"Come And See The Violence Inherent In The System"
"Help, help, I'm being repressed!" The debate on computer game
From : The Hand
Subject : video game violence and its effects
Contrary to your readerships standard of logic, scientific studies show that
violent media does greatly elevate aggression in children, and slightly
increases adults aggression. J. B. Funk made a report on his research into
the issue, "Reevaluating the Impact of Video Games" in Clinical Pediatrics,
which concluded that video games were not responsible for severe
psycho-pathology, but did noticeably increase violent behaviour in children.
The National Coalition on Television Violence did a sort of survey on
surveys, and found that 9 out of 12 scientific studies on the effects
violent games have on normal children concluded that there were harmful
effects of some kind. Reports on other types of media--such as
television--show similar, and often even more damning results.
There is a philosophy in American culture, which has been upheld repeatedly
in the courts (although inconsistantly where minors are concerned), that you
cannot condemn a harmless activity mearly because it will cause a harmful
activity. While the validity of this "means justify the ends" morality is a
seperate issue, I believe some wax to obfuscate the truth in an attempt to
avoid making this cold soulless argument. If you believe the violence caused
by video games is justified out of principle, then make that argument, don't
try and change the issue to avoid it.
From : Aidan Hancock
Subject : The End Of Violence
Murray Christian has hit the nail on the head by rightly bringing the
concept of psychological relativity into the argument. Every person
lives in their own reality-tunnel, seeing the world in a slightly (or
majorly) different way.
Because we spend a lot of our time in the reality-tunnel known as online quake, we are under no illusions that
this is the only reality that is possible. Thus we all know that pixel-based 'violence' is utterly different to real
world physical violence.
However, people who read the Readers Digest and believe every word of it lack this sophistication (one
could make the argument that their mindset is medieval.) To these people their reality-tunnel is the
only 'real' one, and they think that they are actually seeing an objective, 'true' picture of the world.
This is why they behave like they do in this, and all other, cases.
Personally I think that the experience of using online Quake personas can be psychologically healthy. Most
systems of self-improvement from ceremonial magick to neuro-linguistic programming cite the use of
alternate personas as a vital tool in personal development.
So next time you're quaking take even greater enjoyment in that stunning rg hit and fountain of gibs- you're
actively demonstrating the fact that you are psychologically more advanced than most of the domesticated
primates we call 'people.' And that means that the future is ours, not theirs.
From : A.J. Filiatreault
Subject : Help! Help! Come see the violence inherit in the (videogame) system!
The only game that have affected me are games that rely on stealth (Theif the Dark Project, etc) that give me the urge to
scare the Cr*p outta people by sneaking up behind them with out a sound.
OK, sure, I think about how kewl it would be to see my teacher mauled by the Doom guy and a chainsaw, but that doesn't
mean I'm going to come in the next day with a gas powered chainsaw and ACTUALLY TRY IT!
People think of us gamers as mindless drones that recieve signals from "The EVIL Games" that could be influenced by
anything! Now it's insulting that Congress thinks I'm as controllable as a lightbulb, because It's not like "Damn! Gotta
hide this game from the parents!". They know I know the freakin difference between Reailty and fiction. I've known that
since I can remember!
The only thing I've had to hide from them were the strippers in Duke 3D. Besides that, they don't care. They know I'm
responsible enough to handle the games. Now if you excuse me, I'm going to go jump of my roof with a soda can in
hand screaming "DO THE DEW!!!!!"
From : Shahar Eldar
Subject : Thief is in my head!
I know it's not just me (Gestalt being a good point) but thief has affected me greatly. I can't remember any
game since Doom that scared me that much (Half Life is the lone exception) and caused me to do these
things in real life. buut one other thing I think that developers seriously need in their game is the leen feature.
whenever I'm through with a long game of thief (I'm playing it over now on the hardest difficulty) I'll go back to
Half Life and ALWAYS find myself pressing the use button in a futile attempt to lean around corners....
maybe this is the next innovation in FPSs where in addition to leaning, crouching and the Shift-makes-you
walk button you'll be able to lean around corners
I know I often try and lean to look around a corner (I mean, I literally move my head as if
I think I'll be able to see round the side of the monitor or something...), and being able to
actually make your character lean in Thief adds a lot to the gameplay. It's ridiculously simple,
but it really helps the immersion and atmosphere being able to crane your neck to check for
guards round a corner.
From : Ormy
Subject : violence in computer games
Some say, "Those who cannot distinguish a real person from a pixelated one have a real problem,"
and they are right. But with this in mind we face a real problem in the future, graphics are becoming
more and more realistic. To get to my point, what if they become so realistic that we cannot define
a solid border between video game graphics and real life? Scary eh.
The line between realism and games is obviously becoming more blurred over time, but except the
"interactive" movie type games I don't think we'll ever see games that are so realistic you can't
distinguish them from real life, or at least not for a long time. Artists simply don't have time
to put that much detail into their art, models and maps! An infinitely detailed game would take
an infinite amount of time to produce, unless the computer could create it by itself...
Is Quake dead? Or does it just smell funny? And if so, does that explain why
everything in the game is a strange shade of brown? PlanetQuake investigates...
From : CHUCK REED
Subject : Quake Development
We are still developing Quake and Quake World Mods. Our Mod - Super
CTF recently took 5th best capture mod of 1998 - telling me that there is
still a Quake audience. And we still write for that audience. (Thank-you
all of them, we love you!)
Quake lacks a lot of the fancy network magic that Quake World and
Quake II have in them. But it is a much more robust medium to develop
on. There are just some things in Quake that you don't want to do in QW
or Q2 because it raises issues with lag. Which more or less makes Quake
best suited for LAN's or local ISP clients.
I think Quakes disappearance is much like that of the Space Shuttle. Old
news fades fast. While the audience shrinks, some people still love to
watch the shuttle take-off and land. It becomes a part of them. There
must be an audience of 5,000 + Quake diehards out here. Surely some
website is catering to them.
From : Qris
Subject : Mail Bag Comments on the Death of Quake
I'm sure Gestalt got flames galore on his comments of moving on from Q1
[ nope, not a single one actually .. weird ] and they may have
been well deserved, too. Q1 has a bit of life left in it, probably more than you realize.
Ignoring something doesn't mean that it is dead, nor does it mean that
you can get more to jump on your bandwagon of one "reporter."
I must admit though, that PQ seems to do a fine job of ignoring the ongoing changes in the
Q1 mods (Jeez, could you ignore the Requiem mod a little harder?) and all of the great new
maps coming out for Q1.
Quake I is not being ignored - as long as there is news, PlanetQuake will report it. The
problem is that the hardcore Quake fans seem to be so convinced that we're ignoring
them that they decide to ignore us back.
SuperCTF? Never heard of it. Mail firstname.lastname@example.org
when you release a new version and I'll post about it. But I've never even heard of the mod before.
Same goes for Requiem - I've had about two stories from them in the last few months. Either nothing
much is happening over there anymore, or they're just not bothering to send the news...
I know a lot of people are still playing Quake, and I'm sure a lot is still going on (though
obviously not as much as for Quake II), but if I don't hear about it I can't post about it -
simple as that. There's no point going underground and trying to ignore us, then accusing us
of ignoring you!