HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 14:11:02 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found

Articles

HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 14:11:02 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found

 Buy Games

News
 Current / Submit
 Archive / Search
 POTD / Submit

Files
 Main Files

Community
 Hosted Sites
 Forums
 Chat
 Help Wanted
 Mailing Lists
 Get Hosted!
 Contact Us
 Advertise With Us
 Staff

Features
 Index
 Articles
 Mod of the Week
 Levels of the Week
 Model of the Week
 QuakeScopes
 QuakeCon 2005
 Dear Mynx
 PQ Poll
 Mailbag
 Rants N'Raves
 Tech Tips
 Week in Review
 Classic PQ


HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 14:11:02 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found


    PlanetQuake | Features | Rants N' Raves | Cheat Video Drivers
   

Cheat Video Drivers
Is it really cheating, or just another purchased advantage?
  — by Pappy-R and the PQ Posse

Wordy yes, but no where near the heat of our first response. Nice and easy but straight to the meat. let's see what Ash has to say on the issue, and I'm really surprised at how wordy everyone is getting this week. For those readers with a short attention span, watch the balloon over there for a sec and then get back into reading along...you'll want to pick it up again right about here.

I can sympathize here definitely. I mean, if a guy can spend a couple thousand dollars and get a huge competitive advantage by just having a faster computer, what's the difference between that and getting a video card that lets you look through walls?

Well, there is definitely a line there, and I'll use a baseball analogy to illustrate it. If we were to consider baseball pitchers, there is definitely a point to which you can buy success. You can purchase a fantastic trainer, you can buy hot tubs, and you can purchase any number of things that will perhaps give you the advantage over the other pitchers out there. However, when you get right down to it, the guy still has to pitch better than the other team. He might have the advantage coming into the game, and sometimes it may seem insurmountable, but without some skill, all is for naught, and some guy can still pitch a miracle game right out of the sandlot.

Now the pitcher is a rich d00d, and just goes out and buys a big ass pitching machine that can launch 120 mile an hour pitches all day long without a single pause. The pitcher is still out there, aiming the machine a bit, flicking the balls in there (maybe even flicking the balls into the machine with some spin to emulate curves). That pitcher had some money, but did he have any skill at all... was he even playing the game, or pitching at all? No, definitely not.

The same thing applies to the wide world of Quake 3. You can buy all the equipment you want to make your machine run faster, you can buy lessons from Quake playing greats, you can get sponsorships, you can do anything you want to give yourself the advantage in Quake. But when you starting crossing the line into the territory of seeing through walls... your in the territory of cheating, plain and simple. You might still have to use a little skill to rocket someone, but you're not playing the same game as the guy that had to listen for the armor shards to sound before he could aim his shot at where he thinks his opponent is going to be.

I hope that makes sense, without sounding harsh, it's all about the spirit of the game. And the spirit of Quake has solid walls.

  — Ash

An analogy, how pithy. Everyone still with me here. I think some errors are being made here and if you agree, remember them at the end where you can put them to good use. Now let's give Spyke a whirl and see if he throws it hard across the plate or does that change up kinda thing to throw us all off. Here's the wind up, and the pitch...

I, for one, don't see how it's possible to draw comparisons between ping and video card driver tricks. Drivers are drivers. They shouldn't let you see through walls. Advantages like that aren't advantages. They're cheating. Ping, however, is something that happens; it's nobody's fault, but the inherent nature of the internet. Video card companies should know better than to even attempt this kind of skullduggery!

  — Spyke

It's a home run! Within the required space, our boy Spyke tells it how he sees it in capsule form. And now for the part you all came to skip over, the one slot you just can't deal with, Pappy's shot. Yeah, they let me in here to put this all together so I guess I get a shot at the brass ring. The following is brought to you by some beer I got on sale.

Oh let the errors flow! I know the errors have been pointed out, but I must do so as well so that you don't think I let them slide by. It isn't the card buyers that bought the power. I actually own one of the cards and it was indeed some "after the fact drivers" that caused the ruckus. The drivers were meant to be for designers, and the effect on the games was a side effect that the company (ASUS) almost saw as a good thing to release on the gaming community.

Simply put, there are walls in Quake III. You can not see through walls. This adds game play in it's most basic form, so if not to cheat and use an advantage over those that have not, what other reason could you have to use those drivers? I am by nature a giving person, I just recently gave my cable company the finger (several times). Since I'm so giving, I grant you all the power of these wonder drivers that allow you to do amazing things in Quake III, like seeing through walls. Do you love me? I haven't helped your ping, or your frames per second, but we're all on the same page for this new treat. You hate me don't you? I thought so! I mean after all, I just killed Quake III. It's done, finished. It now sucks because there are no surprises and no real game play. Now it's all just trying to bounce grenades around corners to hit people you can see but not touch.

As for the other differences Steve uses to make his point. They are indeed the numerous variables within the world of PC gaming. We all race and dream to achieve the best damn machine we can imagine, afford, or build from scrounged parts. Connections are as varied as the stars and that's the way it is. But is this fair? Is this a fair judge of skill? How do we judge skill in this world of Quake? We put those that want to prove they have the stuff together in one place, with no lag, with no real technical differences. Online our gaming is subject to some unavoidable differences, but to allow things like those things that change the game itself would ruin it completely and without doubt. It's a level playing field or it's crap. Your world would smell funny Steve.

I still want to be observing a 1v1 match in an online server where two cheats are using bots. I'd like to hear the chants and cheers of victory by the winner, and the total lamer ass whining of the loser who knows his bot just got beat. And he'd probably accuse the winner of using a bot.

  — Pappy-R

Now that you've suffered through all that, it's your turn. You can flame or cheer this edition by sending your thoughts to Feedback, or give us something to run in a future feature by sending us your Rants n'Raves.


[Main Page] [Features] [Files] [Forums] [Contact] [Hosting Info]

HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 14:11:02 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found