Enough With the Factories Already
Do we have to battle in a just factories?
by Pappy-R and The PQ Pack
I do agree a little with this rant. But at the same time, certain settings,
if too different, will probably throw you out of the whole atmosphere of
Quake III. A forest level would be appropriate for, perhaps, a realism mod,
but not really for vanilla Q3A.
Also, mapping is one of those great things that pretty much anyone can do if
you take the time to learn a few things about the tools. But while it might
be easy to pick up, it takes a long time to get good at it. Doing something
that's really different and outside the traditional feel for Q3A is a real
stretch for most mappers, and you have to be really talented to pull it off.
All the same, I'd love to see more of what people like g1zm0 do (Japanese
Castles). Let's get it on with the creativity!
Can you tell that she's been trying her hand at the Q3 map editing scene recently? Well she has, and that makes for some food for thought. Is it easier to stay within known themes when starting out or bust a move on a totally new package first time out? Oh the questions just keep rolling on in, now let's see if Love2Play, our "mistress of the motherboard" clears things up any for us.
So it turns out that Love2Play is a Charon groupie, well that's interesting. We seem to have the theme running right along now that if a map can be fun (play well) and have a great original look to it, that's worth the price of full admission. As usual I get the last grab at the brass ring, so here goes nothing.
Well you hit on my favorite map at this time. Now I am partial to Charon
maps on a daily basis but Dangercity is the most fun map I have played
in a long time. It is great for large or small groups and is too cool
being at the top of a high rise. I even get a weird feeling in my
stomach when I jump from one to another roof-top.
However, art it is not. Charon maps are artistic and maintain the
"Gothic" look of Quake. And isn't that the point? Quake is gothic in
nature. It isn't about a trip to the big city, it isn't about fragging
in a realistic world. It is pure gothic fantasy with weird creatures and
freaky enemies. You want real, you go to Counter-Strike. (bleh)
I can agree with you to an extent that ok, warehouse or castle but if a
mapper does it right he brings us awesome visuals and a challenging
arena to frag in regardless of the premise.
Looks don't matter to people who play in extremely low detail settings. In fact some people probably couldn't tell you whetther a map was gothic, tech base or factory if they're running picmip 7 or 10. I play with graphics on and I do like a map with a solid theme that's well done. I've heard many people scream "no more gothic!" and it really doesn't matter to me if it's done well and the play is there. The play has to be there no matter what or the map itself just isn't worth a second glance.
As far as the community being overpopulated by one style or another, I just don't see it. Have you people never see the works by ENTE or nunuk? There's plenty of crazy, different and playable levels out there, and there's more coming all the time. The more outrageous themes are going to come from established authors due to it being easier to learn the craft in familiar settings that Q3A came with. That point from Hellchick I will agree with. Love2Play's respect for Charon's work is also right on the money for what he does while staying relatively true to the feel of Q3A.
I guess my point is that I'm OK with what I see in the levels being produced, and screaming for a new theme is like screaming for good play in a level. They're out there, and they're still coming in.
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If you wanna start your own topic, just Rant n'Rave.