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Mailbag

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    PQ | Features | Mailbag | September 1, 2000
   

PQ Mailbag

Late, But Not Forgotten

Lee'Mon: Yes, this Mailbag is late. I had hoped to deliver you your regular mail goodness with the courtesy of my Quake-fragging associate, Lord Vassago. Unfortunately, he became a bit predisposed *cough*offplayingQ3A*cough*, so I pulled through without. Undaunted, I created this bit of Mailbag goodness, only to fall prey to a 'net outage. But fear not, your favorite rants and random screaming are now here!

Alas, no word from a certain evil clone. So, I find myself writing more of the mailbag than usual. So, every point where I would typically solicit comments from my counterpart, I instead will draw random fortune cookies, and post them instead.

Ready? Here we go!

"Your Opinions Are Valued, But Not Always By The Right People"

In my editorial two weeks back, I took an initial at the latest Q3A 1.25 patch, examining the obvious changes that appeared to be what we've asked for all along. This week, after spending a week toying around with the new beta release, partners in grime Niptlar and Yoshokun uncovered all the changes that we didn't exactly ask for. The newest question is simple: Can we live with what we've been given?

From: knocker
Subject: Some perspective......... PLEASE!!!

And once again kids ,its that time of the year again ,its .........{insert drum roll here)....."Upsetting point release time".........TAA DAAAAAH...."Cheers.........fanfare.......crowd roars....applause" ...............you get the drift. True to form ,the mind numbingly stupid mass crawls out from under the woodwork yet again........hear the KU-CHUNK as they stick their short memorys into high gear....for yet ANOTHER.....soon to be server clogging debate on weather or not double jumping to the mega on q3dm1000 is in fact going to change the course of history and everything in it.We can yet again treat ourselves to long hours, surfing the internet and our beloved quake community scrounging madly for that ultimate belly laugh ,that letter/editorial/statement that will bring those tears of joy and all the nostalga flooding back to are desktops.....LEST WE FORGET Q2 3.14......material such as "the game doesnt work properly"......and......."I am sick of getting all these patches"........and that old favorite....."why release an unfinished game".......why watch gilligans island/brady bunch repeats when you can sit here on the internet and watch HISTORY itself repeat yet again ......for the 1st.....2nd....3rd time. Honestly ,you would swear quake has been around for 60 years instead of just 6. Critisism and opinions about this game are welcome and much needed ,the moment we all stop complaining about aspects of this game is the moment I fear the popuarity of deathmatch will die ,its the division that keeps it going......so keep them belly laughs coming......dont look for a set standard just yet....we are still setting it you fool :-) So ladies and gentlemen ,some perspective..........PLEASE !!! LOL.....next thing you know ....people will actually think ID know what they are doing.

"Beware, for strong opinions are no substitute for true knowledge."

Indeed. While there is definately some truth to the fact that gameplay changes are being made to our favorite flavor of Quake, this isn't exactly a case of history repeating itself. As memory serves me correctly, the air acceleration changes in Q2 were made by Zoid while preparing Q2 for Capture The Flag. The changes were done without the consent of Carmack and Co. Once the changes were discovered in 3.14, they were immediately reversed in 3.15. It would have been the same if 3.14 had never gone public.

With Q3A 1.25, many changes have been made internal, deliberately and intentionally. This release is the public's chance to try out these changes, and give their opinion on them. There are several things our opinions will influence; there are several things that they will not. Only time will tell. One thing is for certain, however... Q3A will not play exactly the same.

From: snork
Subject: 1.25

I think you are partly right, in what you say about the pr 1.25, but aren't those bugs, like com_max ... jumpin, or damage thru walls the things that make q3 different from games like cs or ut ? don t get me wrong, but eg strave juming was a bug, but it was fun. i remember seeing doublejumping in q2 ... i could not beleive it. i think the problem of q3 is not, that you can do all those things, like com jumping, or damage thru walls, but that q3 depends heavily on hardware. i was one of those players who knew that the jump out of the tele in t2 was possible, but i didn t know of cl_maxpackets, so striders 125hz mod was great help for me. i think id should rather have done this 125hz samplin in their pointrelease, but no this new physics engine that makes stravejumping (e.g the health to health jump in t4) nearly impossible, at least on my system.

"That which is possible is not always advisable."

Just because exploits exist, and just because people have used them, does not mean they should remain part of Q3A. Instant replay was part of U.S. football for some time. Unfortunately, some coaches realized they could score a free time-out by arguing with the referees over questionable plays. So, instant replay is out. There's plenty of times instant replay would have been useful since then, but the chance for exploits are still there. It's a small exploit, but still, it makes the game's rules change. Most of all, it changes the game's rules to a set of rules the creators didn't intend. That, after all, is the point.

From: Caustic
Subject: 1.25

Wazzup feedback,,,,,the changes mostly i agree with, with one exception,,the splash damage thru wallz,,. That one needs to stay, it is now an integral part of Q3A play. The so-called newbies who do not know of this FEATURE learn pretty damn quickly of it, and if they dont realize it they need to go back to playn frogger. We all had to learn of this by gettn fragged several time, its like "what in da hell just happened?", then after the next one u go "Well holy dog shit,,that fuker shot me thru da wall!, I'll fix his ass". So that is my two cents worth about this subject. Got anything else u want an old timer's opinion about? Shoot it to me. later,

"Roses don't smell as sweet when you call them 'stench blossums'."

Calling the old exploits "features" doesn't change the fact that they are unintended flaws, errors, and bugs in the game engine. Yes, some of these flaws have been accepted, even adopted, into the Quake series. Rocket jumping and strafe jumping are two examples. Rocket jumping is accepted because it's a balanced (height vs. health) tactic that anyone can perfect, takes skill to use, and opens up a very large field of other new techniques to use. Strafe jumping is allowed because it has a limited focus, is limited primarily to the expert circles, and would destroy the basic feel of Q3A if it were removed.

The minor additions and changes made in 1.25 are not nearly as broadly-focused. Splash damage through floors was unintended, has a very limited use in a very small range of maps, and destroys a basic concept that should be used in combat: Control the high ground. It makes the lower ground more powerful than the high ground, and destroys the strategies that are intended in Q3A. It is a bug. It is removed. If you used this strategy, adopt a new one. It's that simple.

From: V.Catalina
Subject: One thought

I have many opinions of which I should keep to myself. The game is wonderful. It's a better game than any ten of us could create and we should just accept it however it ends up as we did Q2 knowing that ID won't disapoint they rarely do. By the way if the did dissapoint they would be intitled. Ten years of my life have had extra pleasure daily thanks to ID and the world they have created. PEACE to all, BUT MOSLTY TO QUAKERS.:} HEHE gg

"The truest words are often the simplest."

Truth. Forsooth, even.

From: Verecruis
Subject: 125

Dear lord! What I thought to be a pompous, idiotic look at the 1.25 patch turned into a good, well written article! That's scary! Stop it! Stop IT! MAKE THE BAD MAN GO AWAY MOMMY!!!

"A good thing should always be well appreciated."

I would have to agree. These two have done an excellent in-depth look at the subtle changes in 1.25 that affect serious Q3A players. Last week's editorial may have covered the immediate and obvious changes in 1.25, but this week's got to the heart of the issues that face hardcore Q3A players everywhere.

Personally, I cannot understand the fuss these "cyberathletes" are having about the rules changing. Rules change in sports. It's a fact of life. Shot clocks, removal of zone defenses... hell, in the first days of pigskin football, they didn't allow passing! Rules change. It changes strategies, and players have to adapt. Games suck for awhile, but they typically turn out the better for the result.

Every other athlete in the world adapts to rule changes. It's time these cyberathletes did the same. Just because your playing field is digitally constructed, doesn't mean that everything will always be exactly the way the players prefer it. The game creators take precedence. If the players don't like it, they can always take up hockey. ;^)

On Page 2: More Quake Goodness


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