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Week In
Review

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    PlanetQuake | Features | Week In Review | 04-30-00
   

PQ in Review
Spyke recaps last week and all the things you may have missed! - by Spyke

PQ In Review: Quad Whore!!

Holy crud did I get a late start on this. Listening to Nine Inch Nails until 2:30 in the morning will do that to you. Anyways, I hope this won't turn out too bad, so please enjoy and take up any gripes with me later. Oh, and as always, please save your applause until the end. Oh, and Hellchick came up with that title, so don't bitch to me about it. :)

News

On with the news! Monday, our fearless leader Hellchick graced us with more info on the Q3A mission pack, proving that her visit down there wasn't such a waste of time and money after all. Resident writing monkey Lee'Mon cranked out yet another five-star editorial in "'Missin' Pack'? I Think Not!", wherein Lee takes whiners to task over their complaining about leaked Q3A mission pack information. I enacted my e-mail revenge over Lee'Mon with his "Name That Quakefish" contest, as he recieved more mail from that than I do for an average Mailbag; now he knows what it feels like! Anyways, the results of the aforementioned contest are up, with the winner, runner up, and a bunch of incoherent entries! And again this week, the PQ Poll showed up, crashing the party with questions about LAN parties, l33tn355, and Xaero 0wn4g3; everybody's favorite lackeys, the GSI/PQ crew adds their witty retorts to last week's results as well. You asked for it, so she delivered.. the Dear Mynx All-Penis issue! Yes, you read that right, and it's self-explanatory. Mynx also continues the ever-so-popular Name That Game Geek feature! Arch-nemesis Lee'Mon and myself continued the, well.. continuing saga of The Gauntlet, arguing this week about teamplay vs. FFA. As usual, I'm getting the pants beat off of me in the instapoll. Yours truly once again faithfully delivered the PQ Mailbag, printing feedback on the aforementioned editorial by Lee'Mon, The Gauntlet, and answering questions from loyal readers! Finally, the Mailbag's sister publication, the TechMailbag, made one of its bi-monthly appearances, answering all those questions which I'm too dumb to answer, or wouldn't touch with a 10-foot Quake pole.


Coming Soon

Model0r supreme Paul Steed and skin lackey Kenneth Scott are working on a Hellchick model, and as soon as they're done, we'll be holding a sound contest, and giving away some swank hardware. We've also got some reader-submitted editorials coming up, plus more From the Hardcore Side from the man with the LAN. Add that to the usual features and our upcoming "Pin the Tail on the Hellchick" contest, and you've got one packed schedule!

Question of the Damned

And once again our loyal readers saw it fit to provide us with no question to ask the oh-so-knowledgable PQ crew, so I'm forced to ask one myself. So here we go: "What's one thing you'd like to see in id's next game?"

Hellchick:

I've already seen some of what's going into id's next game while I was down there, and let me say, I don't believe I was that excited since the last time I visited alt.fetishes.plasticwrap.

Other than that, I'd love to see a very involved single-player storyline, and a game that breaks out of the traditional id-created FPS genre. I think if anyone can do that and make it completely different, it would be them.

Pappy R:

A single player adventure centered on a wheelchaired character. Enough of this "always run" stuff, let's have wheelies!!

Lee'Mon:

Story. I realize that storylines haven't been id's strong point, but imagine if they could create a deep enough realm that you made the story as you went along, as would everyone else. Something uniting some of the depth of massively multiplayer RPGs with some of the action we've all come to know and love. Now that would be something.

Spyke:

Wow, you guys came up with some really good stuff there. I just wanted to see more boobies!

Remember, if you want to submit a Question of the Damned, just e-mail me!

Spyke's Profound Thought

How about that John Carmack and his 64-bit color? I mean, I can see the need for it, eventually, like in a year or so (when id's next new game is coming out, I guess), but right now, I think we just need 32-bit color to move a whole lot faster than it currently does. Geez, I can only imagine why John is pushing for 64-bit color.. and it makes me drool. Think about all the recent advances in graphics technology. That means in less than 4 years, we'll all be using 128-bit accelerators doing onboard transform, lighting and deformation. (Wipes up drool from desk)

- Spyke


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