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    PlanetQuake | Features | Tech Tips | 1-29-2000
   

Tech Tips
This is where your gaming and hardware needs are met. Be all that you can be or get out of the game! This won't be a forum for techno-geeks to find more ways to impress their non-technical friends, it's for plain folk who need help to better their gaming experience. But don't blame us if you blow your machine sky high; we're offering tips, not the Bible on computers. The mailbag is alive and well - send in those questions to TechTips.

by Love2Play


1/29/2000: Shattered Realm Interview

We are actually taking a detour here. With the excitement behind Shattered Realm's new mod and the release of Quake III Arena and it's code, Techtips thought now was a good time to offer up the goods on mod authoring and mapping straight from the mouths of the people doing it. For all of you who wanted more info or just wanted to know where to start, here we go!
Shattered Realms - coming soon toa Q3A game near you!

Let me introduce you to the Team members of Shattered Realm:

MadShader - creative lead / models / skins
Kiltron - maps / textures
Mr.Clean - maps
Grom - maps
Senn - maps / textures
Pharaoh - sound fx
Kami0 - code
derPunkt - weapons / ctf skins
Warknight - world textures


First, so we all get to know you better.... can you tell us about you personally. Anything you feel you can share in public ;-)

MadS: Well, I'm 5'10", built like Jean Claude Van Damme, and extremely handsome. (I tell myself that daily as part of my self esteem building program =D) I am into martial arts, and have always been a fan of John Woo films. His style of action is so "in your face" and almost like a dance. I am also a freelance web designer.

Kiltron: Hmm...I have some old nudey pics of me when I was a baby... but I think I'll save those for later! :)

Mr.CleaN: Nothing terribly interesting here, I'm 31 and I've been mapping for almost 2 years now. I work as a manufacturing engineer for a steel fab shop in Oregon. Interests outside of Quake would include music (I'm about 1 year away from a bachelor's degree in classical saxophone if I ever go back to school) and competitive powerlifting.

Senn: I live in downtown Pittsburgh, PA. I'm a video game dork just like the rest of you reading this =P I am currently in college majoring in Computer Animation. I've been into gaming my whole life and its always been my dream to get paid doing it. Hmmm... lets see, I wont go into too much detail just in case my grandma happens to be browsing PQ and finds this article =)

Kami0: Well , I'm a 17 year old hailing from New Jersey. I've been programming for about 5 years. I got a moderately large academic scholarship to a college, so I'm smart if anyone cares. :)

derPunkt: Well, my real name is Petar Ivancek and I am from Croatia. I have been doing computer gfx for almost a decade =)) (don't worry I am not that old, 21 y. actually) but I started very early, actually when kids pick up a pencil, I picked up a mouse. Currently I am studying arts at Croatian Academy of Fine arts. I have been playing games since what, Spectrum, haha.


When did you become interested in Quake? And were there any games before Quake that influenced you?

MadS: Hmm, well, it started back the dayz of DOOM. When Quake rolled around, I kind of lost interest. I didn't really get into Quake 2 either, but when Quake 3 rolled around, I knew I had found my next medium.

Kiltron: Since I first laid my eyes upon Doom, that's when I can honestly say I got hooked into that fps style of game. I've been following id, and playing their games ever since.

Mr.CleaN: I thought the original Quake was pretty cool, but I could never get into playing it. About this time two years ago my good friend Bully tried to get into the scene again, but with Q2, and that time it worked. I've been hooked ever since. Before that I was playing a lot of games like Myst, Shivers, Zork, Diablo etc.

Senn: I have ALWAYS been into Quake =) I started with Doom really. I remember playing Wolfenstein in Junior High and when Doom came out I got a pirated version off a local BBS (hehe) and from that day on it was all over. I bought Doom, got the Doom editors (remember them, non-graphical... you used to have to use a calculator and graph paper to make a map) and I have been into it ever since.

Kami0: Back that in days of Quake 1, I downloaded the test on a whim, and absolutely hated it. A few months later I started hearing more about it and decided to try the shareware and I fell in love with it. I started messing with a level editor on the shareware version, was that a bad thing? The ability to make levels like you could in Quake was the main factor that hooked me. Before Quake I really didn't care that much about FPS games, but I bought a bunch of the older games like Duke 3d, Doom, Wolfenstein, and Hexen and playing Quake.

derPunkt: Well, till recently I found Quake only to kill some leisure hours, I never considered modifying it. Actually what got me interested in Quake was Paul Steed. And Kenneth Scott. They are probably people who influenced on me like no one before. OK, except daVinci and Raffael =)).


Was Quake III Arena your first adventure in mod making?

MadS: No, I have ventured into the mod making community heavily with the Unreal engine. I kinda jumped from project to project learning as I went.

Kiltron: The only previous mod experience work I've ever done was when I did The Mean Arena DM Pack for Q2. Not much of a real coded mod, but it was designed to play and look pretty similar to q3tests. It was mainly created for Q2 gamers that really didn't quite have the machine to run Q3, so this I hoped would at least tide those gamers over by giving them a bit of a Q3 experience in Q2. At least until they got better hardware.

Mr.CleaN: No, I designed a 1-1 tourney style mod called The Gladiators for Q2, and even produced 5 maps for it (gladdm1-5). Unfortunately my coder realized he didn't have time to do the coding, so it never went anywhere. (Other than 5 pretty decent 1-1 maps) =o)

Senn: Nope, I worked on a couple Q2 mods that never got finished =( One of them is still in the making on the Half-Life engine after like 2 years.

Kami0: No, I worked on a Quake 1 TC. The alien TC. It was eventually foxed and development was horrid. I guess that was because of the size of the team and the new things that Quake brought to tc's. If it wasn't foxed the team would have self destructed. After that I worked on a small Odyssey TC for Quake. I finished it by myself but never released it.

derPunkt: Yes, it is actually, although I have a few games behind me. Unfortunately, never got published, but I picked alot of experience from there.

 




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