HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:46:45 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found

Mailbag

HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:46:45 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found

 Buy Games

News
 Current / Submit
 Archive / Search
 POTD / Submit

Files
 Main Files

Community
 Hosted Sites
 Forums
 Chat
 Help Wanted
 Mailing Lists
 Get Hosted!
 Contact Us
 Advertise With Us
 Staff

Features
 Index
 Articles
 Mod of the Week
 Levels of the Week
 Model of the Week
 QuakeScopes
 QuakeCon 2005
 Dear Mynx
 PQ Poll
 Mailbag
 Rants N'Raves
 Tech Tips
 Week in Review
 Classic PQ


HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:46:45 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found


    PQ | Features | Mailbag | January 2, 1999
   

From : m0rb
Subject : Found: Drunken Monkey.

Hm. This one must be really drunk. He's speaking gibberish. ;)

Thanks - I've now recovered this poor confused monkey and put him through our re-education department. As you can see, his recovery was complete!

Welcome back!


Choose Air Acceleration

Dan Miller's editorial for PlanetQuake, "Choose Your Own Adventure" is still bringing in the mail...


From : Rob Cabacungan
Subject : Re: Choose your own adventure

I think that you can never have too much customization. In fact, the one thing that leapt out at me as I read the article was that the time it takes to cycle weapons (instant, or delayed) did not appear to be customizable, but was mentioned as being "somewhere between Quake I and Quake II".

That said, I think Dan Miller brought up some very valid points with regard to the impact of customization on organized competition. Conflict is certain to arise as players have different strengths and very subtle changes in the rules could favor some players greatly over others.

Standards are necessary for fair and interesting competition, but I don't think it's id's job to set them. It would be the PGL's job, or whoever is running the tournament. It's good for id to get out of the business of setting competition standards (remember the fallout over the 3.14-era jumping physics?) and let the players and the server ops and the organized leagues decide how they want to play Q3A.

I'd rather id spent time coding the Next Great Thing than tweaking hard-coded variables to fix play-balance issues that are better left for the players themselves to decide.

The people who organize the competition should set the rules by which people compete.

I hope id makes the weapon-cycling delay configurable. :-)


From : Hell
Subject : Q3A... Uh, someone needs to read their Q2 Docs!

While I _do_ have some worries about the customization (like if they push this as a feature...) I think people are worrying too much.. one person mentioned how it was taking it too far being able to change things like "gravity".. yeah! Geez, what's next? Friction?

Wait.. You can already change those two settings in QW and Q2! In other words.. most people use the defaults. Heck, most servers are dm, therefore, most ops are lazy and have no interest in changing much, and aren't dumb enough to think that turning gravity off, or halving the run speed will make for a fun game.


From : BenT22
Subject : Editorials, schmeditorials...

It's obvious now that id has no chances of pleasing everyone with Q3A. "Doom's to fast, Q2's too slow, I hate the RL in Q1" and vice versa, over and over we hear these arguments and complaints. what's id to do?

Hmm, How about letting users have control over how they want to play the game. So what if it takes a couple minutes to pick up on the feel of some different settings. I remember the old MechWarrior games, with settings for temperature and gravity, what to allow and what not to allow. Everybody seemed to get along just fine.

It seems to me id has been pretty focused on letting the users do with their game what they will, with the source code and tools, etc. It's not up to id too give us a standard for DMing, they don't go about laying down these laws for us to follow, they just do their best to make a solid, stable, bloody game/platform for us to enjoy shooting each other, and after they make it, they give it to us (well, I suppose we've got to buy it...) to do with what we please.

I like id's philosophy, they give us some freedom to experiment and tinker, make a game what we want it to be, to an extent. Sure, this "freedom" gives rise to debate among "the people" (some of whom can't seem to deal with it), but I prefer that over a game you can't change, a gaming "dictatorship" if you will. Sorry, I know I went WAY overboard on the analogy there, but anyways, thats my point for ya.

FFFRRRREEEEEEDDDOOOMM!!!! ;-)


From : Ian McDermott
Subject : God (aka server admins)and Q3A

*SNIP*

Worst case scenario: After Q3A is released, there will be a 3-6 week period when servers with messed-up settings will be all over the place. As soon as all the newbie admins get over the fact that they can tweak everything imaginable, you won't find too many servers with "exotic" settings.


[Main Page] [Features] [Files] [Forums] [Contact] [Hosting Info]

HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:46:45 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found