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Tech Tips

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HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:47:43 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

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    PlanetQuake | Features | Tech Tips | 4-29-2000
   

Tech Tips Mailbag

This is where your gaming and hardware needs are met. Be all that you can be or get out of the game! This won't be a forum for techno-geeks to find more ways to impress their non-technical friends, it's for plain folk who need help to better their gaming experience. But don't blame us if you blow your machine sky high; we're offering tips, not the Bible on computers. The mailbag is alive and well - send in those questions to TechTips!
by Love2Play


From: HD
Subject: Quake 2 server tips

Hi:

Can I create my own server? If I can, how other players can join ? how I create an adrres for other people can join?

For readers who may not notice, English as a second language translates this question to: If I start a server, how do others join? How do they find me?

There are a few ways for people to find you. First you can simply give your friends your IP address. To find it go to Start Menu>Run then type: winipcfg [and hit OK]. It will bring up a box that contains your IP Address. If you are on dial-up, this number will change each time you connect to the internet. Most cable and DSL IP addresses remain the same.

Next, use ICQ or any other type of instant message to send the IP address to your friends so they can enter it in the game menu and join your server.

You can also have your friends find your server on GameSpy3D. If you set your server config up correctly, your server will be listed on GameSpy3D. All they need is the name of it. Or they can enter the IP address in the Unbound area and add your server to their GameSpy3D list.


From: Scott & Sandy
Subject: Q3A jumps

how the heck do you jump and flip at the same time in Q3A??? or jump and twirl around 360 degrees??

It's all visual. That's right, it's only eye-candy. When you move your players forward or back while jumping, you will also appear to others to be doing a back flip or flipping in mid-air. It doesn't appear that way from your view, but that is what others see. No tricks, it isn't really happening...it just looks really cool!


From: Philip Catelinet
Subject: Q3A config changes while online

When I play Q3A SP and make changes to my config (movement keys, weapon keys, etc., via the game's built-in interface), the changes take effect and nothing is wrong. However, when I'm online, having started a game via GameSpy, and I bind a key to a particular function, my scroll wheel stops switching weapons. The MWHEELUP and MWHEELDOWN bindings haven't changed, but I can't scroll to switch weapons. It's not a major problem, but I'm curious if anyone has some idea why this happens. Maybe this will lead into a larger discussion of Q3A key binding tips.

Thanks, Phil

The changes you make to the q3config.cfg , depending upon what they are, are only temporary. Also, GameSpy3D has the configuration in Games and Filters that you select if GameSpy3D will choose the rate, name etc. as well as in your Player Profile you can choose what config to use. For example if you made a config called moves.cfg and put all the binds you wanted for your moves in it, then you could select that in your Player Profile in GameSpy3D and it would guarantee that your moves.cfg would execute.

You might also want to make sure that you have the latest drivers for your mouse. Quake 3 is very particular about the mousewheel.




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