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2/12/2000: Quake III Arena
Info & Resources
Quake III Ed
MailBag has been full to the brim with Quake III Arena questions.
I have also had many gamers ask me to put things in simple
terms. I am one who likes to speak in basic terms, not flash
my "geek speak" at you. Here was have decided to
create a guide to understanding and using Quake III Arena
for the average gamer. Not a Newbie
Guide, but something for those who are already familiar
but need a little more. Plus an ongoing list of resources
for those who want more.
will need the following supplies:
retail version of Quake III Arena (already setup and tweaked)
Point Release Patch(Installed)
or Wordpad (included in windows)
maps, mods, or models you would like to use for the game
want you to understand one basic principle about the game.
When you start Quake III Arena if you can, look at the blue
screen that calls up all the files when it starts. It goes
by fast so look quick and you will see that one of the first
things the game does is scan your Quake III Arena folder for
.pk3 files. If those .pk3 files are in the right place, they
will be read.
problem I encountered was that a model I had downloaded was
a .pk3 file but the model maker had placed his .pk3 file of
the model WITHIN that. In other words, the model did not work.
So I used Winzip to open the .pk3 file and found ANOTHER .pk3
file within it. I then had Winzip extract THAT .pk3 file to
Quake III Arena\baseq3.
use winzip to open .pk3 files is simple. You can either change
your association to .pk3 files in Windows Explorer in Folder
options or you can run Winzip, choose File, Open Archive,
choose All Files*.* then point to your .pk3 file you want
to look in. Now you will see everything in there. Take a minute
to notice that all the files have a subdirectory unless it
is blank. If it is blank, it usually means it is associated
automatically to the main directory of Quake III Arena\baseq3.
there you have the basics of the .pk3 file. For models it
is a case of taking the .pk3 file and placing it in Quake
III Arena\baseq3. Should you try the method of putting the
.pk3 file in baseq3 and it is still not working, you don't
see that model in your Arena menu for Player Models, then
follow these steps:
Winzip to open the .pk3 file of your model, choose Extract,
then point to the drive of your Quake III Arena folder.
with winzip open on the .pk3 files, choose File,
then Properties and look at the folder name. It will show
you if the files and subdirectories are already being sent
to for example: C:\Quake III Arena\baseq3 If you choose
to unzip the .pk3 to C:\Quake III Arena\baseq3 instead of
simply C:\ it will creat ANOTHER Quake III Arena\baseq3
WITHIN C:\Quake III Arena\baseq3. Looking like this:
III Arena\baseq3\Quake III Arena\baseq3\models
you have unzipped the .pk3, the files have extracted to your
Quake III Arena\baseq3 folder in a new folder now called Models.
Within that folder is now more subdirectories for all of the
models and their properties (similar to how Quake 2 sets up
the Players folders). Now go into the menu and see your models.
again, the maps are a .pk3 file. After you have downloaded
a new map .pk3 file, place it in your Quake III Arena\baseq3
folder. It will be identified by Quake III on start up. However,
if the map maker did not put a .tga file within the .pk3 file
in the subdirectory Quake III Arena\baseq3\levelshots, you
will not see the map in the menu. You will need to bring down
the console once you have started a Single Player Botmatch
and then type: /map xxxxxxx, where the x's are the name of
the map. Do not type the .pk3 extension, only the name.
more help, there are utilities. See our Resources
page within this article for utilities to run your maps.
too are .pk3 files. However they need to be treated differently.
When you unzip a .pk3 file for a modification into your Quake
III directory it needs it's own folder. Once again, take a
look at the properties to see what default director the author
example: The Instagib zip properties are sinply where you
have downloaded the file to. When you unzip it, you must type
the entire path.
must be placed in their own subdirectory. They do not
go in the baseq3 folder. Instagib would be unzipped as
follows: C:\Quake III Arena\instagib. The .pk3 would now be
in it's own folder in the Quake III Arena directory called
this point you have two options: running the game from a command
line or using a utility to run it. Those too are found on
page, so go look. To run the mod from a command line you can
create a .bat file to simply double click. To do this, right
click on your quake3.exe file and choose Create Shortcut.
Then right click on the shortcut to quake3.exe and choose
properties. In the line that says Target: you would
add the line +set fs_game instagib (assuming still
we are talking about that particular mod). There is a space
between the original command line and the additional line.
It will look like this:
III Arena\quake3.exe" +set fs_game instagib
just double click that file and you will be taken to the menu
to choose maps, bots etc.
put a caret "^", then a number representing the color when
you want to change the color. You have to end the name with
the color code for white, otherwise the last color will wreck
havoc on other stuff. For example (and you should put this
in a file called autoexec.cfg in the baseq3 folder):
2 - green
3 - yellow
4 - blue
5 - cyan
6 - magenta
7 - white with ^
looks like this:
is red, 2 is white, and Play is blue.
Frames per second ?
see your fps in Q3 type /cg_drawfps 1 in the console.
to run a timedemo: Start a demo and bring down the console
~ then type: /timedemo 1 [enter] and when the demo is finished,
bring down the console again to see FPS.
you are here because you have troubleshooting issues with
games installation or hardware issues, review the previous
articles and Mailbags for those issues.