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Previous Interviews:
The Real Thing
 12/10 - Quake III: Arena and piracy

Cheaters Beware!
 12/9 - Making the servers safe from cheaters!

Bring in Da Noise
 12/3 - The guys behind the Q3:A soundtrack

A Model of a Crew
 12/3 - The guys formerly of Q2PMP

 Wrath and MrRogers
 11/5 - The makers of the Darth Maul model

 Hellchick, Baby!
 11/2 - Hellchick from PlanetQuake!

Fall Apart Over This!

 10/29 - Painberry & Capt. Torso from Leper-Q2!

Your ass is Mine!
 9/21 - Warzone of Assimilation!

 9/16 - Doyoon from Kick

RA and Gamespy, Baby!

 9/2 - crt of Gamespy and Rocket Arena fame

 8/17 - Loki's Minions from LMCTF and "Escape"

 7/26 - Team Devastation of Devastation Q2

 2/24 - Christian Antkow of id
 All American
 2/10 - American McGee
 Disposable Hero
 2/3 - Gestalt of PQ and The Coven
 The Dungeoneer
 1/27 - id's Paul Jaquays
 Eight Days A Week
 1/20 - id's Katherine Anna Kang
Planetquake Links:

Recent Interviews:

The Real Thing December 10th, 1999
  — by PlanetQuake
Graeme Devine talks about piracy protection and Quake III: Arena.

Cheaters Beware! December 9th, 1999
  — by Dekard
Dekard chats with the guys who make the servers safe from cheaters.

Bring in Da Noise December 3rd, 1999
  — by Hellchick
Hellchick interviews the guys behind the Q3:A Soundtrack.

A Model of a Crew December 3rd, 1999
  — by Hellchick
Hellchick interviews the modeling crew formerly of Q2PMP.

Wrath and MrRogers November 5th, 1999
  — by Hellchick
Hellchick interviews the creators of the Darth Maul model!

Hellchick, Baby! November 2nd, 1999
  — by Lowtax
Lowtax interviews Hellchick, the newest addition to the PQ staff!

Painberry and Capt. Torso Fall Apart Over Leper-Q2! October 29th, 1999
  — by Pappy-R
Pappy-R interviews Painberry and Capt. Torso from Leper-Q2.

Your Ass is Mine! September 21st, 1999
  — by Lowtax
Lowtax interviews Warzone from Assimilation.

Kick! September 16th, 1999
  — by Lowtax

Lowtax interviews Doyoon from Kick.

crt September 2nd, 1999
  — by Cozmo

crt chats about the id master list fiasco, Gamespy, and much more.

Escape August 17th, 1999
  — by Lowtax

Loki's Minions talk about "Escape".

Devastation July 26th, 1999
  — by Lowtax

Team Devastation from the kickass Q2 mod, Devastation

Disruptor February 24th, 1999
  — by Gestalt

id level designer Christian "Disruptor" Antkow talks to PlanetQuake about his work at id, level designing with Quake III Arena, and more!

All American February 10th, 1999
  — by Gestalt

American McGee, a level designer with id until he was "let go" last year, just a day before the announcement of Quake III, talks to PlanetQuake about how he found his way into the industry, his work at id, and what he's been doing since leaving the company.

Disposable Hero February 3rd, 1999
  — by Sluggo

Sluggo of Mod Central turns the tables on Gestalt to talk to him about his work with The Coven, an independent games developer that has just released its first commercial project - Disposable Heroes, a Quake and Quake II deathmatch pack.

The Dungeoneer January 27th, 1999
  — by Gestalt

Paul Jaquays takes time out from his work on maps for Quake III Arena to talk to us about the ups and downs of designing levels for id's new game, as well as his long history in the games industry, which started with a Dungeons and Dragons fanzine, and took in Coleco, Interplay, Electronic Arts and TSR along the way.

Eight Days A Week January 20th, 1999
  — by Gestalt

Katherine Anna Kang, id's "Director of Business Development" talks about her job, what it's like working at id Software, and of course Quake III Arena!

  PI December 23, 1998
  — by Gestalt

Caspar of Pels Interactive talks about his site, interviews, Quake, DynaBlaster and more...

  Ahhh...Quake Arena! Ay-a! November 18, 1998
  — by crt

John Carmack, id co-founder and programming genius, took time out during last weekend's PGL finals to talk with us about Quake III Arena.

There's No Pain November 4, 1998
  — by Gestalt

In the third of our series of interviews with members of PlanetQuake's small developers network, Jonathan Ruff and David Biggs of RMD Software talked with me about their PainRift mod, as well as the company's history and some of their plans for the future, including a sequel to the popular "After The Fall" Quake TC and "RMD Studios".

  Eye of the Beholder October 28, 1998
  — by Gestalt

In the second of our series of interviews with members of PlanetQuake's small developers network, Jason Girard and Leonard Van Gelder of Endor Productions talk about Entron : Freedom's Edge, Beholder and beyond...

Darkness Falls October 7, 1998
  — by Gestalt

Jason McIntosh, President and CEO of Ward Six Entertainment, and the producer of their forthcoming commercial TC "Dawn of Darkness", takes time out from his work to talk to us about the project and a hint of things to come...

Modern Warfare September 16, 1998
  — by Cold Fusion

Cold Fusion talks to VB69er and SeaBasS of the Modern Warfare team about their upcoming Quake II mod.

It's Evolved September 2, 1998
  — by Gestalt

Stephen Karl, founder of Team Evolve, takes time out to talk to Gestalt about the past, present and future of the team behind the highly popular PainKeep Quake deathmatch pack, including a sneak peek at their forthcoming Quake II add-on, Zaero - due in stores any day now...

Hard Boiled August 26, 1998
  — by Cold Fusion

Cail and Bartender, two of the men behind Action Quake II, were cornered by Cold Fusion. Find out what they had to say about Action Quake II and their various other projects - Paranoid, ATL and Staying Alive...

You Bastard! August 12, 1998
  — by Gestalt

Founder of PlanetQuake, master of the Beatdown, Mark "Bastard" Surfas talks to Gestalt about the birth of PlanetQuake, the good, bad and ugly of the Quake community, GameSpy, the future of the Beatdown, and how he got the name "Bastard" in the first place...

Morning Gory July 1, 1998
  — by Ellusion

Ellusion re-opens his level review site, Lotus Look, with an interview with Greg Barr, a talented Quake mapper recently hired by Raven. Find out more about the man and his maps, then download his latest work, Morning Gory...

Come Get Some June 17, 1998
  — by Fargo

A look at Duke 4Ever with George Broussard. This interview was conducted at E3, shortly before 3D Realms decided to switch to the Unreal engine. Although the engine has changed, the game remains the same, and this interview includes some mouth watering hints at what we might expect from the latest addition to the Duke Nukem series when it emerges some time early next year...

Soldier of Fortune June 3, 1998
  — by Gestalt

Neil Manke, creator of many classic Single Player Quake maps, has just returned with a new "Soldier of Fortune inc" map for Quake II. Neil takes time out to talk to PlanetQuake about his maps, Soldier of Fortune, Coconut Monkey, and the future...

Dakota Captured! May 27, 1998
  — by Gestalt

Dakota, the man behind Captured.Com, talks about CTF, Half-Life, SiN, the future of teamplay, and PQ's pimping power...

Leukus Arts March, 1998
  — by Fragmaster

An interview with DoomGod Hank Leukart, author of The Holy Doom FAQ and the Doom Hackers Guide. What ever happened to the once almighty ruler of the Doom World? What does he think about today's current shooters? Why did he leave and is he coming back?

Miller Time Feb, 1998
  — by Fragmaster

Scott Miller of Apogee\3DRealms talks about being "controversial," g.o.d. (not that kind), the PGL, upcoming 3DRealms games, the 80's, and the industry in general. Also, more information than you needed to know about Disc Golf and a lot of other strange stuff.

A Jail of Two Cities Feb, 1998
  — by Fragmaster

An interview with Jailbreak creator Dave "WhiteNoise" Wallin. Think Dave came out of nowhere to create one of the most popular Quake II mods around? Not quite. A veteran of the TC scene, Dave has worked on many popular (and not so popular) TC's, including a certain little "foxed" TC some of you old-timers should remember. Dave talks about his past, Jailbreak, editing, Mira Sorvino, and much, much more.