HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:46:55 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found

Mailbag

HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:46:55 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found

 Buy Games

News
 Current / Submit
 Archive / Search
 POTD / Submit

Files
 Main Files

Community
 Hosted Sites
 Forums
 Chat
 Help Wanted
 Mailing Lists
 Get Hosted!
 Contact Us
 Advertise With Us
 Staff

Features
 Index
 Articles
 Mod of the Week
 Levels of the Week
 Model of the Week
 QuakeScopes
 QuakeCon 2005
 Dear Mynx
 PQ Poll
 Mailbag
 Rants N'Raves
 Tech Tips
 Week in Review
 Classic PQ


HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:46:55 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found


    PQ | Features | Mailbag | August 15, 1998
   

From : ****
Subject : ahhhhhhhhhh

aaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhh much better

oh yes much better aaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh ooooooooooooooh yeahhhhhhhhhhhhhhh that's the spot

say it with me now "aaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhh"
"oooooooooooooooohhhhhhh"
"aaaaaaahhhhh"

PlanetQuake Mailbag. Reaches the parts other columns don't reach...


Is it done yet?

Our recent article "When It's Done" by Tony Fabris brought in some mail about release dates and the way some companies have released games before they were strictly speaking "done"...


From : Jake Gilbert
Subject : When It's Done

I agree completely with Tony Fabris. It's near impossible to give a set date for when a piece of software will be released. Platforms change, drivers change, etc. I won't requote his entire article, but I did want to point a few things out (like they haven't already been pointed out by every single gamer).

Id rushed Quake II so it could ship at a certain date, Christmas no less, and look what it got them. Countless patches have been cranked out, and with almost every one there was something else that needed fixing.

However, some companies do manage to deliver on their release dates. Lucasarts in particular has shipped X-Wing vs. Tie Fighter and Jedi Knight on solid release dates, and they needed maybe one or two patches.

There are a few decent exceptions, but on the whole release dates should be more seasonal than down to the day, like 'Summer, 1999.' If that's still too specific, then 'When It's Done!' will work, and screw all those people who need to fill their calendars with something.

There's my two cents. Oh, and the Mailbag rules! It's the only reason I keep coming back to PQ.

Aw, thanks...


From : Chris Melton
Subject : When it's not really quite done!

The editorial was great but you have to admit, that release dates of 'when it's done' will never be accurate. Look at Quake II. It was released when it was 'done' and you still got patches and changes coming out of id's bazooty. If you wanted Quake II when it was done, well, I got the feeling we would still be waiting.

No matter how much we want the vaporware or buy into a concept for a game, the rush to market will always get the first buyer a version that is essentially an upgraded beta. Then the fun of patching and downloading begins.

Thanks again for a great mailbag.

Hey, what is this - suck up to Gestalt day?


From : Mike _
Subject : "When it's done" by Tony Fabris

I just finished reading the editorial about how the only true release date for software is "when it's done." I agree with what Mr. Fabris had to say. The problem is, even when the release date is not until it's done, the software hits the shelves needing patch after patch to work properly.

I know that it would be very difficult to get every piece of software working on every system all the time, but I think the the software industry as a whole could do a lot better. He brings up the example of a clip not stopping the production of a car. Minor bugs will slip through unnoticed. That's just a fact of life. Sometimes they will be serious enough to warrant a patch. But how often does a car company release a new model without fully building the motor?

I remember way back when Quake 1 was being developed. One of the major breakthroughs was in the ability to play over the Internet. The release was held way back, with id quoting the release date as "when it's done." I also remember how absolutely revolting the Internet play was. I would harldy consider it finished, in any sense of the word. Numerous patches and upgrades later, we had a great game.

*SNIP*

What I mean to say (and it's taken me a while to get there) is that, as a consumer, I would feel much better purchasing software that is complete than to blow money on some buggy piece of junk that was released before its time, then have to further waste my time downloading and installing patches.

I think it is taking far too long for software developers to realize this, and they are driving themselves into the ground. I would never buy a car if it had no axle. Even it the vendor promised it to be in a later upgrade. Also, I think more companies should release demos or public betas for its customers to try out.

This is something I agree with, as you'll know if you read my editorial "Testing, Testing..." a few weeks back.

Releasing a demo not only gives us a chance to try out the game and decide whether we want to buy it or not, it's also a great way for a company to get feedback on the game before release, and to fix any bugs that slipped through their internal beta testing.

In my humble opinion, the only reasons a company won't release a demo before the game goes on sale is because they know it stinks, or because they're rushing to release it.


[Main Page] [Features] [Files] [Forums] [Contact] [Hosting Info]

HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:46:55 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found