is where your gaming and hardware needs are met. Be all that
you can be or get out of the game! This won't be a forum for
techno-geeks to find more ways to impress their non-technical
friends, it's for plain folk who need help to better their
gaming experience. But don't blame us if you blow your machine
sky high; we're offering tips, not the Bible on computers.
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Quake III Arena Tweaks
time to dispel myths and put some rumors to bed. And speed
that puppy up! Let me start by telling you my hardware story
for the week.
bought one of my computers a new Voodoo 3 3000 and was getting
horrible results in testing FPS on Quake III Arena. So after
checking with my friends Crash and Orinthical for their opinion
on whether my Soyo motherboard might be involved (because
I hate to spend money if I don't have to), I went and replaced
the Soyo motherboard with an Abit BH6. See, the fact that the
Soyo needed a new set of drivers to run the AGP slot had me
concerned. Well, after switching the motherboards and not
changing a single setting from before to after the install,
my fps in Quake 3 on the Voodoo 3 3000 went from 30 to 52.5.
Yup, that's right -- I got a higher fps by simply changing the motherboard. It
seems that the VIA chipset (which is what the Soyo board had)
is not very proficient at running AGP. So, my friends, take
a good look at your system if you are running sluggish.
on with the tweaks!
The number one bug that has plagued users is CD-Key
authorization failure. Let's look at some of the myths
Myth #1: To quote an id employee: "Don't use GameSpy.
There is a problem with GameSpy and CD Keys where GameSpy
resets the Key to the default (which is invalid). Use the
in-game browser -- it's what I use and I've never had a single
problem with my CD Key (yes, I have to have one, too). " (gee,
there's a surprise, an id employee testing using the browser
that came with the game!)
Fact: Gamespy is not capable of modifying the default
q3config.cfg. Gamespy executes it's own config containing your
player profile and the rate setting from the Options menu
that you chose when you setup Gamespy for Q3A. And MANY people
have reported the CD-key problem with and without using Gamespy.
So Gamespy is not a problem with users suffering
this problem. The Gamespy beta testing and tech support team
has yet to find one case of a user's q3config.cfg being changed
by Gamespy or any other means. Usually, the CD-key remains
unchanged in the q3config.cfg making it all the more confusing
as to why it is not being authorized.
Myth #2: Someone else is using your CD-key.
Fact: This is highly unlikely. Even though there are
some key generators circulating out there, it is unlikely
that your CD-key is being used by someone else. Don't panic and think
that you have been hacked or that someone got your key. Wait
for id to patch this problem.
Myth#3: Don't use the number pad to type the numbers.
Fact: People have tried all sorts of ways to enter
their key and still no joy. It is a game bug, friends. Don't
stand on your head trying to fix something that needs a patch.
If any of you recall, the CD-key authorization issue came
out with the demo test. Apparently it was not a big enough
concern to stop release of the game. Sifting back through
our forums, you
will find that this problem arose long before the final retail
Here are some sane suggestions:
Make sure you are looking at the right place for your
CD-key. The CD-key is found on the back of the CD
case -- not on the box, not in the documentation. Nowhere but on the back of the CD case.
Type in small case exactly as shown (although shown
in caps) and do it when prompted when running the
game for the first time. There is no real point in
typing it in from the console. If you type it in from
the get-go, it will tell you that the key appears
to be valid and lets you continue.
Check it in the game menu. There is an option for
CD-key in the menu.
NEVER give your q3config to anyone! It contains your
CD-key in plain text for all to see. If you let a
friend have your config, they are now using your key.
From the man himself (taken from Quake3World forums):
seen quite a few people now who have had the error
"awaiting CD key authorization" while trying to get
into the game. In quite a few cases this has been
due to an entry placed in the users hosts files (c:\windows\hosts)
that says something like:127.0.0.1 authorize.quake3arena.com
line is /bad/. It means you'll never send packets
off to the authorize server. You can either remove
this line completely from this file, or change it
to the correct address (126.96.36.199). If you're
having this problem, check into this first!
bit more info for those of you that don't have a hosts
file in the c:\windows folder: in c:\windows there's
a file called hosts.sam. Highlight this file, then
copy and paste it back into the c:\windows folder.
It will be called "copy of hosts.sam". Right click
it and rename it to just hosts (i.e., no .sam extension).
Then open it with notepad and at the bottom of the
file enter this line:188.8.131.52 authorize.quake3arena.com
Gamestate" is another problem popping up. You sit
there forever and then leave the server and find you had a
999 ping when you look back in. Did you also notice you were
still listed? THAT is weird.
While there are many speculations and fixes that are random,
there seems to be no solid fix here either. Like the CD-key,
there are several suggestions, all of which are a crapshoot.
They work for some, not for others. I had an experience myself
with it where about 8 of us joined a server and all 8 of us
got stuck in Awaiting Gamestate. Some of us
exited the server and refreshed it to see our names still
listed on the server and that all players had a 999 ping. Others
waited long enough that they were released from it and entered
the game. They then complained that the ping was not good
in the server. Could this perhaps be a server side bug? Only
id can tell…
Dumped from a server at map change. This apparently
has to do with the whole "pure server" issue. If you have
any additional skins or maps (that didn't come with the game)
then you are dumped from the server at map change. This too
has a patch in the works.