PQ in Review
Spyke recaps last week and all the things you may have missed!
PQ In Review: Nine Inch Nailguns
Another week, another giant amount of stuff that I get to write about for you wonderful people, or Lowtax's minions, depending on how you look at yourselves. I got a real head start on this article this week, so here's hoping it's not late. There's not much I can write here, as it applies more to the Profound Thought. I think I'll say Lowtax some more, and possibly throw in a Fargo for good measure. Lowtax, Lowtax, Lowtax; Fargo.
I guess we were all news-ed out from last week, as there wasn't a whole lot going on
this week. The Man, John Carmack,
announced that he got an iBook (they're so cute!), and, more importantly, that the next release of Q3Test would not be Q3Test anymore, it would be the Q3Demo, with single player, and bots, included! Yes, that's big news from the man who controls our lives. Here at PQ, we had the requisite Mod of the Week,
and this week we were treated to Gunslinger Quake 2! If you've been hankerin' to frag with a pair of six-shooters, head on over and try it out! We also had our requisite
Model of the Week, and this one's really.. well.. messed up. Dr. Freakenstein graces the page this week, and he's sure to freak a lot of people out; when was the last time you saw a Quake model in a wheelchair? Be equal-opportunity fraggers, and kill him now! Lo'tax busted loose with the fourth poll in a row; it's almost close to becoming a regular feature now, which seems quite foreign to me for some
reason. Intoxicated and sleep-deprived, our fearless (well, he's actually quite fearful of...naw, I won't embarrass him) leader managed to kick out the massive (and quite good, considering the state it was written in) and interesting
Q3A Bus/Paul Steed Article/Interview! That's right, Lowtax and Hellchick made the trip, through glacial ice and burning sand, down to La Mesa to harass the people running the Quake 3 Arena bus, and then proceeded to blackmail modeling god (not that way, ladies) Paul Steed into granting them an interview. This thing is massive, folks, so grab yourself a bag of pork rinds, a six-pack, and exercise your literary muscle on this one. As usual, every week we select the Levels of the Week, maps for Quake 1
and 2 that get our rivers flowin', if you know what I mean; this week, like any other (did you ever notice there's a lot of weekly things around here?), we pick deathmatch and single player levels for both games, and pimp the hell out of them! This week, a spectacular new hosted site was launched here at the Planet; The Awakening is a new partial
conversion for Quake 2; it includes 8 new weapons, 4 new custom maps, and 3 new powerups! Sound wicked? Of course it did. It's so wicked we've even got a server set up for it (18.104.22.168:27941)! And, in other hosted site-related news, wicked PQ hosted mapmakers Team 3 were
in the spotlight at GameSpy.Com, being interviewed about all their wonderful maps and, of course, themselves.
Yet again, we have another week and another Coming Soon section that isn't completely chock-full of everything that's going to happen next week. That's good, we like it when we still have the element of surprize. It's the only thing
we have left! Um.. anyways, next week, you can expect the usual helping of Mailbag, Mod of the Week, Levels of the Week, and Poll that you always get, along with this here article, which of course is a weekly feature. Also, we may actually be seeing
that rumored model pack that I've been talking about for the past couple weeks..
Question of the Damned
Well whaddya know? We finally have our first decent reader-submitted question for the gallery of freaks. This comes from Ben, or Blake, I can't really tell. The question is: "What is it about Quake 2 that seems to keep people playing it so much longer than any other game?"
"It's the mods, there's a new one every week, just about. So, if you like team stuff, you've got a ton of team games. If you like deathmatch, there's always a new twist, and if not, there's bound to be a Lithium server somewhere with a really weird combination of rules."
"id Software's engines, and Quake 2 in particular, have one of the most "solid"-feeling phsyics models available in a game. This gives players a feeling of being part of a real world with real physical density (compared to the Lithtech engine, for example, which sort of feels like everything is made of plastic). Combine this with outstanding play control, the best networking capability of any engine on the market, and the ability to modify the hell out of the game, and you've got a pretty strong recipe for longevity."
"The modmakers and editors out there are the sole reason. Quake 2 has been changed into so many different shapes and forms, the replayability of this
game is staggering. The modmakers are responsible for the incredible longevity Q2 has experienced, they're da bomb!"
"I would have to concur with Lowtax. While I still enjoy going in and blasting my way through some of the single player levels included with the game, the saving grace of Quake 2 is the mods. That and going through user-made levels to find where people have incorporated John Carmack's head."
Spyke's Profound Thought
Do you have a nine inch nailgun? Did you know that I can't even find nine inch nails in my local hardware store? It's a travesty, I tell you. On a Quake-related note (who'd have thought, Quake on PlanetQuake), a nailgun as a replacement for the machine gun, because they're pretty much the same gun, in Q3A would really rule. What artists would you like to see on the soundtrack for Q3A, people? The soundtracks for both Quake games were really awesome, hopefully
this one lives up to the legacy. Maybe Q3A should be released for Mplayer only.. That'd be a big hit. Not! Man, was that Daikatana test for Mplayer only dumb, or what? Mplayer is a death trap, people. I'll stop bashing them now. Perhaps this should turn into an astrophysics forum again; I'll get Hellchick to tell me more interesting things about black holes, okay? Thanks to our illustrious leader for cutting out during the weekend and leaving me dry! E-mail, baby, e-mail! That's a wrapup.