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    PlanetQuake | Features | Tech Tips | 2-12-2000
   

Tech Tips
This is where your gaming and hardware needs are met. Be all that you can be or get out of the game! This won't be a forum for techno-geeks to find more ways to impress their non-technical friends, it's for plain folk who need help to better their gaming experience. But don't blame us if you blow your machine sky high; we're offering tips, not the Bible on computers. The mailbag is alive and well - send in those questions to TechTips.

by Love2Play


2/12/2000: Quake III Arena Info & Resources


Quake III Ed

Our MailBag has been full to the brim with Quake III Arena questions. I have also had many gamers ask me to put things in simple terms. I am one who likes to speak in basic terms, not flash my "geek speak" at you. Here was have decided to create a guide to understanding and using Quake III Arena for the average gamer. Not a Newbie Guide, but something for those who are already familiar but need a little more. Plus an ongoing list of resources for those who want more.


Basics

You will need the following supplies:

  • A computer
  • A retail version of Quake III Arena (already setup and tweaked)
  • The Point Release Patch(Installed)
  • Winzip
  • Notepad or Wordpad (included in windows)
  • Any maps, mods, or models you would like to use for the game

We want you to understand one basic principle about the game. When you start Quake III Arena if you can, look at the blue screen that calls up all the files when it starts. It goes by fast so look quick and you will see that one of the first things the game does is scan your Quake III Arena folder for .pk3 files. If those .pk3 files are in the right place, they will be read.

One problem I encountered was that a model I had downloaded was a .pk3 file but the model maker had placed his .pk3 file of the model WITHIN that. In other words, the model did not work. So I used Winzip to open the .pk3 file and found ANOTHER .pk3 file within it. I then had Winzip extract THAT .pk3 file to Quake III Arena\baseq3.

To use winzip to open .pk3 files is simple. You can either change your association to .pk3 files in Windows Explorer in Folder options or you can run Winzip, choose File, Open Archive, choose All Files*.* then point to your .pk3 file you want to look in. Now you will see everything in there. Take a minute to notice that all the files have a subdirectory unless it is blank. If it is blank, it usually means it is associated automatically to the main directory of Quake III Arena\baseq3.


Models

So there you have the basics of the .pk3 file. For models it is a case of taking the .pk3 file and placing it in Quake III Arena\baseq3. Should you try the method of putting the .pk3 file in baseq3 and it is still not working, you don't see that model in your Arena menu for Player Models, then follow these steps:

Use Winzip to open the .pk3 file of your model, choose Extract, then point to the drive of your Quake III Arena folder.

TIP: with winzip open on the .pk3 files, choose File, then Properties and look at the folder name. It will show you if the files and subdirectories are already being sent to for example: C:\Quake III Arena\baseq3 If you choose to unzip the .pk3 to C:\Quake III Arena\baseq3 instead of simply C:\ it will creat ANOTHER Quake III Arena\baseq3 WITHIN C:\Quake III Arena\baseq3. Looking like this:

C:\Quake III Arena\baseq3\Quake III Arena\baseq3\models

Once you have unzipped the .pk3, the files have extracted to your Quake III Arena\baseq3 folder in a new folder now called Models. Within that folder is now more subdirectories for all of the models and their properties (similar to how Quake 2 sets up the Players folders). Now go into the menu and see your models.

Maps

Once again, the maps are a .pk3 file. After you have downloaded a new map .pk3 file, place it in your Quake III Arena\baseq3 folder. It will be identified by Quake III on start up. However, if the map maker did not put a .tga file within the .pk3 file in the subdirectory Quake III Arena\baseq3\levelshots, you will not see the map in the menu. You will need to bring down the console once you have started a Single Player Botmatch and then type: /map xxxxxxx, where the x's are the name of the map. Do not type the .pk3 extension, only the name.

For more help, there are utilities. See our Resources page within this article for utilities to run your maps.

 

Modifications (Mods)

These too are .pk3 files. However they need to be treated differently. When you unzip a .pk3 file for a modification into your Quake III directory it needs it's own folder. Once again, take a look at the properties to see what default director the author has chosen.

For example: The Instagib zip properties are sinply where you have downloaded the file to. When you unzip it, you must type the entire path.

Modifications must be placed in their own subdirectory. They do not go in the baseq3 folder. Instagib would be unzipped as follows: C:\Quake III Arena\instagib. The .pk3 would now be in it's own folder in the Quake III Arena directory called instagib.

At this point you have two options: running the game from a command line or using a utility to run it. Those too are found on the Resources page, so go look. To run the mod from a command line you can create a .bat file to simply double click. To do this, right click on your quake3.exe file and choose Create Shortcut. Then right click on the shortcut to quake3.exe and choose properties. In the line that says Target: you would add the line +set fs_game instagib (assuming still we are talking about that particular mod). There is a space between the original command line and the additional line. It will look like this:

"C:\Quake III Arena\quake3.exe" +set fs_game instagib

Now just double click that file and you will be taken to the menu to choose maps, bots etc.


Color Names

Just put a caret "^", then a number representing the color when you want to change the color. You have to end the name with the color code for white, otherwise the last color will wreck havoc on other stuff. For example (and you should put this in a file called autoexec.cfg in the baseq3 folder):

1 - red
2 - green
3 - yellow
4 - blue
5 - cyan
6 - magenta
7 - white with ^

Mine looks like this:
^1Love^72^4Play^7

Love is red, 2 is white, and Play is blue.

Frames per second ?

To see your fps in Q3 type /cg_drawfps 1 in the console.

Or to run a timedemo: Start a demo and bring down the console ~ then type: /timedemo 1 [enter] and when the demo is finished, bring down the console again to see FPS.

 

If you are here because you have troubleshooting issues with games installation or hardware issues, review the previous articles and Mailbags for those issues.




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