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Mailbag

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    PQ | Features | Mailbag | August 22, 1998
   

From : Alpha Connect
Subject : Scottish Accent ???

Ach, fet's up wit' the scots accent ref on yer front page ?? Do ye ken fit ah mean ?

Yes, it could only be PlanetQuake Mailbag...


Fly And Be Free!

More commentary on id's decision not to decide, by letting server ops set air acceleration...


From : Ben
Subject : Comments on air control. (For mailbag)

What should be done is making air control standard with multiplayer. Take it off with single player. People that think air control is cheap piss me off. These are the same people who think that bfg, rail, power shield, and rocket jumping should all be taking out of the game.

One of the reasons I started playing quake2 was the new movement code in 3.15 if anything is speeds the game up. It also helps you avoid fire.

Something to remember: No one likes to listen to you bitch. Play a different game if you can't deal with loosing.

a poop stain [BD]

I am done bitching now.

Thanks...


From : William Robert Night
Subject : Q2 physics

Q2 returned to air-control physics because they offer another skill for the advanced users. Not only could you rocket-jump, but you could do it around a corner, and take shortcuts around a level that are as undreamed of to most players as regular rocket-jumping was to the original level designers.

They aren't realistic, but I don't think many people really care about realism. Jumping ten feet down could twist an ankle, and jumping forty or more, as mentioned, is almost always fatal, and always requires serious medical attention. Healing from serious injury takes weeks or months, not a brief instant as you grab a stim-pack.

There are a million and a half things (yes, I counted) that are less than realistic, and 'fixing' them would ruin the game. Arguing for the inclusion/exclusion of any features based on 'realism' is pointless.

Air control was asked for by people who liked learning all the little tricks to squeeze out the last millimeter of performance. Try it, try the circle-jump over the lava in DM2 in Q1. Now realize that truly good players can do it backwards. That's a whole class of skill that most people don't have. That's a deep, rich skill. It took a lot to play Q1 at a master level. Q2 doesn't have as many skills that you can master, and that's what prompted Zoid to listen to the almost unanimous request from the high-end DMers to return air control to Q2.

Why are people hostile to the idea of giving people a choice of how to run their server? What could possibly be bad about giving the user a choice? Doing what some company has decided is 'right' does lead to accepting things, similarly to taking MS's word about what we really want our computers to do, and how to do it.




The biggest problem I see is that not only has id let server ops switch between QuakeWorld and Quake II style physics, but given them several shades of grey in between!

What does this mean for players? Well, it means that every time you jump on to a server you're going to have to re-learn how to play the game. One server might be running analy realistic air controls, and another is letting you perform outrageous mid-air gymnastics. Unless people decide to stick with just one server (fragmenting the Quake II community), every time you log on to a server you're going to have to adjust to whatever rules it's using.

What it means, is that unless most server ops stick with Quake II style physics, we're going to end up with a crazy situation where you don't know what game you're playing until you get into the server. You could perfect your rocket jumping on one server, only to enter another server and have the same rocket jump land you in a lava pool because the air acceleration setting is different.

Anyway, that's my seasonally adjusted two cents. What do you think of it?


PGL

Getting paid to play games - sounds like the perfect job to me... As long as that game isn't the Spice Girls game.


From : Trevor
Subject : PGL vs ProSports

How can anyone complain about the PGL being dumb?

Seriously, one guy said you shouldn't get paid for playing Quake, but what about the NHL, and the NFL? Those guys get paid millions of dollars to do what most kids do in their spare time! They play games, just like they do in the PGL, and I do not think everyone in the PGL gets paid millions of dollars.

If somebody gets paid for slapping a puck with a stick, then you should be able to get paid for playing Quake.

And now PQ will insert some wise cracking comment under this letter.

Aw, would I do a nasty thing like that?

Um .. Yes.


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