It's Sunday.. whee. One day closer to finals, for me. I had better get studying soon, or you won't see any of me during the summer, as I'll have to take summer school. PQ would never be the same without me, so I couldn't do that to you people! Anyways, it's time to put a wrap on a tumultuous week in the Quake community!
Don't know what I meant by tumultuous week? Well, the tumult kicked off with John Carmack's .plan update on Thursday, stating that yes, id Software was now working on a new DOOM game, and that modeller Paul Steed had been fired. That kind of threw the community into chaos, speculating this and that, without any good reason to. Then, on Friday, id co-owner and artist Kevin Cloud updated his .plan, stating that Steed was not fired as a result of his support for DOOM, that John Carmack and he have "agreed to disagree", and that in the end, everyone's excited about working on a new DOOM game. So that (somewhate) brings an end to that. Also on Friday, Ritual Entertainment's Mark Dochtermann updated his .plan, letting us all know that Ritual's Chief Technologist, Jim Dose, has left to join id Software, presumably to fill the programming position opened by John Cash's departure to Blizzard earlier on this year. Whew. Now on to the PQ stuff! Our editorial this week, "Good Mod, Bad Mod" was courtesy of Banshee of Alliance Games; Banshee went into a ton of detail on what it takes to make a good mod (other than a good idea). We had a repeat of Dear Steed this week, and my next sentence will tell you why. Congratulations Mynx and Mental! That's right, Quake Baby v2.0 has gone gold; Meredith Sherwood Bailey was born at 9:06 PM on June 1st. So lay off the sicko questions for a while, as I'm sure Mynx is going to be helluva busy for the next while. Hellchick and Pappy R laid down the PQ Arena challenge once again, and were undefeated! Watch out, people, because summer's coming up, and then I will be able to slaughter you personally! Yours truly faithfully delivered the PQ Mailbag again, printing all the letters on the controversial BarrysWorld editorial, the DOOM announcement / Paul Steed's firing, and answering some important questions from you, the readers! News pimp supreme and hardcore legend Pappy R busted out another From the Hardcore Side, this time interviewing The Stickmen, one of the hottest clans around. Finally, last but never least, TechTips this week deals with overclocking, the big scary thing that I'm afraid to do lest my computer melt down. Oh, yes, one more thing; over at GameSpy.com, resident writing monkey Lee'Mon has a massive 3-part series on Q3A mods, entitled "The Good, The Frag, And The Ugly"; check it out and support Lee's Faberge egg addiction.
Coming up, a 2 part series on Urban Terror, including a preview and an interview with the team. Hellchick gives a rebuttal to the oh-so-controversial BarrysWorld editorial. Another guest columnist for Dear Mynx, and a very high profile one at that. Add that to all the usual stuff like the Mailbag, the Poll, and TechTips, and you've got one exciting week here at the Big Fuzzy!
Question of the Damned
Well, we actually did have some reader-submitted questions this week, but this one begged to be asked: "What do you think of the DOOM announcement?"
At first, I have to admit that I was a little disappointed because it wasn't something radically different. But the more I think about it, the more I remember the good old days of Doom, and how kickass it could be to have id remaking it. Yeah baby, bring back the Cyberdemon!!
I'm very excited and afraid at the same time. It could be the best thing to come out in a while for single player, or it could make me want to fly to Texas and throw things. Another gamble from id, but who else could take such risks?
[Lee'Mon is still asleep, having just completed a 12-hour overnight shift at his summer job. Instead, we turn to L33t'M0n for an answer.]
I think it's a case of good and bad. (Of course, when you're an evil clone, most things work out that way.) A new game set in the Doom universe would probably be a great game no matter how it actually turned out. But if id wants to make the best Doom:Evilution (that's my working title) possible, they're going to have to stop the bickering. Childish screaming and staff departures isn't how you start one of the greatest games of all time... that's how they started DAIKATANA, for Pete's sakes.
I think it's way too early to even speculate on the game, so I can't even say that it sounds cool, or it sounds like it'll suck. Like Hellchick, I'm kind of disappointed that they didn't go with an original game idea, but hopefully this will work out for the best. Plus there'll be a new engine. [Drools]
Remember, if you want to submit a Question of the Damned, just e-mail me!
Spyke's Profound Thought
Holy crud, what a week. That's probably the biggest news section in at least 4 months right there. And I just realised that in about 2 months, I'll have worked on PQ for a year. Yaay me! And yaay PQ! We've come a long way, baby. And we will only go more places as more stuff happens. I'm being cryptic again, aren't I? Oh well. As more Q3A mods get released (coughRA3cough), PQ will rule it some more. Spork!