Bitchen GNB image by Ryan "Sub-Zero" Markley

 
News
GNB Recent Headlines

[31-12-1999] - GNB V1.82 released and GNB contest!

[15-09-1999] - What's happening

[15-09-1999] - GNB V1.63 released!

[12-09-1999] - New look!

[08-09-1999] - GNB and site changes and additions!

[19-08-1999] - New Game Name Builder Released!

Friday, December 31st, 1999 [3:28 pm PST]

GNB V1.82 released and GNB contest!

The newest GNB has been released! Here's what's in store in version 182 :

Additions

  • Added support for the Quake 3 Demo and Quake 3 retail.
  • Addition of SmartDir for the save to configuration option now allows quicker saving, as you only have to specify your game's directory once..

Bug fixes / workarounds

  • Fixed the IO problems arising when trying to save to configuration more than once.
  • If you are having problems with Quake 3 not displaying color changes properly, then switch your color mode to High Color (16 bit). We are currently working on a fix for this, to allow color displaying in all color modes...

GNB Contest!

Want to win a free copy of the GNB? We are giving away 5 of them in two separate contests :

Quake 3 screenshot contest. Win one of 5 copies of the GNB for a screenshot of a spectacular kill you made, while using a name created with the GNB. NOTE : You MUST display the "you fragged so and so" screen. The winning screenshot will be featured in a splash screen on the next update of the GNB.

Slogan contest. We're looking for some cool slogans to describe the GNB. Be creative! Top 5 will be rewarded with one of 5 copies of the GNB.

Contest closes January 31, 2000. Please see http://www.planetquake.com/gnb/contest.htm for contest details.

Friday, November 11th, 1999 [1:22 pm PST]

What's happening

We're hard at work getting the next version of the GNB up and running. It's going to include some very handy features. He's a rundown of them :

  • Directory saving, so that you need only enter the directory to your game once.
  • We're going to take in the graphics on the main editing engine and put them a bit closer together. This will hopefully achieve a more tight interface that won't scroll off the screen at all when in large fonts mode.
  • I have noticed an issue with the Quake 3 editor not changing colors properly when you use the combo box to change the color. I have no problems changing the color on my Windows 95 computer, however, there may be an issue with Windows 98 computers. If your GNB is NOT changing colors properly, please email the details to me here.
  • No details yet, but we may just have some support for Tribes next release.
  • Contest! We will be giving away 10 copies of the GNB to the public. There will be 2 divisions, a screenshot competition and a slogan contest. 5 best from each will be awarded a free copy of the registered GNB. Contest will launch with the next GNB launch, so stay tuned!
Tuesday, October 12th, 1999 [5:57 am PDT]

GNB V1.63 released!

Version 1.63 of The Game Name Builder is now available! Here's what's new in this version :

What's new, Version 1.63

Additions

  • Added support for Unreal Tournament and non Battle Net StarCraft servers.
  • Beefed up the generic name builder to work with extra fonts and custom game profiles (such as the aforementioned UT and SC).

Bug fixes

  • Fixed the characters which disappear after using the Quake 2 ALL support.
  • Made the GNB a lot friendlier to those using Windows large fonts, on most areas there will no longer be scrollbars, and for those that still do, the area in the bar is GREATLY reduced (as to the point that only a tad of the screen is in the bar).
  • Prevented the coloring of illegal characters in the Quake 3 editor.

Move it to the downloads area and pick yourself up a copy of the new version! Don't forget, the patch to 1.63 requires either a previous install of The Game Name Builder 1.44. There is also a full install for people who have never downloaded the GNB before.

Tuesday, October 12th, 1999 [5:57 am PDT]

New look!

As you can see, we've added the snazzy new logo done by Sub-Zero, and I threw together a cooler looking menu. Whatcha think? Feel free to post what you think in the forums or mail it to me.

Friday, October 8th, 1999 [5:57 am PDT]

GNB and site changes and additions!

We've been busy and are excited to announce some changes that will be happening.

First off, a screenshots section has been added. For those of you new to the GNB and just checking things out, be sure to have a look at the screenshots section.

We've got our artist, Sub-Zero, you may have seen his work on the SkilZ page. He's gonna make our site rock, and design an image for the GNB itself. Thanks to all who spent the time applying for the position.

Now the bad news. The Game Name Builder is going to drop the unlimited use shareware policy. The reason is because of the lack of registrations being sent in. I have been talking to the author of the QNE (one of the first if not the first Quake name editor) Josh "Tookycat" Straub, and from what I've learned from him, registrations are not supposed to be as few and far between as they are now. So what does this mean to you specifically? I am not planning on throwing any cripples to current features in, however, there will be a few nag screens which you will have to endure. Other than that, expect the same quality you've been getting from the GNB. And of course, don't be shy about registering! You will avoid the nag screens, get cool registered features, and the whole thing is only 10 bucks. Not to mention we accept almost every flavor of credit card, as well as a whole bunch of other payment methods!

And of course people do not feel shy about sending in feedback. Please send feedback. I like feedback. Feedback is good. Email feedback to me!

Sunday, September 19th, 1999 [4:25 am PDT]

New Game Name Builder Released!

Version 1.44 of The Game Name Builder has been released! Here's what's new in this version :

What's new, Version 1.44

Additions

  • Added support and information for using a fun name on almost ANY Quake 2 server, not just those that conform to the Fun Name Standard (FNS)!
  • Added visual color support for the Quake 3 WYSIWYG engine.

Bug fixes

  • Made the last character in the WYSIWYG engine clear correctly when deleted.
  • Fixed a few minor incorrect graphical representations and incorrect hints.
  • Added the variable +set funname "<name>" to the FNS compliant Quake 2 MODs scripts and config writes.

Be sure to head over to the downloads area and pick yourself up a copy of the new patch! Don't forget, the patch to 1.44 requires either a previous install of The Game Name Builder 1.32 or 1.34.

Tuesday, September 14th, 1999 [10:25 pm PDT]

Namefun and Quake 3...

We have submitted an email regarding the re-inclusion of the extra fun name characters to id software's feedback, and have received a response from Eric Webb saying that this request has been passed onto Graeme. With a little luck, we may be seeing fun names in a future release of Quake 3!

Progress...

So, what are we up to? We have been working on including color support for Quake 3 into the code. We are also going to be putting PingTool support into the registered version, so registration becomes even more cool! We are going to do a few revisions on the help sections as well.

Tuesday, September 7th, 1999 [12:00 pm PDT]

The Game Name Builder to support Pingtool...

We will be adding support for the popular server browser Pingtool into the registered version of the GNB. When completed, we will announce it on the page.

Monday, August 30th, 1999 [11:22 pm PDT]

Muchos Gimpiness...

We apologize for the server downage today and yesterday, and for the broken links. The former was PlanetQuake, and the latter Netscape Composer changing my links without my knowledge. To make matters worse, my PlanetQuake email refuses to work, so I will not be able to respond to emails until it is fixed. 

Thursday, August 26th, 1999 [9:11 pm PDT]

Game Name Builder V1.34 patch released!

We have issued a small patch (about 200k) which upgrades your previous Game Name Builder V1.32 to V1.34.

What's new, Version 1.34

Additions

  • Right clicking on a graphic will allow you to zoom the image up into a REALLY easy to see size.

Bug fixes

  • Fixed the out of color Quake 2 label.
  • Fixed the out of color combobox in the help area.
  • Added an updated REGISTER.EXE program, in case you were experiencing difficulties.

Remember, you must already have The Game Name Builder V1.32 installed or the patch will not work.
 

Thursday, August 26th, 1999 [9:11 pm PDT]

Game Name Builder V1.32 released!

What's new, Version 1.32

Additions

  • WYSIWYG enhanced builder, now you can see your name as it would turn out in the game as you create it.  This is in addition to the text window which still exists in the builder, so now you get the best of both worlds.
  • Support for Quake 2 MODs which are Fun Name Standard compliant (examples : Viking, rivCTF).
  • Additional objects for NetStorm added : ~[Ifenceshield.0], ~[Ibridgeconnector.L1], Font size manipulation and normalization

Bug fixes

  • Fixed the integer overflow bug which happened on extended use.
  • Corrected an error in the NetStorm help docs which excluded the use of a [ on a blank line to make names show up.
  • Corrected the double exclamation mark bug in the Quake 3 builder.

I hope you all enjoy these additions, they were in hot demand.
 

Thursday, August 26th, 1999 [2:54 am PDT]

LOL!

I don't normally like to rag on a fellow programmer like this folks, but you just got to read this funny little excerpt from the Name Maker Studio home page :

"Game Name Builder, It supports a whole mess of games but there
are some obvious problems with the coding, the EXE file is over 900kb, is quite slow at loading and is NOT WYSIWYG!"

Now, let's see how this little passage sounds when I can defend my product (please note everyone, I am not trying to sound like a jerk here, but this is a simple defense of what I've spent many an hour working on, and nobody unfairly defames my hard work) :

First, in this lovely little passage, he defames my coding.  Guess what I get upon installing the Name Maker Studio?  A big fat error that I have to hit an ignore button simply to continue.  And in the few times I've tried the Name Maker Studio out, my method of quitting the program is via a runtime error.  Sweet coding job NMS!

Next we move on to file size, it may be the file size of the .EXE is over 900 kb, but the GNB and the NMS are about the same download size, and seriously, when you have to start complaining about how large an EXE file is, you're just nitpicking.

Slow to load?  Perhaps, but then again, people typically will prefer to wait a millisecond or two more to avoid having to squint at the tiny letters which aren't even depicted in their correct colors.  Let us take, for example, these screenshots comparing Hexen 2 support of the NMS vs the GNB :


Sample character map of the NMS.  Notice the tiny, darkened characters. For best results, use magnifying glass. Actual size.

Sample character map of the GNB.  The brightness is correct, and it is easier to tell the difference between the green characters and the red ones.  Don't need to consult an optomistrist after use.  Actual size.

Well, at least he's got me on the "What you see is what you get" topic.  Of course, when you see tiny, darkened characters that's not exactly what you get in the game, but close enough.  I was planning on putting WYSIWIG support into the registered version of the GNB, but so long as the NMS wants to make things tough on me, I believe I'll put it in the Shareware.

Funny that the Name Maker Studio never seems to mention the little extras the Game Name Builder offers you.  Like different methods of saving your fun name (including GameSpy support in the Reg'd version).  Like a big useful help section which actually shows you HOW to use your fun name.  Like the ability to change the look of the GNB to suit your tastes.  How silly of me!  These aren't things that matter to people like you and me.

Bottom line folks, choice is up to you.  If you want a program which will rob you of your eyesight (from the tiny, dark text), your sanity (from the mutiple runtime errors that always seem to pop up), and just "happens" to support fun names for games just AFTER the GNB puts the support out, then by all means, download the Name Maker Studio.  For the rest of us who aren't daunted by a 900k EXE file and 1/2 a second of loading time (quality is usually worth the wait), the Game Name Builder is your smart choice.

And remember -- the NMS may be Freeware, but even the Shareware version of the GNB has more features.  That's why it's hosted on PlanetQuake -- it's quality.
 

Wednesday, August 25th, 1999 [9:26 pm PDT]

Version 1.22 released!

Yep, we've just released our latest version.  Here's what's inside :

Additions :

  • NetStorm support (http://www.activision.com/games/netstorm)
  • Color dialogs now you can customize the GNB to look any way you want it.
  • Added the KAGI registration system - making registration much quicker and easier.

Bug fixes :

  • Merged the Quake 3 and Quake1/Hexen 2 forms into one to reduce memory load.
Sunday, August 22nd, 1999 [9:26 pm PDT]

The Game Name Builder just got a lot easier to register!

If all goes as intended, we will be accepting payments for the registered version of the Game Name Builder via the Kagi payment service.  What does this mean to you?  You will now have a much broader palette of payment methods (including online payments) available to you.  Registration via the Kagi payment service will cost $12 (Canadian funds) and will allow you these many payment options :

  • Visa
  • MasterCard
  • American Express
  • Discover
  • Diner's Club
  • EuroCard
  • US and Canadian Cheques
  • Foreign cheques in US and Canadian funds
  • Cash in a variety of currencies

If you were wondering why the registration fee is up from $10 to $12, it is to buffer the charge made to myself from Kagi.  If you would instead wish to use the conventional payment methods (outlined in the Registration Information area), then the fee remains at $10 CAN, and is subject to the stipulations mentioned there.

In other news...

The Game Name Builder will be featured in the cover CD of next month's PC Action magazine, a german gaming publication.  Be sure to check it out.

We are still accepting applications (and will continue to do so until the end of August) for a new logo. Send an email to us and include samples of your past work.

We always welcome feedback!  Check out the forums, or send an email to me.  We can only grow and expand through your suggestions, so keep em coming!
 

Tuesday, August 14th, 1999 [12:29 am PDT]

We are currently accepting applications from artists for a new logo.  Although this is a volunteer position, your work will be featured on The Game Name Builder website and in the program, and full credit will be given.  We will be considering applicants until the end of this month, when we will announce our choice.  If you'd like to apply, please send an email to us.  Include samples of your past work.
 

Saturday, August 7th, 1999 [6:07 pm PDT]

The Game Name Builder version 1.11 is now available!  Here's what's new :

Additions :

  • Verified support for the Quake 3 Test 1.08
  • Support for Hexen 2 / HexenWorld
  • Newer, better help section
  • Addition of hints to the generic name builder

Bug fixes :

  • Fixed some I/O errors that popped up in the save to config
  • Added hints to characters #94 and #250 in Quake/Quake3
  • The two characters that didn't work in the generic builder are now functional.
  • Made info boxes read only
  • General cosmetic touchups
Sunday, August 1st, 1999 [6:01 pm PDT]

Alright, I'd like to let everyone know we are working on adding Hexen 2 and HexenWorld support in.  We are also aware of the letter i bug in the generic name builder, and that will be fixed in the next version.
 

Wednesday, July 28th, 1999 [5:45 am PDT]

Well, as this is the first post here, everything is news!  First of all, I would like to thank all the Quake and Gaming sites out there that gave the Game Name Builder a mention in their news area.  Thanks to that exposure, we were able to get more than 700 hits in the 1st day of business.  Very nice.

Regarding emails and posts, I feel the need to express this thought right away, if you send me an email, and you do not receive a reply, please do not be offended.  Although I'm not swamped with emails yet, it may just be that some time that situation will change, and I will not be able to answer every single mail by myself.  If you wish to submit a bug report or suggestion, please see the updates section first, and verify that it's not already being worked on.  I do however, encourage you to send your mails, I will read them all.

There is a misconception going around to the fact that the Game Name Builder supports Quake 2.  Sadly, this is untrue.  Quake 2's engine will accept fun names, and will display them when you type the "name" command into the console, however, it will NOT display them on the scores screen, nor will it display them on the frag messages.  I would also like to quickly explain the Quake 3 name making engine.  Version 1.05 of the Quake 3 test supported fun names totally.  Version 1.06 and 1.07 do not.  All that will display when you attempt to use the non standard alphanumerics is a bunch of periods.  However, you may use the colors which are implemented in Quake 3 to color your names.  I will notify and ask id Software personally to see if we can't get namefun re-implemented in Quake 3 in the next release.
Also some questions have arisen to what other games support namefun.  One title, a great little RTS from Activison and Titanic Ent. called NetStorm is one such example of this.  I actually hope to fully support this title in a future release.  I implemented the generic builder for such games that I do not fully support at this time.  Also, the generic builder is a great utility for making names in games which may not support outright namefun, but allow you to use the extended characters.  An example of this is Blizzard's StarCraft, I use the generic builder with the windows fonts enabled, and I can create names using those characters by copying and pasting from the edit box to the Battle.Net logon box.  Included in the program online documentation is a list of what games will and will not comply with the Game Name Builder.  Be sure to check that out.

Alright, that all being said, I hope you enjoy this product, please check out the forums, if you'd like to discuss anything about the Game Name Builder.

 
All content in this page is Copyright (C) 1999 by Jason "Sud" Sutherland.  Quake, QuakeWorld, and Quake 3 Arena are trademarks of id Software.  GameSpy 3D is a trade mark of Spy Software and GameSpy industries.  GameSpy logos and/or graphics used by permission.