
AirQuake TC by Iikka Keränen
Last updated: 10/18/1999
This page is dedicated to my Total Conversion project AirQuake. This TC is rather unique in the way it really gives you extra dimension of freedom - it lets you fly! While it seems to make Quake a totally different game, I have managed to keep it as adrenaline-filled, playable action game as the original. You don't need to concentrate in carefully piloting your plane and care about hundreds of buttons and switches and stuff. Just play! If you know how to use mouse in Quake, you can play this TC. I promise.
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(3/25)
A new site that has links to EVERY level made for AirQuake and AirQuake 2 has
opened at http://www.planetquake.com/airquakelevels/.
(12/19)
Oh yeah, the AirQuake2 site has moved to
http://airquake2.converted2.com/.
(6/29)
AirQuake is patch of the week at
http://www.geocities.com/TimesSquare/Ring/8387/.
(5/21)
Royal Canadian Air Force has got a homepage at:
http://members.xoom.com/RCAF/
(4/10)
AirQuake 2 homepage has been moved to:
http://airquake2.vortexq.com.
(3/18)
The clan Fullmoon madness has moved. Their new home page address is:
http://www.greywolves.org/~fullmoon.
Their server has moved from tyr.nimad.fi to
tyr.greywolves.org.
(3/15)
AirQuake 2 homepage is at:
http://www.fortunecity.com/skyscraper/matrox/191/index.html.
There's one more addon level for AirQuake out at: ftp://ftp.cdrom.com/pub/quake/levels/airquake/bjair1.zip.
(2/14)
Good news to AirQuake fans out there: There will probably be AirQuake 2.
It's not made by me, but some other people who have my approval... I'll be
very interested to see how it turns out. You can contact
Drabeck ([email protected]) if you
want to know something about it, or help him. The project needs a web site
too.
(1/17)
You can get AirQuake entity file for Qoole at:
http://www.geocities.com/area51/8420/airents.zip.
(1/4)
You can download a good new map at:
ftp://ftp.cdrom.com/pub/quake/levels/airquake/airfox.zip.
(12/25)
There's apparently a page dedicated for AirQuake and my other stuff at:
http://www.body.demon.co.uk/index.html.
The guy sure likes Neil Manke too :-).
I think this clan mailed me a long time ago already, but for some reason I lost the message... Sorry. The clan is called "CyberClan" and seems to be a fairly big one. Their home page is at: http://homepages.sylvaninfo.net/cyberclan/ and "AirQuake division" page at: http://homepages.sylvaninfo.net/ddoerr/air/airintro.htm.
There is now a new AirQuake server at 208.203.72.254. The port may be other than 26000, so check out their web site: http://quake.intercomm.com.
(12/20)
Somebody put up a new AirQuake page at:
http://members.tripod.com/~ppmann/airq.htm .
He has some maps downloadable there too.
Majestic has shut down his AirQuake page due to lack of visitors. R.I.P.
The Badgers in Heat clan has apparently split. Pepsi Lizard isn't their "contact person" anymore, but still maintains his AirQuake page at: http://home.ptd.net/~jemiller/index.html . The clan's contact person is now Lord Dover, email: [email protected].
(12/10)
Sorry for lack of updates... Been a bit hectic for the last few days ;-)
The necessary AirQuake files are available here: ftp://www.cornfed.infoave.net/Quake_Files/Air_Quake/.
Dirk Gerrits has made an AirQuake entity file for WorldCraft: airqent2.zip.
Armor Tigers has moved to http://www.geocities.com/SiliconValley/Lab/2758/armortigers.html
Paul Kent is starting a clan called "Royal Canadian Air Force" and needs people to join the clan and maintain a home site. His email is: [email protected].
(11/30)
More mirror sites:
http://www.comsys.net/~kkc/caq/airfiles/ and
ftp://caq.dyn.ml.org/quake/airquake/ AND
http://www.mnsinc.com/psyber/X !
Someone called Smokey is doing a level you can download at: ftp://caq.dyn.ml.org/quake/maps/flight57.zip.
(11/27)
Another weekly update :)
Another clan, this time one called "Clan AirQuakers" is starting. Their home page is at: http://www.comsys.net/~kkc/caq/.
Another 24h server now up too: fate-873.dyn.ml.org:26010 .
(11/21)
Someone reviewed AirQuake at:
http://www.members.south.networx.net.au/~kane/index.html.
Here are some help for GLQuake users:
There are two new user-made levels for AirQuake available at:
ftp://ftp.cdrom.com/pub/idgames2/levels/airquake/.
(11/14)
There's now a mirror for AirQuake files at:
ftp://www.cornfed.questgate.net/Quake_Files/Air_Quake/.
(11/5)
Somebody has put up an AirQuake page at:
http://www.geocities.com/timessquare/battlefield/6701/index.htm. Go
check it out!
A guy called Lingo is advertising AirQuake at his page:
http://www.yoda.com/~lingo/html/.
"First of all, set gl_subdivide_size to 4096. Set gl_polyblend to 0. Set
gl_flashblend to 1. This improves speed enormously. The only problem is
that on levels with an especially long viewing range(air3) there is a
Hall of Mirrors-like effect at the extreme end of your vision."
Thanks Phoenix.
The names are
Uberoil
and
AirDM1.
Uberoil is a nice dark naval level with oil rigs and stuff, AirDM1 is a simple
deathmatch level that unfortunately has some bugs (Quark has problems with
boolean operations?)
Check out "other news" at:
http://www.planetquake.com/guild.
There's a new AirQuake clan called 58th airquake squadron "wildcards".
their homepage is at:
http://www.algonet.se/~tony-h.
- Easy controlling of otherwise complicated flying physics.
- Chase cam.
- Hud-like targeting system to show locked targets.
- Several different planes.
- Helicopters.
- Different weapons in different planes.
- Ground vehicles - tanks, mobile SAM launchers, etc.
- AA artillery - static SAM's, AA cannons.
- Radars linked to SAM sites.
- Team game with bases to be destroyed.
- Destroyable buildings.
- Cool death section for planes.
- A lot of cool maps. (*only 4 so far)
- Various mission types for single player / co-op. (*not yet in levels)
- Drone fighters for target practise.
- AI fighters for single player / co-op.
- "Cutscenes" for single player to show the mission target before each mission. (*only in aircity)
Extra statistic features:
- More QC code than in original Quake
- More models than in original Quake
- More more more ;-)
The TC is still pretty much unfinished... This update after a year's silence was just to quickly fix some bugs cos I was bored. I'm not planning to work on it anymore or anything, so don't send me any ideas or stuff.
Installing AirQuake:
Plane controls:
Mouse (+mlook is on by default):
Move your mouse to look around. The pilot (your alter ego) will turn the plane
where you look. Simple, isn't it? The left mouse button (+attack) fires your
current weapon, and the right mouse button (+jump) uses the "special ability"
of your plane. The "special ability" is plane spesific, it may be afterburner
or stealth mode or whatever.
Helicopters move a bit differently. Simply, when you tilt the chopper with
mouse, it moves... Right mouse button is used for moving while in freelook
mode.
Number keys 1-4 (impulse 1 - impulse 4):
These select your weapon. The weapons with lowest numbers are smaller, and the
ones with higher numbers are bigger. (From autocannon to mavericks for example)
Key 5 (impulse 5): Drop a flare. For incoming missiles...
Key 6 (impulse 6): Toggle weapon model big/small/off.
Key 7 (impulse 7): Decrease throttle.
Key 8 (impulse 8): Increase throttle.
Key 9 (impulse 9): Toggle Missile camera.
Key 0 (impulse 10): Change vehicle when stopped at rearm/repair spot with 100% health.
Key W (+freelook):
Makes your plane fly straight and level, while you look around. This can
be efficiently used in firing missiles to ground targets below (or air targets
on your sides), if your plane is equipped with "helm sight" system. Also, the
tank's turret turns where you look at with freelook...
Key Z (+cczoomin): Zoom in the chase camera.
Key X (+cczoomout): Zoom out the chase camera.
Key C (liftcam): Move the camera upward. 5 different positions.
Key E (lockturret): Locks the turrets etc to the current direction... Useful for screenshots. ;-)
Other keys:
While you're dead or before you start, you can press numbers to select a new plane. Pressing special button (+jump) restarts with the selected plane. You can't select vehicles that are not available in the map's player starts. Fire button changes the view to look at your teammates. The view change doesn't work in non-teamplay deathmatch.
Here are some screenshots I have taken from testing/developing AirQuake...


Level screenshots:
AIR1
AIR2
AIR3
AIRCITY
Download Airq102.zip (4.6M)
for the full 1.02 installation and then
airq103p.zip
to patch it to 1.03.
The manual text file: airq103p.txt
AirQuake map files are available
here.
Only use them to help making your own AirQuake levels. (Updated 12/20)
AirQuake 1.03 .QC source is available here. You may only use it for uncommercial purposes. This is very unsupported piece of data, since understanding the .QC code requires a lot of knowledge and I won't be able to give technical support in coding questions.
If you are making AirQuake maps, you might want to get a modified version of Light.exe for better outdoor lighting effects. Download it at Utils page. It's for DOS, and based on source code included in "QUBE" by Sean Werkema. I don't know if it works in other OS's or not, and I won't give technical support for it.
The current airquake texture wad is now downloadable
here.
It will always have the same filename, I don't bother to number every new
version with one or two new textures.
Sorry, but none of the servers seem to be up any more. Somebody was going to put up a new server recently, but I haven't heard from him after I told him how to do it.
If you want to send me comments or suggestions, Do it!