HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:46:56 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found

Mailbag

HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:46:56 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found

 Buy Games

News
 Current / Submit
 Archive / Search
 POTD / Submit

Files
 Main Files

Community
 Hosted Sites
 Forums
 Chat
 Help Wanted
 Mailing Lists
 Get Hosted!
 Contact Us
 Advertise With Us
 Staff

Features
 Index
 Articles
 Mod of the Week
 Levels of the Week
 Model of the Week
 QuakeScopes
 QuakeCon 2005
 Dear Mynx
 PQ Poll
 Mailbag
 Rants N'Raves
 Tech Tips
 Week in Review
 Classic PQ


HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:46:56 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found


    PQ | Features | Mailbag | August 1, 1998
   

From : Coltrane
Subject : mailbag

Just wanted to say that I love the mailbag. It's the light of my life :P, it's the creme filling in my (mmmmm) donut, it's better than (well...maybe not BETTER than) an ice cold Guinness.

Oh, come off it. NOTHING compares to an ice cold Guinness!


What A Rush

Raising a storm this week was Severen's editorial about weapons balance, Bring Back The Rush...


From : Russell Bornschlegel
Subject : "Bring Back The Rush" - a valid point

Since Q2 came out, I've been a supporter of its weapon balance. "Bring Back The Rush" is the first thing I've read that changed my opinion at all on it.

Any number of people have said "Quake 2's weapons suck, d00d, the Quake 1 rocket launcher was totally fucking rad," but finally someone has explained exactly why that might be the case.

I can finally see the downside to the balanced weapons in Q2. My reaction to the Pro-Rocket initiative, yesterday, was: "if you want Quake 1, you know where to find it"; today, it almost makes sense.




From : Mayhem
Subject : RE: Bring Back The Rush Editorial

I just wanted to make a comment on the Bring Back the Rush editorial. Although I tend to agree that there needs to be some distinction between weapons besides what kind of ammunition they use and how they use it, I do think that there is alot to be said for weapon balance. The biggest thing in favor of weapon balance is that unbalanced weapons were what created camping.

The first campers were people who would run for the RL, then hide someplace nearby and frag anyone who went for the weapon of weapons. Nowadays, camping is merely someone sitting in a dark area where it's easy to pick people off from. But it's much less pronounced these days since the weapons are more balanced.




From : DeathnemO
Subject : Quake 2's Rush

Leave the "rush" where it is. The weapon balance is probably the most appealing factors of Quake 2. However, I'm glad they aren't perfectly balanced. For example the blaster and shotgun can't compare to a rocket launcher and railgun. Each gun has it's own advantages, and if you use it right, you can frag using whatever weapon you please!

Gone are the days where the one person with the rocket launcher dominates the entire game and the other weapons might as well be obsolete. I enjoy being able to pick up a supershotgun and, at close range, make a person with the RL eat buckshot because the rockets travel slower and are better balanced!




From : Essobie
Subject : Balanced Weapons

I think that Severan is smoking crack if he thinks that weapon balance was brought on by "External Pressure"... unless of course he is talking about the GAME PLAYERS THEMSELVES.

There was nothing more annoying about Quake 1 Deathmatch than the ability to totally shut down another player in 1 on 1 by simply running back and forth between the only two weapons that meant anything on the map: the Rocket Launcher, and the OTHER Rocket Launcher.

What most "Pro-Rocket" fans fail to realize is that what puts the rush in Quake 2 isn't the weapons themselves, it is the players who wield them. A rail from any distance is deadly, but only if they have line of sight. A Super Shotgun blast is MORE than deadly, but you need to be right next to your target. The Grenade Launcher is deadly, but only if you use it in a way that surprises your target (i.e. bouncing the shots off of walls), and the list of weapons and their best uses goes all the way up to the BFG10K.

If anything, Quake 2 Deathmatch is even MORE intense than Quake 1 was, simply because in Quake 1 you had nothing to fear from your opponent while he/she did NOT have the Rocket Launcher yet. In Quake 2 you have to fear them just about ALL of the time.




From : Iman L. Crawford
Subject : Weapon Balance in games

I have to disagree with the idea behind the editorial. The best free for all frag fest deathmatching game to date has been Doom. While the super shotgun was the weapon of choice, if you knew that's all the other player used you could change tactics / weapons to defeat them. No weapon was best, in all circumstances.




From : John W. Ellenberger
Subject : Weapon Balance....

I recently read the editorial by Severen regarding weapon balance. While I agree with his major point (that balancing weapons to where they are essentially generic is bad), I disagree with his method.

Personally I believe the rocket launcher in Quake has ruined the deathmatch experience. As Severen states in his editorial, once someone gets the rocket launcher, about the only thing that can kill them is another rocket launcher. This strikes me as boring.

My all time favorite deathmatch game was Doom II. Sure, the rocket launcher was nasty, but shove the double-barreled shotgun into someone's gut and pull the trigger! Plus, no annoying blast damage.

*SNIP*

My point is that I don't want a game with one 'all powerful' weapon. I want a game with many different weapons, each 'all powerful' in it's specific environment. Weapons selection should be a skill, yet another part of the proficient deathmatcher.




From : Alex Watters
Subject : RL editorial... He's soooo wrong...

*SNIP*

The best way to increase excitement is not one superweapon, but just increased lethality throughout the game, like in Doom, where deaths came at a far more rapid rate, and everything was more tense, without wimpy armour that insure survival (ala Red armour in Q/Q2). Take out the armour and beef up _all_ (and I do mean all) weapons and the tension will increase vastly, as players rely more on skill to avoid being killed, and all weapons have a chance of killing. No superweapons, more fatalities!


[Main Page] [Features] [Files] [Forums] [Contact] [Hosting Info]

HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:46:56 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found