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Tech Tips

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    PlanetQuake | Features | Tech Tips | 3-25-2000
   

Tech Tips
This is where your gaming and hardware needs are met. Be all that you can be or get out of the game! This won't be a forum for techno-geeks to find more ways to impress their non-technical friends, it's for plain folk who need help to better their gaming experience. But don't blame us if you blow your machine sky high; we're offering tips, not the Bible on computers. The mailbag is alive and well - send in those questions to TechTips.

by Love2Play


Classic Quake Info & Resources (Part II)


Quake 1 Ed

To Review briefly, the Part I guide showed you the basics to setting up Quake, QuakeWorld and GameSpy3D. Also how to edit your config.cfg to customize some things. And some tweaks for better performance in general.


Basics (once again)

You will need the following supplies:

  • A computer
  • A retail version of Quake 1 (no demos please)
  • The 1.08 patch (install it)
  • QuakeWorld 2.30 (install it)
  • GameSpy3D (install it)
  • Winzip
  • Notepad or Wordpad (included in Windows)

 

Adding Skins for QuakeWorld

Choose your QuakeWorld skin

Adding skins to QuakeWorld is simplest with GameSpy. Probably the reason the QuakeWorld opening screen tells you to use GameSpy. They really did intend you to use it to go online.

After downloading the skins you want, unzip the .pcx files into a subdirectory of your Quake\qw folder called skins. It would look like this for example: C:\Quake\qw\skins (you may have to create a new folder called skins in your qw directory). Then open GameSpy and open Player Profiles. Choose Edit. In the drop-down menu for your games choose QuakeWorld. There is a drop down box called "Skins:". Make sure it says "Use Skins". Then the drop down box "skin" will allow you to choose from the skins you downloaded and placed in your qw\skins folder.







Using custom maps

Again, once you have downloaded any custom maps, unzip them to your Quake folder in a directory in ID1. For example: C:\Quake\ID1\maps (you may have to create the maps folder in the ID1 directory if you don't already have it) Then all you need do it start the game, bring down the console using the tilde key ~ and type: map <name of map> For example if the name of the map is psycho.bsp, you would type: map psycho and then hit enter and your map will begin.

 

An example directory structure.



Running a modification

Of course you will want to check our Modifications page for choosing mods that suit your taste in Quake 1. We have quite a list of some of the best.

Once you have downloaded the mod, check the readme for installation instructions paying particular attention to directory structure. Usually, you will need to make a new folder in your Quake directory for the name of the mod. For example if you are using the mod Painkeep, your directory structure would look like this: C:\Quake\Painkeep and you would follow the instructions in the readme.

The easiest way to launch mods is to make a shortcut for them. To do this, right click your Quake.exe (or whatever executible you use - possibly glquake.exe etc...) choose "Create Shortcut". Then right click the new shortcut and choose properties. In the properties of the shortcut you just made there is the "Target:" box. This usually has the command line of your executible. To this line you add -game Painkeep. The entire line would read: C:\Quake\quake.exe -game Painkeep

Please note: There is a space between the word .exe and the - sign.

You can now rename this shortcut to simply "Painkeep" (without quotation marks). Now all you will have to do to start up Painkeep is double click on the shortcut.

 

 


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