Quake 3 Arena? Doom2000?
: Marc Hawke
Subject : Q3 = Generations??
I saw in the mailbag last week someone uncovered a reference to
a supposed "Doom" model in Q3:Arena. Given this model, plus the
Plasma gun, BFG, RocketLauncher, and the Quake1 Model
we saw from Rorsach the other day, I'm starting to notice a pattern.
frankly, it seems like Q3:Arena is starting to look an aweful
lot like the "recently foxed" Generations mod. And I don't like
it. I'm thinking that the "legal issues with our distributors"
is more of a red herring. ID was actually eliminating the competition.
actually see nothing wrong with ID saying, "Don't make that mod,
we are going to do that with Q3:A." However, I absolutely am disgusted
that ID would 'LIE' to us, their supporters, and try to make us
think it was unavoidable legal issues.
a dang good thing I'm an Unreal fan, and a TF Junky. I don't need
"Q3:Ripoff". With UT and TF2, I have better games from better
thing with Q3A (in my humble opinion) is more about Gameplay than
design. If you look back at Quake 1, what you remember most about
it is the atmosphere in the game, not the multiplayer. Then play
a few games of Quake 2; there's less atmosphere and more emphasis
on gameplay. Now with Quake 3, it's almost all gameplay. So I
don't think they saw Q3A as competition with Generations, although
they do both travel the same parallel.
Thanks for Everything
Subject : Everybody
complains but nobody thanks
remember back in May when the Q3test was released for mac and
linux first, and everybody was complaining. Rants had started
about how id had forgotten them, the loyal PC users who had placed
them high on the throne. A poll question was dedicated to "Do
you consider the mac/linux valid playing systems since q3test
was released for them first ?" in which many people were still
obviously disturbed by the win32 version not being released until
we, the PC users, have gotten version 1.06, the first ones to
get the new version. Do I hear anybody from the Linux or mac worlds
bitching the same way PC owners did ? Nope. Do I hear anybody
from the PC world acknowledging that we were the first ones the
new test was released for ? Nope.
I'd like to be that one voice out in the crowd that says "thank
you" to id, for giving it to us first. And maybe if the PC users
could be more appreciative of it, and realize that it was their
turn to go first, we can all just get a little nicer about things
here in the quake community.
The PC users do appreciate it. If they didn't, id Software would
be out of business by now. I think a large portion of the PC users
felt jilted when Q3Atest came out and it wasn't for the PC platform
because the entire Doom and Quake series was supported almost
99% by PC users.
Glide and the Voodoo3
: Richard "Slowtreme" Celeste
Subject : Roscoe
Sincero is out of control
must this guy keep talking on and on about the same stuff? He
is making TNT/2 owners look like crying pansies that must accuse
3fdx users of being stupid and "zealots". I went and read the
articles he takes his quotes and info from only to find most all
were misquoted and out of context. If this guy has done anything,
it was to open my eyes to just how well the V3 does hold up to
least the TNT2 can still has an OpenGL driver and 32bit color.
And I like it that way. 3dfx can never compete with that.
generation of cards, perhaps they will.
Subject : 32 vs 16
gotta say, every time I look and see "32 is half as fast as 16"
I roll my eyes.
It is true that a 32-bit framebuffer is twice as big as a 16,
and that the 16 takes half the time to copy if you use 32-bit
copying. But that doesn't extend to most 3D accelerators. The
key is that these 3D accelerators process a pixel at a time.
doesn't matter if the texture is 8-bit palettized (which, for
those of you who like to act as though they know what they're
talking about, means there is a 256-color palette and each texel
is an index into that palette) or 32-bit ARGB. The engines load
so many pixels at once, process them, and then blit them out.
In the Voodoo3's case the dithering is done before the pixel is
spit out (for saving the intermediate 32-bit image is a really
dumb idea) but in the TNT2's case the final pixel is output as
can think of ways to exploit the pixel pipelines of these chipsets
to draw more than one pixel at once, but they're messy and not
worth it in this era of multiple textures. To say the Voodoo3
can output 2 final pixels in the time the TNT2 dumps one out is
patently false, unless you can clock the Voodoo3 to twice the
TNT2 (or, more realistically, underclock the TNT2 to half the
From : Ken Gross
Subject : editorial
agree with the editorial and would love to own a different card.
Unfortunateley, I build PC's with AMD K6-3d chips and well, I
tried getting a Rage 128 to work with several systems. I either
had a bad batch of the boards, or they are just 100% incompatible.
So I now use Voodoo 3 3000 boards. I know they aren't the best,
but they also aren't the worst. And they work with the K6.
I'm still waiting as well for the Super-7 boards to have good,
stable AGP support.
Subject : Woohoo
no more 20 lamers commenting on every result
were those weirdos saying st00pid stuff after every result? I
like the way the July 18th results were handled. Only 4 or 5 responders.
But get Bastard in there whenever you can, he's funny. and Tetsuo.
But not most of those other weirdos. They remind me of lamers
who take a big long newsgroup chain and add "ya that's cool" to
the end of it, or in a group email discussion reply to sender
and all recipients with a message like "I don't know". Those people
need to be stopped.
The problem is, when PQ first started out, everybody in the office
could comment on the poll because "everybody in the office"
was under five people. Now Gamespy has approximately 1,921,893
employees in the office and commenting gets a little too heavy.
I'll try to keep the poll comments to a minimum from now on though.
I feel your pain.