is where your gaming and hardware needs are met. Be all that
you can be or get out of the game! This won't be a forum for
techno-geeks to find more ways to impress their non-technical
friends, it's for plain folk who need help to better their
gaming experience. But don't blame us if you blow your machine
sky high; we're offering tips, not the Bible on computers.
The mailbag is alive and well - send in those questions to
Shattered Realm Interview
are actually taking a detour here. With the excitement behind
Shattered Realm's new mod and the
release of Quake III Arena and it's code, Techtips thought
now was a good time to offer up the goods on mod authoring
and mapping straight from the mouths of the people doing it.
For all of you who wanted more info or just wanted to know
where to start, here we go!
Realms - coming soon toa Q3A game near you!
me introduce you to the Team members of Shattered
- creative lead / models / skins
Kiltron - maps
Mr.Clean - maps
Grom - maps
- maps / textures
Pharaoh - sound
Kami0 - code
derPunkt - weapons
/ ctf skins
Warknight - world textures
so we all get to know you better.... can you tell us about
you personally. Anything you feel you can share in public
MadS: Well, I'm 5'10", built like Jean Claude Van
Damme, and extremely handsome. (I tell myself that daily as
part of my self esteem building program =D) I am into martial
arts, and have always been a fan of John Woo films. His style
of action is so "in your face" and almost like a dance. I
am also a freelance web designer.
Kiltron: Hmm...I have some old nudey pics of me when
I was a baby... but I think I'll save those for later! :)
Mr.CleaN: Nothing terribly interesting here, I'm 31
and I've been mapping for almost 2 years now. I work as a
manufacturing engineer for a steel fab shop in Oregon. Interests
outside of Quake would include music (I'm about 1 year away
from a bachelor's degree in classical saxophone if I ever
go back to school) and competitive powerlifting.
Senn: I live in downtown Pittsburgh, PA. I'm a video
game dork just like the rest of you reading this =P I am currently
in college majoring in Computer Animation. I've been into
gaming my whole life and its always been my dream to get paid
doing it. Hmmm... lets see, I wont go into too much detail
just in case my grandma happens to be browsing PQ and finds
this article =)
Kami0: Well , I'm a 17 year old hailing from New Jersey.
I've been programming for about 5 years. I got a moderately
large academic scholarship to a college, so I'm smart if anyone
derPunkt: Well, my real name is Petar Ivancek and
I am from Croatia. I have been doing computer gfx for almost
a decade =)) (don't worry I am not that old, 21 y. actually)
but I started very early, actually when kids pick up a pencil,
I picked up a mouse. Currently I am studying arts at Croatian
Academy of Fine arts. I have been playing games since what,
When did you become interested in Quake? And were there
any games before Quake that influenced you?
Hmm, well, it started back the dayz of DOOM. When Quake rolled
around, I kind of lost interest. I didn't really get into
Quake 2 either, but when Quake 3 rolled around, I knew I had
found my next medium.
Since I first laid my eyes upon Doom, that's when I can honestly
say I got hooked into that fps style of game. I've been following
id, and playing their games ever since.
I thought the original Quake was pretty cool, but I could
never get into playing it. About this time two years ago my
good friend Bully tried to get into the scene again, but with
Q2, and that time it worked. I've been hooked ever since.
Before that I was playing a lot of games like Myst, Shivers,
Zork, Diablo etc.
I have ALWAYS been into Quake =) I started with Doom really.
I remember playing Wolfenstein in Junior High and when Doom
came out I got a pirated version off a local BBS (hehe) and
from that day on it was all over. I bought Doom, got the Doom
editors (remember them, non-graphical... you used to have
to use a calculator and graph paper to make a map) and I have
been into it ever since.
Back that in days of Quake 1, I downloaded the test on a whim,
and absolutely hated it. A few months later I started hearing
more about it and decided to try the shareware and I fell
in love with it. I started messing with a level editor on
the shareware version, was that a bad thing? The ability to
make levels like you could in Quake was the main factor that
hooked me. Before Quake I really didn't care that much about
FPS games, but I bought a bunch of the older games like Duke
3d, Doom, Wolfenstein, and Hexen and playing Quake.
Well, till recently I found Quake only to kill some leisure
hours, I never considered modifying it. Actually what got
me interested in Quake was Paul Steed. And Kenneth Scott.
They are probably people who influenced on me like no one
before. OK, except daVinci and Raffael =)).
Quake III Arena your first adventure in mod making?
No, I have ventured into the mod making community heavily
with the Unreal engine. I kinda jumped from project to project
learning as I went.
The only previous mod experience work I've ever done was when
I did The Mean Arena DM Pack for Q2. Not much of a real coded
mod, but it was designed to play and look pretty similar to
q3tests. It was mainly created for Q2 gamers that really didn't
quite have the machine to run Q3, so this I hoped would at
least tide those gamers over by giving them a bit of a Q3
experience in Q2. At least until they got better hardware.
No, I designed a 1-1 tourney style mod called The Gladiators
for Q2, and even produced 5 maps for it (gladdm1-5). Unfortunately
my coder realized he didn't have time to do the coding, so
it never went anywhere. (Other than 5 pretty decent 1-1 maps)
Nope, I worked on a couple Q2 mods that never got finished
=( One of them is still in the making on the Half-Life engine
after like 2 years.
No, I worked on a Quake 1 TC. The alien TC. It was eventually
foxed and development was horrid. I guess that was because
of the size of the team and the new things that Quake brought
to tc's. If it wasn't foxed the team would have self destructed.
After that I worked on a small Odyssey TC for Quake. I finished
it by myself but never released it.
Yes, it is actually, although I have a few games behind me.
Unfortunately, never got published, but I picked alot of experience