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Tech Tips

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    PlanetQuake | Features | Tech Tips | 2-26-2000
   

Tech Tips
This is where your gaming and hardware needs are met. Be all that you can be or get out of the game! This won't be a forum for techno-geeks to find more ways to impress their non-technical friends, it's for plain folk who need help to better their gaming experience. But don't blame us if you blow your machine sky high; we're offering tips, not the Bible on computers. The mailbag is alive and well - send in those questions to TechTips.

by Love2Play


2/26/2000: Quake 2 Info & Resources


Quake 2 Ed

Once again, as for Quake III Arena, we bring you valuable information and resources for Quake 2. This mini-guide assumes you have at least fired the game up and have been up and running. It's not a troubleshooter, it's additional information needed to run the game or enjoy the add-on features that have been brought out since Quake 2's inception 3 years ago.


Basics

You will need the following supplies:

  • A computer
  • A retail version of Quake 2 (already setup and tweaked)
  • The 3.20 Patch (and Installed)
  • Winzip
  • Notepad or Wordpad (included in Windows)
  • Any maps, mods, or models you would like to use for the game. Most are found at FilePlanet
Check the console on start up

We want you to understand one basic principle about the game. When you start Quake 2, you can see it calling up any files you need, mostly going through the dll's (drivers) and any configs you have. Should you run into trouble, take a look here and see any "couldn't", "can't", or "error" messages.

Next, understand the directory structure within the Quake 2 folder. Take a look there. If we mention any subdirectory not already there, it means make one. For example, if we say "it goes on your baseq2\maps folder" and you have no maps folder in baseq2, make one.

 


Model and Skins

Quake 2 skin and model installation is pretty basic. Once you have downloaded the zip file of your new skin or model, there are one of two things in there: a complete folder directory for a whole new model, or an additional skin for an existing model. Either way, there should be a readme. But in case there isn't let me explain.

An additional look for the Grunt: This means you simply need to extract the skin files to the baseq2\players\male folder. It will use the frame of the male model to place the new look on.

A new model entirely: These files are extracted into their own subdirectory within the baseq2\players folder. For example if you downloaded the Sydney model (my favorite) then it goes in baseq2\players\sydney. Yes, you have to make the folder unless the Zip file already has the directory structure in it (you can see the path when you open the file with WinZip). Make sure! After you extract it, make sure you didn't duplicate the directory because the Zip file had already created it.

A very important rule for skins and models: Never let ANY files go loose in your Players directory. If you do, skins will be rendered useless. All models MUST be in a folder.

Maps

This one is pretty obvious. We already talked about the maps folder. Now you may also have maps folders within mod folders if they are exclusive to playing that mod (see "Mods" below if I lost you). But to play with different maps in single player, all you need do is execute the map. However, unlike Quake III Arena, the bots are not built into the game. You would need to get yourself some bots to play the maps.

But if you want to just try out a map on your own and see where all the hidden cubbies and quad damage lie, then here is how to start a map. Bring down the console (use the tilde ~ key) and type: map xxxxx .The x's are the name of the map, NOT including the .bsp extension. The game will restart, the map will play, and you can go poke around.

Check the Resources page for where to get bots.

 

Modifications (Mods)

The first thing you should do here is take a look at Planetquake's Hosted Modifications page to see an example of some of the mods. Keep in mind that some mods are server-side, which means there is nothing for you to download; the server runs it. Others you need to download the files to play. For example, in the Lithium mod, you just join a server. Everything you need is supplied. However, don't forget that there may be configs you need, so check out our Configs page and take a look at the website for the mod in advance to know what binds you may need.

Modifications must be placed in their own subdirectory. They do not go in the baseq2 folder. CTF would be unzipped as follows: Usually the Zip folder already contains the directory. So if you extract to C:\quake2 then it will look like this C:\Quake 2\ctf . The files will all be extracted in to that folder. Most mods will also create a default config.cfg which is why we covered configs for mods in the above mentioned article.

To setup launching a mod by hand: Open a new Notepad. In it type: quake2 +set game chaos (chaos is the name of a mod, for example) then choose "Save As" and call it chaos.bat and save it to your Quake2 folder. You can now double click this file to play that mod (actually, to just poke around until you discover bots).


Grapple and Hook

One of the most commonly asked questions. "How do I use the grapple or hook thingy? Or where can I get it?" The grapple is in the CTF mod, the hook is in Lithium. There are also other mods that have them, like WoD (Weapons of Destruction) You can use the following binds:

Grapple - CTF
bind x "use grapple"

hook - Lithium
bind x "+hook"

grapple - WoD
alias +hook "hook action; wait; hook shrink"
alias -hook "hook stop"
alias +shrink "hook shrink"
alias -shrink "hook stop"
alias +grow "hook grow"
alias -grow "hook stop"
bind x "+hook"

x is whatever key you choose to bind to.

Those are the basics. For more aliases for hooks and grapples go see The Bind.

 

Frames per second ?

To see your fps in Quake 2:

The realtime way is to start a game, bring down the console and type: timerefresh. This will send you into a 2 second spin and then report back the actual frames per second your card generates.

For fps that you will get during gameplay: start a game, bring down the conole and type:

disconnect {hit enter}
timedemo 1 {hit enter}
map demo1.dm2 {hit enter}

This will play a demo (already included) in fast motion. When it is done it will display how many seconds it took to play and your fps.

 

If you are here because you have troubleshooting issues with games installation or hardware issues, review the previous articles and Mailbags for those issues.




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