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IKQ - Copyright Iikka Keränen 1996-1999
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QUAKE MODIFICATIONS - Last updated 4/13/1999
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Latest updates:
| 8/26/1998 |
- Added DEMON TAG deathmatch mod for Quake. |
| 10/27/1997 |
- Added TURRET patch for Quake. |
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IKGUNS - Two new weapons for Quake SP, COOP, DM
While this looks like just another weapon patch, there was one big innovation behind it;
I basically rewrote most of the weapon/item handling code to make it "expandable". What
this means is, you could add up to 30 weapons each with their own pickup item entities
with relative ease.
Of course, I never made more than two (Doom-style plasma gun, and an antimatter cannon)...
And the world just wasn't ready for stuff like this, because people didn't want to or
simply couldn't make levels that use special entities. Anyway, at least you can try them
out in my IKSPQ levels.
Download:
ikguns11.zip (390k)
Text file:
ikguns11.txt
Demo of the test level:
amcandem.zip (65k)
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DEMON TAG - Quake deathmatch mod
When I got hired and started working at ION Storm I heard about "Demon Quake", a little mod
Brian "Squirrel" Eiserloh, one of the programmers had started (but never quite polished
it up). This inspired me to create Demon Tag...
The concept: one of the players is a huge demon armed with.. umm, arms. Ones that end
to big claws of course. The demon can only attack people on melee range, but it's quite
a bit faster and tougher than the regular players. If/when someone kills the demon, he
receives 10 frags and gets transformed into a demon.
Download:
demontag.zip (320k)
Text file:
demontag.txt
Source code:
demonsrc.zip (115k)
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TURRET - A modifiable turret for Quake mods
This is basically the turret model from AirQuake, with new
hyper-efficient target leading code and easy to combine QC files. In most cases, adding
this turret into a mod will be very little work. (Only needs one .QC file, and none of
the original code has to be modified)
My turret got already picked up by TeamFortress (or so I have heard)... Too bad they
apparently "forgot" to mention it's mine. :-p
Download:
ikturret.zip (200k)
Text file:
ikturret.txt
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ULTIMATE MISSILE PATCH - A Quake mod with 4 different missile types.
About my first Quake mod... Once you have got the rocket launcher, you can switch between
different missiles by pressing impulse 7 again. They vary from regular rockets through
lock-and-launch homing missiles and hovering trap missiles to the autonomously navigating
"seeker" that finds targets from anywhere in the map (with some luck).
Download:
ultmsl.zip (140k)
Text file:
ultmsl.txt
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HOW TO USE QUAKEC PATCHES
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These instructions don't necessarily apply to all mods for Quake (other than mine).
Always read the text files that come with add-ons and look for possible special
installation procedures.
1. Create a subdirectory for the mod in "quake" directory. (e.g. c:/quake/ikguns/ )
2. Unzip the .ZIP files you have downloaded into this directory.
3. Start Quake with command line parameter -game [mod directory] , e.g. winquake -game ikguns
4. If the mod has special maps, see how to use add-on levels parts 4-5.
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