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    PQ | Features | Mailbag | July 2, 1999
   

Quake 3A - Innovative or Renovative?

Responses to the Point / Counterpoint article:

From : James
Subject :
Sinner all the way!

iD Software has screwed up big time on Quack 3 Arena. They definetly moving in the wrong direction. They are recycling old ideas when they should be moving forward into new stuff. iD Software has definetly lost its crown as #1 in FPS games. In fact, I would go so far as to say it has only been by mods that Quake 1 and 2 have survived. Honestly, how many people do you think would be playing Quake 1 or 2 now if there was never any TF, CTF, Rocket Arena and Action Quake etc?.

Furthermore, lemme quote something from Saint- "Unreal Tournament? Give me a break. I'm sure UT will be a fine game after the first 116 patches". While I can't say I am a massive Epic fan, I can say that the release version of Quake2 was also horrible. Crummy netcode, poorly functional OpenGL and massive bugs. It wasn't even really until the point release that Quake2 became playable. Quake2 has had 14 patches/updates since its release! Quake1 was never that bad. I can't wait to see Quake3...

From : SkyWarrior
Subject : Q3 Innovation... I'm with the "saint"

Some people will only consider a product "innovative" if it makes a quantum leap and incorporates tons of brand new, never-before-seen features. Personally, I look for evidence of continuous improvement in which the manufacturer is responding to what its customers want. id Software listened to its customers and gave them what the majority wanted: kickass muliplayer gaming! I have tried playing Half Life and Unreal online, and even after getting a high speed internet connection (ADSL) those games don't run smooth. The first time time I played Q3 Test on a 56k modem, I was astounded at the HUGE improvement to the network code over Q2, which had been the best available. By comparison to Q2, my modem experience with Q3 Test was virtually lag free, even with all the "eye candy" turned on to enjoy the improved visuals. I ended the game with my pulse racing from the excitement of an intense and furious competition in which it seemed nobody's ping was a major factor. To me, that IS innovation.

From : Bugman
Subject : A thought or two on Quake 2

Just a quick thought on your Q3A debate. Cozmo, you said plain ol' Q2 deathmatch is just too flat and newbie keyboarders can own in it. Now I'm not certain, but isn't that what they play in all those big tournaments that ppl like Tresh and Immortal win? Last time I watched demos of them playing that's what it appeared to be, just boring ol' deathmatch with no fancy-pants add-ons like the grappling hook or runes, just plain ol', run-of-the-mill deathmatch that any idiot and they're keyboard could win. Somehow I don't think there's a keyboarder ANYWHERE, newbie or otherwise that would even come close to fragging one of those guys. So maybe you've been playin' on the wrong servers Cozmo. To both of you, I just don't understand your displeasure with unmodified deathmatch, it works, it's fun, so why change it? If id had intended things like the hook, runes, or chickens to chase after, they would've included it. Don't get me wrong, mods are great fun sometimes, but then again doesn't it just come down to the same mentality as having everyone play with their config reversed or paper bags on their heads?

Well... in my opinion, unmodified deathmatch is just plain boring. I mean, it's fun for the first month or so after the game comes out, but then it just gets dull. For example, look at how many people downloaded one of the first mods for Half-Life, "Counterstrike"? Uh, actually I don't know how many, but it was like a friggin' lot or something.

On another note, it was interesting to see the sheer amount of people that wrote in, agreeing with the sinner. I guess a lot of people out there aren't really that impressed with Q3A overall. Let's just wait for the beta...

Will work for skillz?

From : Spamuni
Subject : Whining ass HPBs that suck!

Some poon ass wrote in bitchin' about LPB's jumping on their server and whipping their asses. Then the moron mentions how he kicks the dudes for doing so. WTF is up with that? I'd like to nominate this super poon for "Llama of the Year Award"!

As Lowtax so expertly put it, getting owned by someone better than you with a lower ping can make you a better player. Playing your lil sister at quake probably isn't going to make you a better player, but then again, with your evident self confidence problem you probably think she is better than you at quake anyway. Playing your peers is gonna leave you in the same boat as you are now, sucking ass and whining like a llama whose nutz have gotten stuck in an elevator door. However, playing these SUPER "OWn3Rz" can only serve to better your game.

I learned the exact same way. When I first starting playing Quake 2, I could never connect less than 300 on my crappy ISP (Mindspring), and dropped more packets than a drunk UPS man. Eventually, after getting a hearty manbeating from various LPBs and skilled people in general, I kept getting better. I picked up on their tricks and techniques. Believe me, it does help. I'm so good now, I can actually stay out of the negative frag count in the Lava Tomb!

From : Nighthawk
Subject : Mailbag stuff

I wont dispute the fact that LPB's are human, nor the fact the Gamespy users (LPB or HPB) will tend to pick decent servers for them.....I do this myself. What appears to be missing here is the route that these LPB's have taken to be LPB's. Did they start out as LPB's? Did any of them ever use a modem with Gamespy previous to becoming an LPB?

Your personal opinions on tactics as reflected on Planetquake are less than desirable to me. Is the main point of a Deathmatch (other than to have fun) not to collect as many frags as you can? I would assume that Clan recruitment (among other factors) stems from whether a player has familiarity with the maps (and the game) that he/she plays -- this means knowing the kind of action that is likely to take place in said map.

(His last statement was in reponse to me calling somebody a llama last mailbag because they spammed spawn points). Anyway, if you don't care for my tactics, don't read them. I'll remove the gun from your head now. And at what length to people go to "collect as many frags" as they can? Should I just pop onto a Lithium server running an older version and begin telefragging everybody by exploiting that bug? I'll get a shitload of frags, and have a ton of fun! Of course, everybody else's game will be ruined, nobody will have fun... but hey, I'll win! Maybe Clan Llama will recruit me!


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