Tip for Readers on Q3A demo loop
a demoloop.cfg file (or whatever you want to call it) in the
baseq3 directory containing the following:
set dm1 "demo demo001 ; set nextdemo vstr dm2"
set dm2 "demo demo002 ; set nextdemo vstr dm3"
set dm3 "demo crusher ; set nextdemo vstr dm4"
set dm4 "demo nitemare ; set nextdemo vstr dm1"
thanks to PullMyFinger for that tip!
i wanted to make a listen server for just my friend and i,
but whever i made one and he entered the server, his ping
would always go to 999 and he would get connection interrupted.
so we decided that maybe he should make one and i would try
entering it. so he did... and... i did. but when i entered
my ping would also go to 999 and i would get connection interrupted.
can you help us with this problem?
to readers: A follow-up email arrived informing us that
they were using 56k. Also, please note that this is an AOL
problem here is a combination of being on a 56k connection
and AOL. The 56k connection is not enough bandwidth to run
a listen server and play on it. Then to top it off, being
on AOL is like trying to game from behind a firewall. The
routing they use for their customers is sometimes inpenetrable.
reason you both are getting a 999 ping is because neither
one of you have a connection good enough to run a server,
let alone a listen server. One of you (whichever one has the
better connection and better machine) can try running a dedicated
server but most likely will suck the juice out of it again
the minute you start a game on the same machine and connection.
alternative is to try modem to modem play. There is an excellent
guide to modem to modem play setup written by Otser.
It applies to almost any TCP/IP game. It is downloadable for
you to print and setup.
TNT2 Pro & Glsetup
sorry if this topic has already been addressed. I looked on
your tech tips page, but I didn't see it. I ran GLsetup in
order to run Q3A test (yeah, I know. Why mess with that when
the full version is on store shelves? Hey, I just paid my
taxes and I owed Uncle Sam this year.) and it stated that
it would need to change some of my video card settings in
order to work properly (my card is a Riva TNT2 Pro, by the
way) so I readily agreed. The game ran just fine, but my display
for all other applications was screwed up. I had tracers whenever
I tried to drag a window, and I won't get into what happened
when I tried to apply new wall-paper. Anyway, I reset the
damn settings, but Q3A won't run. What is going on?
you run the Test or run the full version, the best bet is
to get the drivers for your video card at the website for
your card or from Reactor
Critical. This ensures the most recent version of drivers
for your card. Let me also remind everyone that since the
Q3A Test, there have been improvements upon the game (obviously)
and issues that existed in the Test have been resolved.
Running the games
Quake III Arena & Win2k
there... I was told that Q3 does work on Win 2K but I wanted
to make sure, so if you know please let me know. Anton Geyer
getting Q2 and Q3A working in Win2k
been trying to get these Quakes running in Win2000 and have
been having the hardest time with it. I was wondering if anyone
else has had any problems getting Q2 and Q3A running under
2000, or is it just me? If you've heard any tips I'd appreciate
hearing about them. Thanx in advance
both of you I say: all of the Quakes will run on Win2k as
long as you have a video card that has drivers for Win2k that
will run it in OpenGL. That is the issue with running the
game on Win2k. The default drivers that Win2k installs are
not OpenGL drivers and you need to download the latest Win2k
compatible drivers for your video cards. Again, the best source
Critical. Another source fo rsearching for drivers is