It snowed last night! Let's get on our snow pants and go play outside! We can make a snowman, and make forts, and throw big snowballs full of ice at the buses! Yaay! Hey.. why hasn't someone made a snow modification for Q3A yet? That would so rule. Mod developers, you are now charged with a quest! As for me, I'll get to reviewing.
Not a whole lot of stuff this week, so I guess it'll be short and sweet. Here are your Levels of the Week, your Model of the Week (Throttle), and your Mod of the Week, Quake 3 Fortress! While unfortunately lacking my answers to the past week's questions, the PQ Poll made itself heard, asking questions on l33tn355, Dreamcast Q3A, and variable Poll voters (supposedly caused by me). Whatever the questions, you know you love the Poll. This week's edition of Dear Mynx is very special, as it's the first time we've had an entire IRC channel answer the questions with Mynx; that's right, answering questions on zit poppage, cannibals, and if sex is overrated, is Efnet #quake! It has to be seen to be believed, people. It wouldn't be PlanetQuake without crazy contests, would it? Oh, wait.. it would. Anyways, we've got a nice crazy contest going for you; Skin My Ash. That's right, our resident Content Manager Ash needs a nice exciting skin, and he doesn't want to go find one himself, so he's charged you all with making him a new one, and the winner gets a bunch of swank swag, including something even I didn't know existed, a GameSpy shot glass! And finally, in this week's PQ Mailbag, Lee'Mon and Demonwench tackle loads of Gauntlet feedback, and Demonwench goes off on a giant tangent! Oh, wait.. that's nothing new.
Coming up in the next week, we've got another in the critically-acclaimed series of Rants & Raves! We've also got another reader favorite, a new Top Ten list, and we'll have a brand new Big Fuzzy Focus as well. Add that to all the usual suspects for weekly content, and.. um.. you'll like it.
Question of the Damned
So, in my neverending quest for QotDs, I happened to ask our lovable Content Manager Ash if he could contribute one. Here's what he came up with: "If Quake 3: Arena had a smell... what would it smell like?"
It would have a minty fresh scent. Because of the BFG, of course!
Quake III would smell like gunpowder and burnt flesh. That and Klesk crap, he does his business anywhere.
Ah... the smell of dust and moisture mixed with freshly spilled blood, crossed with a trace of gunpowder... pardon me, I need a moment to savor. ;^)
I think Q3A would smell like a musty morning when the smell from the refinery has drifted into the town. Add a bit of dried blood smell and brushed metal and rust. Stir... hint of lemon.
Cigars! Nothing goes along with mayhem and gore like a nice cigar.
Remember, if you want to submit a Question of the Damned, just e-mail me!
Spyke's Profound Thought
I can't wait for Doom 3, or whatever the hell it's going to be called. Not because of the revolutionary new gameplay it'll have, not because of the pretty graphics engine, but because id has more people doing programming now than they've done in quite a while. You've got John Carmack, smarty man, doing the main engine programming. You've got Robert Duffy handling tools, and Graeme Devine working on a new sound engine (yaay). There's also Jim Dosť doing what I presume would be game coding, and rumor has it Mr. Elusive, Jan Paul van Waveren, is doing AI work. That's five programmers, all specializing in different things. This is going to be bloody fantastic, people. Perhaps I'll expand on this in an editorial; but trust me, this is going to rock!