Yes, Let Us Take You Back to the past week where many an interesting thing happened here at the Big Fuzzy PQ. Things of wonder, things of fantasy. Hang on to your hats, and prepare to be catapulted into a world of mystical magic, where anything can happen! Okay, maybe not anything, but you'll sure as heck find out what happened last week. :)
As usual, we served up lots of hot steamy content for your reading pleasure this week. Lee'Mon busted out with a fantabulous editorial, "Why Are We Here?", dealing with mod development, TCs and the like, going into great detail on where mod production can get you, and all that jazz. I was only too happy to help contribute to this one, albeit uncredited (ahem). Our favorite pregnant columnist Mynx once again consistently advised on shaving the Netherlands, interesting moles, and PQ women in the latest Dear Mynx! I think it's high time Mynx got a Pulitzer for her ubiquitously entertaining work!
Speaking of ubiquitously entertaining, the Pony Express came through in the end with another edition of the PQ Mailbag. Watch as I actually answer Quake questions, get called a namby pamby little wussy fruitbat by Hellchick over and over again, and once again, and pull out a certain derogatory phrase that hasn't been used in a while. Want to be l33t? Want to run a server so you can kick llamas off it? Well, Dekard has the perfect thing for you. He's whipped up a server setup guide for Q3A that is so airtight, so concise, that even Hellchick couldn't screw it up. That should be commended. The sister publication to the PQ Mailbag, Love2Play scooched out (scooched?) one of the bi-monthly editions of the TechMailbag! Love2Play answers the questions that I am too dumb to answer in the regular Mailbag, and the ones I wouldn't touch with a 10-foot pole! Also, judging from e-mail, I think we need to put a big thing on the front page saying "If Q3A can't load OpenGL subsystem, run GLSetup, dammit!" You wouldn't believe how many e-mails we get saying that. Argh. Argh, I say.
And now, a new addition to PQ in Review. I've noticed that while our hosted sites get mad pimpage right when they're launched, sometimes people forget about them. So I present to you the sites that were launched this week. DAV Levels is a pimped-out levels site (hence the name) with levels for a shootload of different games, including Quakes 1 and 2. Carnage is a bitchin' mod team with a couple mods for Q3A already under their belts, including carnageArena and Instagib. Voosh is a neat litte Q3A mod that messes with weapon timings to hopefully create a balanced game. The Gothic Revival features a bunch of cool tutorials for Q3Radiant, showing you how to get the most out of your level building experience.
Hey, remember that Model Week we had back in November? Where we had a different model pack every day? That was fun, wasn't it? Well, we're ripping off the idea and changing it just a bit so we can say we didn't rip it off. Then again, we can't rip off ourselves. Next week is Map Week! That's right, a different map pack every single day, and this includes all 3 Quake games! Wow! Oh yeah, due to our mysterious Hookup Man, we'll have chat sessions setup with both Robert Duffy (creator of Q3Radiant) and Zoid (Deity Creator Of CTF) of id Software! And Pappy will get nekkid, too; I hear Playgirl has offered him a tidy sum.
Question of the Damned
Unfortunately, we had no reader submitted questions this week, so I had to come up with the zinger, "What's your favorite map in Q3A?"
My favorite map currently is q3dm4...I think it's those pulsating things around the stairwell that does it. (No jokes about pulsating things, please.)
[Editor's Note: Ha ha, pulsating things. Snicker snicker.]
My fave is Q3DM17. Fast flying, spinning flick railshots just make me feel all warm inside.
Ooh. I have several. Q3DM6 is awesome, an all out fragfest. Q3DM17 is great, too, The Longest Yard, probably the defining map of the entire game. So I don't have one. I have two. And it's my column, so I can do whatever the hell I want.
Don't forget, you can submit your QotDs straight to me at email@example.com!
Spyke's Profound Thought
So I finally got Visual C++ 6, and promptly downloaded the Q3A source. Hot diggity damn, is that a lot of code to pore through. I'll pore through it all soon. Just looking at all of it makes me have more respect for id, and especially for mod developers. One of these days I'll settle down and get a working mod going. I've got a few ideas. They're all small steps in my plan for world domination. Mwahaha. Spork!