Yes, it's true! I'm back from my wonderful vacation to Vancouver, completely rested and ready to work my behind off on a myriad of projects, including the Sunday PQ news! So while we all get caught up on the news of the past week, I'll also be dishing out the freshest. Enjoy the clownless review this week.
Well, I guess everyone stopped the presses for me this week, as there wasn't a whole lot of news while I was away. The week kicked off with an excellent editorial by RiO, "Maps Where Maps Are Due", which explored the realm of realistic maps, and put them in their place, which turns out not to be in standard Q3A. The PQ Poll ubiquitously appeared, asking questions about console ports, running your own server, the mods you play, and the principles behind the railgun; as well, the GSI/PQ crew gives their commentary on the results of the past week. Finally returning from the pressures of supporting Quake Baby v2.0, Dear Mynx appeared, answering all the important questions about aquasex and penis size, and also letting you know about that crazy man Levelord's first time. The fifth chapter of Lee'Mon's Generations story went up on Thursday, featuring an interesting new storyline. Hellchick took over the PQ Mailbag this week in her own special way, which still has some readers shaking their heads. I like to call it the "HellBag", for a couple different reasons. This week's TechTips is a huge guide to running a Quake 2 dedicated server, a definite must read!
This week, we finally get around to that Quake haiku contest; Hellchick will be doing an editorial on women in gaming, as QuakeCon has a big focus on it. You'll see more of the critically-acclaimed Generations story! Hellchick's also going to the Battletop Q3A tourney in Universal City, and will have an article on that. Add that to the regular features such as the PQ Poll, Dear Mynx, and the PQ Mailbag, and that's one full week!
Question of the Damned
With the news of John Carmack being on the X-Box advisory board, much talk is going on about id Software developing for the aforementioned upcoming Microsoft console system. The QotD this week is: "What would you think of id developing for the X-Box, as well as the usual platforms?"
I think id developing for the X-box is a natural thing...it's going to have the most kick-ass technology. Can you imagine id's technology married with that of the X-box's? Man...kinda makes me feel all gushy inside.
This could be cool.
Sounds fine by me. I keep hearing bad things about XBox from consumers that consider it little more than a crap PC, but the developers I've heard from are really getting into it. I'm not a console gamer, but if developing a simultaneous PC/XBox title gives any company (id included) the funding to make it a spectacular game, then I say rock on!
I'm not completely sure. It'd be cool to have id games on more platforms so more people could enjoy them, but I'm scared of the restrictions that would accompany a Microsoft-powered system. Consoles shouldn't crash, so I'll be surprised if the X-Box gets off the ground. :) [Dodging flames]
Remember, if you want to submit a Question of the Damned, just e-mail me!
Spyke's Profound Thought
For the sake of all of us here at PlanetQuake, it would probably be better if no one ever mentions the horrible, clown-riddled substitute for PQ in Review that Hellchick wrote last week. She actually went to the effort of finding clown pictures. We've got a pool around the office to get her a nice straight jacket. So just forget that ever happened. On a completely different subject, the demo for Star Trek Voyager: Elite Force (or as I like to call it, L33t Force), absolutely rules. Have a nice week!