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Classic Quake Info & Resources
Quake 1 Ed
Review briefly, the Part I guide showed you the basics
to setting up Quake, QuakeWorld and GameSpy3D. Also how to
edit your config.cfg to customize some things. And some tweaks
for better performance in general.
Basics (once again)
will need the following supplies:
retail version of Quake 1 (no demos please)
patch (install it)
2.30 (install it)
or Wordpad (included in Windows)
Adding Skins for QuakeWorld
your QuakeWorld skin
skins to QuakeWorld is simplest with GameSpy. Probably the reason
the QuakeWorld opening screen tells you to use GameSpy. They
really did intend you to use it to go online.
downloading the skins you want, unzip the .pcx files into
a subdirectory of your Quake\qw folder called skins. It would
look like this for example: C:\Quake\qw\skins (you may have
to create a new folder called skins in your qw directory).
Then open GameSpy and open Player Profiles. Choose Edit. In
the drop-down menu for your games choose QuakeWorld. There
is a drop down box called "Skins:". Make sure it
says "Use Skins". Then the drop down box "skin"
will allow you to choose from the skins you downloaded and
placed in your qw\skins folder.
Using custom maps
once you have downloaded any custom maps, unzip them to your
Quake folder in a directory in ID1. For example: C:\Quake\ID1\maps
(you may have to create the maps folder in the ID1 directory
if you don't already have it) Then all you need do it start
the game, bring down the console using the tilde key ~ and
type: map <name of map> For example if the name of the
map is psycho.bsp, you would type: map psycho and then hit
enter and your map will begin.
|An example directory structure.
Running a modification
course you will want to check our Modifications
page for choosing mods that suit your taste in Quake 1. We
have quite a list of some of the best.
you have downloaded the mod, check the readme for installation
instructions paying particular attention to directory structure.
Usually, you will need to make a new folder in your Quake
directory for the name of the mod. For example if you are
using the mod Painkeep, your directory structure would look
like this: C:\Quake\Painkeep and you would follow the instructions
in the readme.
easiest way to launch mods is to make a shortcut for them.
To do this, right click your Quake.exe (or whatever executible
you use - possibly glquake.exe etc...) choose "Create Shortcut".
Then right click the new shortcut and choose properties. In
the properties of the shortcut you just made there is the
"Target:" box. This usually has the command line
of your executible. To this line you add -game Painkeep. The
entire line would read: C:\Quake\quake.exe -game Painkeep
note: There is a space between the word .exe and the -
can now rename this shortcut to simply "Painkeep"
(without quotation marks). Now all you will have to do to
start up Painkeep is double click on the shortcut.