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From: Uncle Shaggy
Subject: Quake 2 server and firewall
I'm running a dedicated Q2 Server behind a D-Link DI-701 Residential Gateway/Firewall. The server runs perfectly
fine and everyone can connect to it--as long as they know the IP address. I would like to have the server listed in Gamespy. I have got the Q2 server
sending heartbeats to the master server, however I think it's sending the internal IP address (192.168.0.x) instead of my "visible" external
one (24.68.x.x). I know in Q3 and UT you can set a variable for multihomed servers. Is this what I need to do? Can I do it in Q2? Right now my server
is not showing up anywhere in Gamespy. Any help would be appreciated.
If your friends can connect from the outside using the IP address, there is no reason that it would not send a
heartbeat using that IP. The key to it being listed on the GameSpy master or the idMaster is your server.cfg settings.
Make sure you have setmaster q2master.planetquake.com and set public 1 in your server.cfg. If these are in order and
your router is set to allow gamers in, there is no logical reason that the heartbeat is not being sent properly. However, realize the port may
not list properly, sometimes it gets wacked. So have a friend on dail-up look for your server by name on GameSpy.
Subject: Overclocking trouble
I'm having some problems over clocking. First of all, I have an AMD k6 400mhz. I am using the jumper method to
overclock it. The next lowest speed I can set it to according to the mother board manual is 450mhz. When I try this, windows will not load, and gives
messages like While Intializing device CONFIGMS Windows protection error. You need to restart your computer.
When I do this, windows will only run in safe mode. When the computer does start, I see the CPU clock speed to be
450. My motherboard manufacture is DFI. If you can help me, or need any other information, please contact me. Thanks, _pembroke_
The key to overclocking is to find the setting that works best for your CPU. It isn't just "turn it up and it
should work". And it isn't just the clock speed..... the CPU MHz(FSB) setting, there is also the multiplier clock speed and then adjusting
the core voltage. Now, not knowing the
exact motherboard, let me try to explain....
There is the CPU Operating speed (the speed being 400), the External speed being the Mhz(FSB) such as 100, and the
clock multiplier. Say you are
presently at 400@100MHz and the multiplier is 6.0 the next move would be to increase the FSB. Many chips have the mutliplier locked. You
can't change this number. So you would multiply the number of your multiplier by your FSB. Whatever jumper you are playing with you need to know what it does. Now,
in some cases, raising the core voltage slightly, and I mean slightly can help with the stability of the overclock. But this is very dangerous
Also, your RAM will determine how high you can go. If you have 100MHz RAM, you cannot overclock above 133MHz. You need to have RAM that can accommodate your FSB.
Bottom line, you need to know what your system can do and can't do. You need to know what your motherboard jumpers do
to overclock your CPU. Raising the voltage can be hazardous to the health of your CPU. Although, Windows has a great indicator - it
just won't let you :) The Windows protection error is a serious indication of "no way".
A very qualified guide to overclocking an AMD has been written by Armin
Subject: Quake 2 and DSL
I just got ADsl and my im not happy with my pings in Quake2. With 56k I almost have the exact ping. My ping with
dsl id like .03 lower (ohh). Whats weird is that when I ping a server with GameSpy I get back 50 pings from servers, but when i connect i get a 100
ping. My connection speed is 768k downstream and 128k upstream. Is there any fixes out there? I also changed my MTU and RTWIN. Is there a better MTU
or RTWIN to use with Quake2?
ok thats it for now. Thanks, Ed
Your connection alone is not what makes the game run faster. Take a look at our Quake 2 tweak to see how you
can improve overall performance.
Then, depending on what OS you have the MTU and RWIN adjustments may not have been wise. Windows 98 is already
optimized for the most part. Also, having a dsl connection doesn't mean you will ping like a LAN game. Once you join a server, if there is
anyone with a 400+ ping they will suck your connection dry. Basically, they suck the juice out of a server. I try to encourage
server Admins to cap their users ping at 350. Otherwise everyone on the server pays for the guy who joins from Croatia with a 900 ping.
Ping reported when you refresh a gaming browser are approximate. What happens once you join the server can
determine changes in ping. Also take a look at DSLReports for more information on tweaking for DSL.