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    PlanetQuake | Features | Tech Tips | 3-11-2000
   

Tech Tips
This is where your gaming and hardware needs are met. Be all that you can be or get out of the game! This won't be a forum for techno-geeks to find more ways to impress their non-technical friends, it's for plain folk who need help to better their gaming experience. But don't blame us if you blow your machine sky high; we're offering tips, not the Bible on computers. The mailbag is alive and well - send in those questions to TechTips.

by Love2Play


Classic Quake Info & Resources (Part I)


Quake 1 Ed

We decided there was a need for gamers who may be new to Quaking in general to have a guide to using Quake 1 on the newer computers. Since Quake 1 was made when we all still had our way cool 486 Multimedia computers and used a hotkey to exit to DOS to play DOS games (remember those days?) we thought it pertinent to review how to "adapt" it to today's technology.


Basics

You will need the following supplies:

  • A computer
  • A retail version of Quake 1 (no demos please)
  • The 1.08 patch (install it)
  • QuakeWorld 2.30 (install it)
  • GameSpy3D (install it)
  • Winzip
  • Notepad or Wordpad (included in windows)

We want you to understand one basic principle about the game. It was made before what we now know to be "Graphics accelerator cards". The basic Quake 1 was not made to look as pretty as the games we know today. Therefore there have been additional programs that help transform your Quake 1 into a more attractive Quake 1. This is called GLQuake.

GLQuake

QuakeWorld is an add-on for Quake 1 for Internet play only. QuakeWorld implements the use of opengl in Quake 1, among other features, that make your online play less laggy. However, it installs an opengl driver file that is too old for today's cards. That file is opengl32.dll. The first thing you want to do after installing Quakeworld is to delete that file from your Quake directory. Your video card will use the opengl32.dll file (or 3dfxgl.dll file for 3dfx card users) that is already located in your Windows\system directory. If you don't delete it, you will receive an error message to the effect "A required .DLL file, GLIDE2X.DLL, was not found" That is telling you the opengl32.dll file that QuakeWorld placed in your Quake folder is not working. As I said, delete that file.

Note To 3dfx card users: If you are a 3dfx card user and deleting the opengl32.dll file did not help, copy the 3dfxgl.dll from Windows\system to your Quake folder and then rename it opengl32.dll.

Note to TNT users: QuakeWorld has 2 command lines from which to choose to start a game. glqwcl.exe and qwcl.exe. The first one, glqwcl.exe executes GLQuake in QuakeWorld. Most TNT video card users will find it too dark to play. Unless you are lucky enough to be able to adjust the brightness within your config.cfg file(I have been unsuccessful for my TNT2) and have it make a difference, we suggest you use the qwcl.exe to run QuakeWorld. This one is much brighter. See the examples here:

QuakeWorld is too Dark on the TNT card. Use qwcl.exe

 

Another option is using a program called idGamma but it doesn't work for everyone. Try it and see. At least learn about the settings used by it. And to quote one of our readers:

I have found a way to solve the TNT darkness problem with GLQuake. There's a program called idGamma that works for a few games including Quake1/2 that brightnens the pallete file that GLQuake uses, making everything brighter. You can choose the intensity and gamma settings of normal textures and fullbright textures. But once you brighten your pallete, things look like utter crap in software rendering (winquake and qwcl exe's). To solve this, rename the highest-numbered pakfile in your ID1 dir (created after running IDGamma, contains gamma-corrected pallete) from pakX.pak to pakX.bak. Then create a batch file for glqwcl.exe and/or glquake.exe that renames the pakfile back to pakX.pak, runs glquake/glqwcl, and then renames it back to pakX.bak. That way, the software rendering quake executables will use the normal pallete and the ones that use GL will use the brightened one.

Our thanks to Schmerm

QuakeWorld's purpose is to optimize not only the look of your old Quake 1, but to optimize the internet play. Quake 1 by itself is like moving in slow motion online. But with QuakeWorld and it's code, your online play becomes a more enjoyable experience.

Another option is the use of a file called glquake_1_13.exe and distributed by The GLQuake Project. This little file transforms your ugly old DOS Quake 1 into the preferred opengl Quake 1 look. This will give you single player people a much better look at the enemy as well as enhancing your environment.

Enemy and environment are enhanced in GLQuake

 

Windows 2000 users: Quake 1 was used by us on a dual boot system of Windows 2000 and Windows 98SE. No changes were necessary other than having the most current Windows 2000 drivers for video.

WinNT users: It is suggested that you use WinQuake to run Quake 1 on NT4 if you encounter any problems running Quake.

Now that you have installed what is necessary to play Quake 1, it's time to fire it up for the first time and go through the menu and set up your game the way you like it. Go carefully and choose your resolution and brightness, your movement keys and sound volume. It's all in there, take the time to get it the way you want it.

 


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