|GNB Recent Headlines
[31-12-1999] - GNB V1.82 released and GNB contest!
[15-09-1999] - What's happening
[15-09-1999] - GNB V1.63 released!
[12-09-1999] - New look!
[08-09-1999] - GNB and site changes and additions!
[19-08-1999] - New Game Name Builder Released!
GNB V1.82 released and GNB contest!
The newest GNB has been released! Here's what's in store in version 182 :
Bug fixes / workarounds
Want to win a free copy of the GNB? We are giving away 5 of them in two separate contests :
Quake 3 screenshot contest. Win one of 5 copies of the GNB for a screenshot of a spectacular kill you made, while using a name created with the GNB. NOTE : You MUST display the "you fragged so and so" screen. The winning screenshot will be featured in a splash screen on the next update of the GNB.
Slogan contest. We're looking for some cool slogans to describe the GNB. Be creative! Top 5 will be rewarded with one of 5 copies of the GNB.
Contest closes January 31, 2000. Please see http://www.planetquake.com/gnb/contest.htm for contest details.
We're hard at work getting the next version of the GNB up and running. It's going to include some very handy features. He's a rundown of them :
GNB V1.63 released!
Version 1.63 of The Game Name Builder is now available! Here's what's new in this version :
What's new, Version 1.63
Move it to the downloads area and pick yourself up a copy of the new version! Don't forget, the patch to 1.63 requires either a previous install of The Game Name Builder 1.44. There is also a full install for people who have never downloaded the GNB before.
GNB and site changes and additions!
We've been busy and are excited to announce some changes that will be happening.
First off, a screenshots section has been added. For those of you new to the GNB and just checking things out, be sure to have a look at the screenshots section.
We've got our artist, Sub-Zero, you may have seen his work on the SkilZ page. He's gonna make our site rock, and design an image for the GNB itself. Thanks to all who spent the time applying for the position.
Now the bad news. The Game Name Builder is going to drop the unlimited use shareware policy. The reason is because of the lack of registrations being sent in. I have been talking to the author of the QNE (one of the first if not the first Quake name editor) Josh "Tookycat" Straub, and from what I've learned from him, registrations are not supposed to be as few and far between as they are now. So what does this mean to you specifically? I am not planning on throwing any cripples to current features in, however, there will be a few nag screens which you will have to endure. Other than that, expect the same quality you've been getting from the GNB. And of course, don't be shy about registering! You will avoid the nag screens, get cool registered features, and the whole thing is only 10 bucks. Not to mention we accept almost every flavor of credit card, as well as a whole bunch of other payment methods!
And of course people do not feel shy about sending in feedback. Please send feedback. I like feedback. Feedback is good. Email feedback to me!
New Game Name Builder Released!
Version 1.44 of The Game Name Builder has been released! Here's what's new in this version :
What's new, Version 1.44
Be sure to head over to the downloads area and pick yourself up a copy of the new patch! Don't forget, the patch to 1.44 requires either a previous install of The Game Name Builder 1.32 or 1.34.
Namefun and Quake 3...
We have submitted an email regarding the re-inclusion of the extra fun name characters to id software's feedback, and have received a response from Eric Webb saying that this request has been passed onto Graeme. With a little luck, we may be seeing fun names in a future release of Quake 3!
So, what are we up to? We have been working on including color support for Quake 3 into the code. We are also going to be putting PingTool support into the registered version, so registration becomes even more cool! We are going to do a few revisions on the help sections as well.
The Game Name Builder to support Pingtool...
We will be adding support for the popular server browser Pingtool into the registered version of the GNB. When completed, we will announce it on the page.
We apologize for the server downage today and yesterday, and for the broken links. The former was PlanetQuake, and the latter Netscape Composer changing my links without my knowledge. To make matters worse, my PlanetQuake email refuses to work, so I will not be able to respond to emails until it is fixed.
Game Name Builder V1.34 patch released!
We have issued a small patch (about 200k) which upgrades your previous Game Name Builder V1.32 to V1.34.
What's new, Version 1.34
must already have The Game Name Builder V1.32 installed
or the patch will not work.
Game Name Builder V1.32 released!
What's new, Version 1.32
I hope you all
enjoy these additions, they were in hot demand.
I don't normally like to rag on a fellow programmer like this folks, but you just got to read this funny little excerpt from the Name Maker Studio home page :
Builder, It supports a whole mess of games but there
Now, let's see how this little passage sounds when I can defend my product (please note everyone, I am not trying to sound like a jerk here, but this is a simple defense of what I've spent many an hour working on, and nobody unfairly defames my hard work) :
First, in this lovely little passage, he defames my coding. Guess what I get upon installing the Name Maker Studio? A big fat error that I have to hit an ignore button simply to continue. And in the few times I've tried the Name Maker Studio out, my method of quitting the program is via a runtime error. Sweet coding job NMS!
Next we move on to file size, it may be the file size of the .EXE is over 900 kb, but the GNB and the NMS are about the same download size, and seriously, when you have to start complaining about how large an EXE file is, you're just nitpicking.
Slow to load? Perhaps, but then again, people typically will prefer to wait a millisecond or two more to avoid having to squint at the tiny letters which aren't even depicted in their correct colors. Let us take, for example, these screenshots comparing Hexen 2 support of the NMS vs the GNB :
Well, at least he's got me on the "What you see is what you get" topic. Of course, when you see tiny, darkened characters that's not exactly what you get in the game, but close enough. I was planning on putting WYSIWIG support into the registered version of the GNB, but so long as the NMS wants to make things tough on me, I believe I'll put it in the Shareware.
Funny that the Name Maker Studio never seems to mention the little extras the Game Name Builder offers you. Like different methods of saving your fun name (including GameSpy support in the Reg'd version). Like a big useful help section which actually shows you HOW to use your fun name. Like the ability to change the look of the GNB to suit your tastes. How silly of me! These aren't things that matter to people like you and me.
Bottom line folks, choice is up to you. If you want a program which will rob you of your eyesight (from the tiny, dark text), your sanity (from the mutiple runtime errors that always seem to pop up), and just "happens" to support fun names for games just AFTER the GNB puts the support out, then by all means, download the Name Maker Studio. For the rest of us who aren't daunted by a 900k EXE file and 1/2 a second of loading time (quality is usually worth the wait), the Game Name Builder is your smart choice.
And remember -- the NMS
may be Freeware, but even the Shareware version of the
GNB has more features. That's why it's hosted on
PlanetQuake -- it's quality.
Version 1.22 released!
Yep, we've just released our latest version. Here's what's inside :
Bug fixes :
The Game Name Builder just got a lot easier to register!
If all goes as intended, we will be accepting payments for the registered version of the Game Name Builder via the Kagi payment service. What does this mean to you? You will now have a much broader palette of payment methods (including online payments) available to you. Registration via the Kagi payment service will cost $12 (Canadian funds) and will allow you these many payment options :
If you were wondering why the registration fee is up from $10 to $12, it is to buffer the charge made to myself from Kagi. If you would instead wish to use the conventional payment methods (outlined in the Registration Information area), then the fee remains at $10 CAN, and is subject to the stipulations mentioned there.
In other news...
The Game Name Builder will be featured in the cover CD of next month's PC Action magazine, a german gaming publication. Be sure to check it out.
We are still accepting applications (and will continue to do so until the end of August) for a new logo. Send an email to us and include samples of your past work.
We are currently accepting
applications from artists for a new logo. Although
this is a volunteer position, your work will be featured
on The Game Name Builder website and in the program, and
full credit will be given. We will be considering
applicants until the end of this month, when we will
announce our choice. If you'd like to apply, please
send an email to us. Include samples of your
The Game Name Builder version 1.11 is now available! Here's what's new :
Bug fixes :
Alright, I'd like to let
everyone know we are working on adding Hexen 2 and
HexenWorld support in. We are also aware of the
letter i bug in the generic name builder, and that will
be fixed in the next version.
Well, as this is the first post here, everything is news! First of all, I would like to thank all the Quake and Gaming sites out there that gave the Game Name Builder a mention in their news area. Thanks to that exposure, we were able to get more than 700 hits in the 1st day of business. Very nice.
Regarding emails and posts, I feel the need to express this thought right away, if you send me an email, and you do not receive a reply, please do not be offended. Although I'm not swamped with emails yet, it may just be that some time that situation will change, and I will not be able to answer every single mail by myself. If you wish to submit a bug report or suggestion, please see the updates section first, and verify that it's not already being worked on. I do however, encourage you to send your mails, I will read them all.
There is a misconception
going around to the fact that the Game Name Builder
supports Quake 2. Sadly, this is untrue.
Quake 2's engine will accept fun names, and will display
them when you type the "name" command into the
console, however, it will NOT display them on the scores
screen, nor will it display them on the frag
messages. I would also like to quickly explain the
Quake 3 name making engine. Version 1.05 of the
Quake 3 test supported fun names totally. Version
1.06 and 1.07 do not. All that will display when
you attempt to use the non standard alphanumerics is a
bunch of periods. However, you may use the colors
which are implemented in Quake 3 to color your
names. I will notify and ask id Software personally
to see if we can't get namefun re-implemented in Quake 3
in the next release.
Alright, that all being said, I hope you enjoy this product, please check out the forums, if you'd like to discuss anything about the Game Name Builder.
|All content in this page is Copyright (C) 1999 by Jason "Sud" Sutherland. Quake, QuakeWorld, and Quake 3 Arena are trademarks of id Software. GameSpy 3D is a trade mark of Spy Software and GameSpy industries. GameSpy logos and/or graphics used by permission.|