But GibStats goes way beyond the usual display of who killed who how many times.
You can display matches as graphs, player/player matrix (doom style), ranking, direct player vs player compare, single player analysis, highscore summary, clan tables and CTF team score tables.
All these displays can be sorted (ascending and descending) by kills, deaths, frags, suicides, skill, efficiency, relative frags, maps played and all CTF scores. The data to be displayed can be limited to a map, a set of maps (game), all maps, the last x, kills, the last x maps or one specific map name.
Head over to the screenshots to see for yourself what GibStats does.
A wide range of Quake I and Quake II mods is supported. You find a list of currently supported games here.
Data may also be exported to HTML. The individual player data may be searched with via CGI Client. All data except the scores is editable.
Reading, analysing, exporting and storing logs/ databases can be automated.