HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:45:49 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found

Mailbag

HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:45:49 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found

 Buy Games

News
 Current / Submit
 Archive / Search
 POTD / Submit

Files
 Main Files

Community
 Hosted Sites
 Forums
 Chat
 Help Wanted
 Mailing Lists
 Get Hosted!
 Contact Us
 Advertise With Us
 Staff

Features
 Index
 Articles
 Mod of the Week
 Levels of the Week
 Model of the Week
 QuakeScopes
 QuakeCon 2005
 Dear Mynx
 PQ Poll
 Mailbag
 Rants N'Raves
 Tech Tips
 Week in Review
 Classic PQ


HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:45:49 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found


    PQ | Features | Mailbag | September 1, 2001
   

PQ Mailbag

Quake 4

Raven Software
Raven Software is an awesome choice to develop Quake 4.

The time has returned for another PlanetQuake mailbag, and this week is dedicated to the biggest Quake news to happen in a very long time: the announcement of Quake 4. For those that haven't been following along, it began with a devilish press release:

NEW GAMES FROM ID SOFTWARE.
QUAKECON 2001
AUG. 9 - 12 -- MESQUITE, TEXAS
Yup, that's the whole thing. It started a firestorm of speculation from gaming sites of all kinds, writers were raking in the hits just taking stabs at what the games would be. However, when it came right down to it, it was the packed conference room at QuakeCon that really got the scoop. It was announced that Nerve Software would be creating an entirely new franchise with id (some sort of cooperative gaming experiance), and that Raven Software would be creating a sequel to Quake 3: Arena; Quake 4.

Adding to the eager anticipation, two new workshops were added to the QuakeCon 2001 agenda. Raven Software took the initiative to have roundtable discussion from the fans on just what they would expect and/or like to see in the next milestone in the Quake series. The roundtable sessions went great, and you can read all about them on PlanetQuake's QuakeCon 2001 coverage site. However, we at PlanetQuake wanted to hear what those of you that didn't make it to QuakeCon had to say about the upcoming Quake 4 game.

So that's where we are now. I'm here wading through a huge pile of feedback, and we're going to have the first of (hopefully) a series of Quake 4 dedicated PlanetQuake mailbags. We're also inviting Raven Software to check out your feedback, so keep sending them in and make it count!

Before We Start

To keep everything going smooth, I've divided this batch of feedback into sections. However, there were a couple of pieces of feedback that came in that didn't apply to a specific Quake 4 topic, and I thought provided a good segue for some more exposition.

From: Paul
Subject: question

How do submissions work.

Will ID use them. Are they subcontracting people? When do expect to decide on one?

thanks

Paul [...]
Art Director
[...]

Simple enough. Paul here was just wondering how in the hell the submissions that you send in get used. First off, you just fire your suggestions off to feedback@planetquake.com with your favorite email client. There are a number of ways that you can do this. You can create an uberlist of everything you think would be tight in the new Quake game, or you can send multiple email in with specific topics for each. I then sort through the avalanche of ideas, and pull out the ones that I think are original, and/or feasible, and/or interesting, or whatever. The important thing here is to be informed about the current status of the game (not much so far to know), and make good suggestions that Raven and/or id can look at and go, "Hey, that's pretty damn cool... maybe we should do that." Another good idea would be to look at the catagories that are present in this mailbag (like gameplay, multiplayer, weapons, etc), and make your email fit really nice into one of those catagories. However, there are no "rules", just make great suggestions.

The next question was "Will ID use them"? Well, I don't know. We're inviting Raven and id to check out the columns, and they very well may take some of the suggestions to heart. However, no matter what, you probably won't know exactly what's going to be in the game until it comes out. (Just knowing that you might sway the developers is usually enough for most big fans. =)

"Are they subcontracting people?" Hmmm, I don't think so; but that's not really something that I can answer. Business is business, and that kind of thing is Raven and id's business, if you know what I mean.

So that's a little bit more information for those of you that are craving to get your suggestions in!

From: Khanh
Subject:

HEY HEY HEY!!What is it?classic er new?i hope its better!!!!!!!!!!!!!!!!!1

Heh, normally these little jewels don't get long answers... but this does provide an opportunity to fill in any of you that haven't been watching the Quake front as close as you should be. ;)

Quake 4 is an entirely new game to be developed by Raven Software in close partnership with id Software. id Software is still concentrating on the new DOOM title, and that technology is going to be the foundation of the next Quake game. Raven Software is probably the best group of people for the job you could ask for, going by track record and experiance with id technology. Just the sheer talent at Raven Software makes them an excellent choice for the job. (And you can also be sure that id Software will still be very influential with all of their flagship franchises.)

I've already mentioned that Quake 4 will be using the new DOOM engine, but there are some more tidbits of knowledge that are floating around as well. Quake 4 will be a singleplayer experience (read: not necessarily coop either), with the multiplayer capabilities being largely determined (at least on a fundamental level) by how the DOOM engine shapes up. You can also expect a return to the universe containing the Strogg.

There aren't quite as many specifics besides that, but every suggestion you hear (and that Raven sees) has potential. So that's why your suggestions are so important!

Next: Let's talk about Gameplay!


[Main Page] [Features] [Files] [Forums] [Contact] [Hosting Info]

HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:45:49 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found