You people are willing to do that, right? You do love me, don't you? Answer me! Damn straight you do. I'm fairly sure it's fast becoming a year of me doing PQ in Review now. I'm going to have to consult the archives for a clear answer, but I know it's getting close. Yaay me, and here's PQ in Review!
To kick off the week, and to kill 3 birds with one stone here, we had our (noun) of the Week series: the Levels of the Week, Model of the Week (Vash the Stampede), and the Mod of the Week (Classic Quake Arena). Pappy scored big with a couple of interviews this week, one with the team behind Hardly Workin', and the other with the SOG development team. Our big editorial of the week was courtesy of Lee'Mon; "Oops, I(D) Did It Again" focussed on the mistakes id made when they released the 1.25beta point release, and what they can do to fix them. The PQ Poll should not be a surprise to any regular readers. It's there every week, asking you the questions we want to ask you, and giving humorous GSI/PQ commentary on the past week's results. You know this. As Mynx was still on sabbatical, we had a very special guest host; yes, that's right, this week was the one and only Dear KillCreek! Everyone's favorite ION Storm level designer and sex symbol took her turn answering the sicko questions. Lee'Mon delivered with high volume on Friday; not only did he turn out the unexpectedly L33t'M0n-less PQ Mailbag, but his adoring fans also got to check out Chapter 9 of Generations! Saturday brought us the ever-faithful TechMailbag, where all you dullards can get your technical questions answered by the oh-so-patient Love2Play.
Coming up in the next week we've got a feature on the Alliance team, an interview with Mr. Pants, creator of Excessive Overkill for Q3A and UT, and the return of Mynx! Add that to all the regular features like the PQ Poll, TechTips, the PQ Mailbag, and of course the Levels, Model, and Mod of the Week, and I'm getting a bit overwhelmed here!
Question of the Damned
Pondering the 1.25beta point release, and the new code contained therein, and speculating on the future, this week, I came up with the brilliant query: "What kind of community response will Quake 3: Team Arena see?"
The reaction to what it contains and what it offers should be good. The id guys have really made this a labour of love and are offering everything the community asked for and more. I'm looking forward to it huge!
I think the community will really like it. Even as someone who's played a LOT of variations on Q3A, I really had a blast playing it down at id. I hope the community reacts well to it.
Well, I for one will snap it up. I'm hoping that the CTF and teamplay fans will to, as well as anyone else looking for a quality package that goes far beyond a mere mod. And who knows? We may see mods that require TA to take advantage of its features...
I think that Team Arena will be well received by the community. I still think that Team DM will be the definative "hardcore" team competition... but I can definately see some team competitions springing up with TA. QuakeCon 2001 Team Arena Tourney anyone?
My prediction would be reluctance at first. There's a lot of mods right now incorporating team functionality, and people might not be aware of what Q3:TA will offer. Eventually though, there'll be considerable acceptance, but it depends a lot on the price of Q3:TA.
Remember, if you want to submit a Question of the Damned, just e-mail me!
Spyke's Profound Thought
So this week I've actually got a profound question for all my loyal readers out there. As some of you may or may not know, I don't just write this dandy little feature right here; I'm also PQ's Content Manager, which means I can do all the interviews and articles my heart desires; right now I'd like to focus on interviews. So my question is this: Which industry figures (don't say John Carmack) or mod teams would you like to see interviewed, and why? I can't specify the "and why" enough. There must be a reason. Just drop me an e-mail!