Mad about the EULA (part II)!
More public reaction
to id's strong stance against any modification of Q3Atest.
Subject : Anti-anti quake3 test editing angst!
What's with all these losers whining about how they can't edit
Q3? Maybe no one noticed this in all the excitment, but YOU DIDN'T
PAY FOR Q3TEST! You do not own q3test, you are merely testing
it for id, hence the name. Get over it. It doesn't mean you can
edit the real game when it comes out.
have to remember, most mod makers / editors feel passionate about
working on modifications of games and love doing it. The number
of people who have edited Quake 2 in some way is staggering, so
it's only natural that these same people are drooling at the anticipation
of hacking on Q3A and cannot wait until the full version comes
Subject : Q3Test EULA
should not be suprised or annoyed by the inquisitiveness of many
testers, Q3Test is a massive tease which leaves testers unsure
of exactly how much they've seen. It is this that has provoked
testers into peeking around the curtain in order to gauge whats
in store. Of course the people who chose to do this must reserve
judgement on what they find, anything hidden is not something
the developers are happy with so don't expect it to be cool.
the other hand Id could have done more to secure this code, in
fact if they didn't want anything to be exposed it should not
have been released to the public whether hidden or not. Next time
perhaps they'll consider this and take measures to ensure any
modules which aren't ready for consumption are completely removed
before going public. Trying to bully mod developers into compliance
is simply to attack your own roots, perhaps Id feel that like
many other major houses no amount of negative press can possibly
really "bullying" I think... not yet at least. I haven't
heard of any lawsuits against mod developers ("Your honor,
I present you the case of id Software versus two guys that made
the rocket smoke trails").
In a little experiment
I performed last mailbag, submissions with curse words were edited
out and replaced with clean, wholesome descriptions the local
clergyman would love. Hey, who could possibly complain about such
a wonderful service? Apparently, everybody.
From : Mercutio
Subject : Umm, what?
an utterly unrelated note, when did you guys start censoring the
mailbag? I distinctly remember someone (Gestalt I believe) saying
that you guys had an anti-censorship policy of some sort, so what
the fuck is up?
fucking right we don't have no fucking censoring policy. And to
prove it, here's an offensive picture to please everybody:
A bot from Q3A carries off Alan Thicke's severed head!
From : PAKK Lieutenant Grunt
Subject : Why
was the June 4th Mailbag edited for content?
assume that since you wrote all those witty comments for this
week's (June 4th) mailbag, that you also took the liberty of editing
some of the e-mails that you put into it this week. Why did you
choose to replace the possibly offensive words with descriptions
of the words in all caps? Don't get me wrong, here, I'm not saying
you shouldn't censor really offensive stuff, I'm just wondering
why you went that way instead of doing it the much easier way,
by replacing one or two letters with asterisks. And one other
thing while I'm at it, back when Gestalt was doing the mailbag,
he had the "Shut the F*ck Up" section, which is basically the
same thing as your "Miscellanous Debris" section, so why did you
rename it? Was it because you didn't want to use an offensive
word, or because you didn't want it to appear as though you're
trying to do things just like Gestalt did? Well, I guess that's
all on my list of questions for you, so good luck with the mailbag
the "Shut the Fuck Up" section to something less offensive
(and more general), so it wouldn't seem like the PQ mailbag was
my own little forum to belittle people. Sure, I still do that
(there are some people in this world that just need to
be made fun of), but I can now inlcude a wider range of bizarre
letters in the "Miscellaneous Debris" section than I
could in a "STFU" section. And
to tell the truth, I just don't like saying "shut the fuck
From : David B. Chase
Subject : Censorship on PQ
think the big problem with censorship on PQ has to do with the
stubborn refusal to do anything but drool and fawn over GameSpy.
Everyone knows that all GameSpy versions since 2.0 have been crap,
but since PQ is funded by GameSpy sales and exists only to spur
more sales no one will admit it.
site with some credibility would be willing to post a message
to the mailbag saying that all the 2.x versions have been plagued
by bugs, that the promised "new interface" isn't a new interface
in any way, and that not a single damn useful feature has been
added since the 1.x days. GameSpy has stagnated and PQ keeps on
pulling in the dough.
Ahaha, just kidding!
That's a bit of "irony" for some of you English-impaired
individuals! Get it? But seriously, I just love the "conspiracy
/ anti-Gamespy theories" we get here at PQ. Sure, they're
all submitted by people whose main pasttime consists of inhaling
glue fumes in a sealed attic somewhere, but they're entertaining
nonetheless. I mean, look at the logic behind this guy's letter
(let me try to diagram his conspiracy theory for you):
Is it clear
yet? Oh yeah, since I printed your letter, does that mean PQ now
has "credibility"? Gosh, I certainly hope so!
2000, take 2
to the idea of "Doom 2000".
Subject : AN IMP OF A DIFFERENT COLOR
heard allot of shit about using a beefed up Doom engine for Doom200.
This is a BIG mistake, to explain my reasoning for this we must
deviate from Doom for a while, in fact we must remove our selves
from the PC world entirely, we must look at Mario. Now I'm not
trying to compare Doom to Mario (oh god no!) but I'm trying to
show how game-play can survive different engines. The first Mario
game for NES was great, I loved it! It didn't matter that the
engine sucked and it only had 4 colors it was fun as hell. Ok
skip ahead to SNES, Mario is back with a buncha new colors and
a higher resolution, but still it is the same fun-as-hell game-play
of the original. Now we're moving on to N64, the first game that
came out for this system was of course Mario, but something was
different - very different. In this version we saw just how much
of a fat-ass Mario really was, this version was 3d. But the fun-as-hell
game-play still remained!
believe that Doom can do the same. The imp-plowin fun of Doom
can live on in new engine, it just depends on how you make it.
The id guys could go one way or another on this one. They could
A: make the Doom we all remember and love, with thousands of baddies
to a level and make the fast-passed imp plowin fun we all remember
so so well, or B: they could add all sorts of new game-play to
it by making you lead your soldier buds to saftey or sumthin like
that. Frankly I think they should go for choice A because for
gods sake if your gonna make a Doom make a damn Doom, not another
wanna-be RPG that I've been seein' so much of! It's a first person
SHOOTER for gods sake you want an RPG with as much violence as
Doom go play Ultima Online, I WANT DOOM. Lets see the Imp from
a different perspective.
heard imps have big asses too... do we really want to risk it?
yeah, everybody and their mother knows there are bots in a hacked
version of Q3Atest floating around...
: Satan58 lucifer
Subject : Enough with the bots allready!
the hell do so many servers keep using bots, there are too many
servers running bots. I use bots offline to practice so when I
go online what do I find? More bots. I'm sorry but I don't see
how these servers can call themselves a multiplayer server when
all they do is run bots. Last week I went onto a server and gamespy
said there was 14
think there are so many servers running bots because otherwise
those servers would be empty. As it stands right now, there are
approximately 300 Q3Atest servers for each person, so admins need
to add a few bots to fill 'em out. And, Mr. "Satan58 Lucifer",
am I supposed to assume that there are 57 other "Satan Lucifers"
out there? Scary thought...