and old Quakeworld ( quake1 ) clan, and we are now expanding
into the QuakeIII Q3 fortress base of playing. I hope that
anyone who thinks that quake is dead takes another look at
the stats of the people who have been playing quake since
it's release. I think they'll find that it's alot more alive
then they realise. ;)
Nice write up btw AMEN!
=SD=CyBerJak Clan SilverDragons
Remind me in this week's poll to ask how close Quake III Fortress
is to the original Team Fortress, since I never played TF.
In fact, for those of you who have played both, tell
us what you think, because I've heard two different opinions
from a lot of people.
Subject: just my 2cents
I am a long time dm player of q1, q2 and now q3. What i
find rong about q3 is i think the rocket should have a little
more speed to the shot or maby its just me thinking its a bit
slow becouse of the big open space maps, aswell i think the
lightning gun should of been left in q1 and not brought back
to q3 instead it would of been nice to see a flame thrower instead.
I remember in a old q1 mode where someone had used a flame
thrower and it was so cool and fun too see a frag running
down a hallway on fire screming, aswell i think q3 could of
done a much better job with the fliping in the air like some
control over it, like say if you move the mouse forward a
bit and hit your jump key at the same time you flip forward
and if you move the mouse left or right and hit jump at the
same time you flip left or right and if you pull the mouse
back a bit you flip backword. now im not a coder and this
might be imposoble to do, i dont know, but it would of gave
us some real control over air fliping, aswell id software
should of made a new move called a drop and roll out so if
your running down a hallway trying desperately to get to the
rocket you can roll out too it and maby live longer instead
of having to jump as a move or run strait at it and probly
Just my 2cents worth ..:) quake forever!
From: Travis "Ash" Bradshaw
Subject: Hellchick's Quake != Dead editorial
Finally someone who's not afraid to stay off the bandwagon,
and actually say something positive!
Quake 3 Arena and the Quake community are not dead. We still
have everything that we always did: the hands down best game
in it's class, the tools of the trade, tons of creatively,
and a love for the fun that results.
I, as a Quake community member, am tired of the nay-sayers
and pesimists. Just as the newer Quake and FPS gamers seem
to be more "llama-ish", it seems that everyone old school
community head has decided to whine about everything from
vocal llamas to overused l33tsp34k to how bad of an idea DOOM
3 is. Even from PQ it seems that everyone has something poor
to say, as if I read about game to get in a bad mood or something.
And I, for one, find this editoral a refreshing change of
pace. A community figure has finally reminded us of something
to look forward to and be proud of, instead of just giving
us something to whine about.
Awesome job, Hellchick!
Travis "Ash" Bradshaw
Some great feedback there; but the important part is my opinion,
as always! Like I said last week, Quake's not dead, but it's
dying; it will continue to die over the years, but will be
boosted by various releases. When the Quake 3 Arena source
is completely released in a couple years, there'll be some
great mods and games coming out, I hope. The reason I added
"I hope" to that is because I haven't seen anything groundbreaking
done with the Quake source. Yes, I know, people have added
colored lighting, fog, and all that jazz, but no one's made
a game with it yet. You can have all the technology in
the world, but if it sits in the corner not being used, no
one's going to care about it. So screw just adding colored
lighting and fog to your old Quake levels; get a team together,
and make a game using these new features. Yes, it'll take
a long time, but the community will be better off for it.
As for PlanetQuake, I'll just say this: "Hey hey, my my..
PlanetQuake will never die.." :)
On Page 2: The End Of The Q&C?