wrote stuff probably - 2nd August 2000
I got a few bits of positive feedback from people
I pretty much forced to read the leper story. This
made me happy, so I wrote some more; just one more
chapter done. This one is basically about the futility
of the human condition. And Captain Torso's penis.
Chapter 2: Bitterman
Chapter 3: Wayland
Chapter 4: Torso
to brag: here's what people though of the first
Amphetamin: "That's dark man... really
"1 hour later. I love it. Read both of them.
ANd loved them both. Absolutely fantastic. Well
written, nicely interlinking, didactic in parts,
humerous, technical-yet at the same time simple,
engrossing and most of all: BADASS!!! Very very
nicely done pain."
"Yep..." "Cool..." -
He didn't really read it :\
P: "That story is absolutely awesome,
it was really late and I wanted to sleep so badly
but I didnt wanna leave the story. Thank god you
didnt have a 4th page up or I woulda read the whole
thing through " - Haha. Too bad. New
"I've looked at it for 20 sec...it blows! LOL
JK" "LOL....Im a "dark" person my self...so
it was GREAT" - Dark? That can't be right.
You laugh too much to be a goth.
great mods that are must-haves: TargetQuake,
(not out yet, but it's gonna rule). As soon as I
get my Perl Job over and done with, I'll be doing
journalism and stuff, so I'll be able to get back
to programming too! Stick with us: we WILL happen.
am l33ter than LeeMon - 22th July 2000
posting some Leper fiction today. It's basically
inspired by reading LeeMon's stuff that was originally
posted on the Wirehead
pages, and then somehow made its way onto
PlanetQuake's main pages in place of any serious
game related editorials.
you say anything, yes, I realise that the word I'm
looking for in chapter one is "Glands"
not "Glans" which is part of a penis or
the Leper story:
Chapter 2: Bitterman
Chapter 3: Wayland
it really isn't the cookie cutter crap stuff you'll
be expecting. If Mynx were in it, she would
be a porn star, like it says in the manual.
Manual Post- 21th June 2000
Pixel Ghost is very close to doing a new interface
for me, as well as being halfway through an absolutely
stunning flash intro for the site, and I'm very
excited about both of them. He's doing absolutely
outstanding work - tis commendable.
I thought I'd just take this final manual update
to post a personal pet hate of mine: ickle bounce
have nothing against big, fast, distance chewing
bounce pads that raise you 4 floors or fire you
the length of a football pitch. They're fine. Nice
fast gameflow, and better than lifts and trains.
But the piddley little ones are an abuse of what's
meant to be a a tool to maintain game flow around
maps with great verticality and spaciousness.
tiny little ones I'm ranting on about are the ones
that project you onto a platform which is juuust
higher than you can jump. They're obviously there
for 1 reason: The
mapper couldn't be bothered to throw in stairs or
even a slope - neither of which drag my lateral
speed to a complete halt. This is possibly justifyable
because slopes look ugly, and stairs kick up the
r_speeds. I still think this is only barely justafyable.
"Useful are bounce pads, but use them wisely
you must" as Yoda said.
from Exelan: I've been spelling Exelan wrong all
this time... It should be eXe-LAN. Yeah, you know,
like spelling Matrix with a 'y'. "Matryx".
L33t. Apparantly the photos should be up soon.
Okay. I'll just go and place money on them
ever coming out.
Live from exeter - 21th June 2000
done what can only be described as a
funny write up of the great/abysmal Lan party
we attended on Sunday (yes, just Sunday).
It's quite a laff, but he doesn't bitch on about
"Kosh the rail" camper hardly as much
as he should.Check it.
have to hit any ExeLan dissing on the head right
now - considering everything (the stoned organisers,
the angry old men and the CS zealots) it was pretty
fun, and with the more than socially challenged
company it really made me feel not half as geeky
as I used to. The next ExeLan should be really cool,
and you should travel from wherever you live to
be there. Here's
their website which might have some terrible
piccies of me, Ding and Zephro of which you can
take the piss. But don't diss my hat. It ownz j00.
am looking for a job. Bye bye.
Blew me - 20th June 2000
just got back from ExeLan, a 40 or so player Lan
party at Exeter. It was pretty fun and on the whole,
well organised (ie the network setup only took 5
hours this time round).
managed to enter the Q3a duel tourney. I was taken
out in first round by someone I'm positive I should
have owned. Why? Well, we were playing this first
round match on Q3dm17 - hardly a map meant for duelling,
as one can be seen by one's opponent at any time...
so guess why my opponent did? S'right. Went
an' camped da rail for literally 70% of the time.
On hind sight I should have just hid behind the
bounce pads where he couldn't see me, then take
him on at close quaters, as I was pinning him down
with 'death from above' rocket tactics whenever
we were in close. But no. Foo' had to chicken out
and play point and click adventure on my ass.
about the last 30 seconds of the match, the scores
were tied at -2/-2. I launched myself at the rail
platform hoping to bounce this bastard off his perch
with a few thousand rockets, and I did mange to.
Sadly my intended target of the returning bounce
pad evaded me as I took splash from my own muntinous
rockets and was propelled off the level along with
both fell. I hit the death brush and assumed he
did too. Then the time limit hit. I looked up and
saw that the score was -2/-3. You could hear my
screams from London. This may possibly be the worst
way to go out of a tourney, and a few people were
sympathetic, although they missed the whole point
that their buddy was "skillfully" zooming
in and railing my ass from a safe distance. I'm
surprised he didn't ask me if I wanted a deltaforce
duel instead, where he could REALLY show off his
pixel hunting skills. It has certainly faded my
opinion of Quake 3 being the single best measure
of FPS skill out there while cheap but "tactically
okay" strategies like this exist. I put it
down to the bad map choice. Yeah I'm bitter, but
I really could have taken that guy out. If I pulled
the crap that he was pulling, I would never claim
a victory that cheap. But that's just me and my
managed to fuck up some old guy's CD writer by slam
dunking a football on his keyboard. I would have
been okay with old people at the lan (Pappy-R is
cool and he's like 80) but this guy was so fucked
up it was untrue. His screen saver was a compilation
of Lara Croft pictures, he played pretty much nothing
but base UT and he started shouting like some power
mad pimp at this 10 year old kid sitting next to
him (I think he made him cry. Pretty nice guy).
The asshole deserved everything he got.
he confronted me and Zephro about the football incedent
(D.Ing had run away at this point), I just said
"not... my... ball..." (blatantly WAS)
and Zephro nudges me as he types in the Q3a text
CounterStrike contest took the piss. D.Ing, me and
some german d00d were all in what was meant to be
a 4 man team. D.Ing and me HATE CS, but we beat
our first round opponents, mainly by cussing their
CT mums. Infact we changed server once, and restarted
the game three times (and won every time), but when
it came to announcing who won, our team was told
that we got through by "default" because
the opposition had "technical difficulties"
(translation: they played CS pretty much non stop,
and thought it was the best game evar, and couldn't
take the fact that we, the "comedy element"
of the LanParty, who hated the mod and would rather
have our balls dragged over a cheese grater than
play it, beat them in 3 matches in a row and cussed
their baby sister pimping CT asses). We did it to
try to win the Cliffy B signed copies of UT so we
could burn them =).
we only had a 3 player team, one of the clan members
on our second round opposition team decided to "help"
us out by making up the team. It
was the first time D.Ing and me had played CS_Italy.
Halfway through the match, the guy evening up our
team says "defend the hostages". D.Ing's
all like "We have hostages?"
are chickens you can shoot in CS_Italy. It's more
fun than the rest of the game so it gets my vote.
Hesselgren - RIP - 16th June 2000
I feel awful. I did another 3 pages on the design
doc in one day. My brain hurts like rubbin' nutz
on sand paper. You can really see me dying out towards
the end with all the psycho bablly. It's a shame
cos i wanted to give the Ball
o doom a good pimpin'. It's going to require
a leap of faith for it to succeed. Regarding my
final comment on the design docs, just incase you
didn't know, Holger Huck's the guy who did Unreal
4 Ever. He even got a job off the back of it
at Crytek (the
place that I got out of recently) and now he's chief
weapon designer or something.
problem is, making a weapons mod like U4E
and calling yuorself a "Weapons Designer"
is like Painting a wall with vinyl gloss and calling
yourself an artist. The kid doesn't have a clue.
the entire contents (so far) of the design doc.
Wall Running/Leperousy Integration
Limb Tech Ho-Down
In with the old, out with
the new. No! Wait!!
dies of exhaustion. God it's hot. Too hot.
God. Not Again." - Lowtax on "Feeders 2"
- 15th June 2000
and did the SECOND damn page
of the design doc. I know you guys are eating
up this crap as fast as I can produce it so tommorrow
I'll get on with page 3 of what's looking like a
6 page tomb (uhhg). Get chewing,
ya damn faeclepheliacs.
shufflings in the basement - 15th June 2000
almost total co-incidence, the majority of MadLogic
Leper Team was online yesserday. We ate popcorn
and talked to girls, and I found our long lost mapper
again: Dru - the guy who origianlly inspired the
limb popping game genre.
must have been drunk when I last spoke to Dru, because
I cannot remeber him ever offering to do a map,
but it turns out that he's already half way through
one. And on top of that, it matches the 3D gameflow
criteria I've been mumbling about.
showed me some very cool shit he was planning to
port onto this page. I cannot wait - it was beautiful
stuff. Ahh. Yesterday was a great day. I feel like
Mad Logic has about the best team we could hope
for. If only I could code a little better, I'd almost
feel worthy of being in this team. Calling myself
a l33t game designer is all very well, but where's
my raw skill? I think everyone thinks they could
do game design, and I can understand their train
of thought on this, but trust me, it ain't all "SHOOTS
TEH MAN GET 3 KILL POINT SAND A MANA score up".
There's a lot of other stuff involved in order to
keep the gameplay fast, varied, ungimmicky and balanced.
I'd still like to learn to code more - that way
it would be easier for me to get my well defined
vision of this game to the general public rather
than having to nit pick at Lordy and Fear because
they couldn't read my mind...
design doc should, however,
help explain exactly what the targets are. The
first page is a genral overview, so it's kind
of vague, but it should give a good general overview
of what to expect. Expect to see more of it (and
possibly a completed version) by the end of the
week. Please don't bitch to me if I accidentally
smack your favourite mod down in the process of
explaining what makes mods bad.
Flies When You Don't Update Your Page - 14th June
finished. At last. Exams over and done with. They
weren't so bad either, and they might even come
in useful*. Now I've got Leper Arena development,
Logic launching, PC Gamer UK employment (possibly),
Wimbledon Arena (yes, a tennis mod :), SomethingAwful
articles, H4x0|2 W4r3z designer fashion label,
(mod review/game design site) and ExeLan to look
been thinking out Leper Arena a LOT while trying
to revise. I'll sit down to revise me notes, drink
coke to keep me awake, but then all I can think
about is shooting some legs off and running up walls.
Yes, I need to get out more. I'm turning into some
kind of John Carmack: "Man Machine" with
my caffine ingestion. At some time I'll release
myself from this caffine-saline-glocose intravenus
drip. Until then, I'm going to be writing up the
Leper Arena design document so that the whole team
can figger out what's going on without me having
to repeat myself over and over again.
hoping Varli3, who's also coming out of the exam
stint, will be able to php or cgi the Matrix,
and Leper pages, because as you can see, I'm no
web designer. Every time I do a news update, the
format changes. Heh. Fair enough. That's only 3
should be pretty cool. They have a capacity of 120
at Exeter University where it's to be held, but
I would expect them to get 40-50 PCs tops. See,
I don't think that there ARE more than 60 or so
PCs in the South west. Darn farmers shouting "What
be thhaaat?" as you try find an eletrical outlet
(and fail). If you feel like a LAN on Sunday 18th
of June (9am - 12 midnight), get down to Exeter's
"HyperActive" cybercafe (next to Exeter
Central Station) to buy a ticket and you can meet
me! And hurt me too!! I'll be the one in the L33t
H4x0r Baseball cap. Gowan! You know you want to
give me sum fist-punch justice.
Ghost (AKA Hoax) is forcing his way through exams
also, but plans to learn the ins and outs of 3DS
max, so it looks like our modeller position is covered.
Lets just hope he doesn't have a natural tendancy
to suck at modelling.
still in desperate need of mappers who are interested
in making aesthetically pleasing maps which base
themselves around 3D gameflow. Wall running is very
important in this mod, since it's going to feel
"natural", unlike pretty much every attempt
at it before. The majority of default Q3a maps just
aren't designed with this dimension of freedom of
movement in mind. We need talent, but we won't force
you into making specific maps. It'll be up to the
mapper on what to map, but the new dimension of
gameflow brings on the same problems as grapple
hooks being overly useful, so maps have to be designed
with these things in mind.
also been on the lookout for someone to do a Leper
Arena sound track. I found this break beat track
: New Stuff" (lofi) by Paul
Cooper. We'll see what happens over permission
closer the time, but any comments/suggestions for
music are welcome. The criteria is:
Need an unfamous artist
B) Break Beat / Big Beat genre music (Moby, Chemical
Brothers, Apollo 440 style).
No songs with "You've got to" or "c'mon
girls!" or any references to computer games,
swords of might, shit up niggaz etc. All these instantly
make the music "popular" and thus must
be disregarded on grounds of good taste.
The words "haleluja" and "pointy"
will go down well.
E) Send us the link to a LEGAL song if you match
the above criteria. No wavs please, you ass hole.
Birthday John "Ding's Brother" Ingerslev.
He got a l33t fold up incredibly comfortable chair
for his birthday. All I got was a fuckin card from
my sister about impotance or something. I mean,
not even a BIRTHDAY CARD. Just a card about me being
limp. Speaking of my sister, she's doing an autobiography
or something. I'm kinda scared, cos she might remember
I urinated in her basin when I was five. What she
doesn't know is, I still do.
for getting into a university. They have close to
no other application. Uhhgh.
may have no legs, but he'll still kick yo ass - 4th
a Little GFX update on the site in the form of the
King of Lepers himself, Captain Torso. His legs
didn't fit in the corner gif, so I removed them.
Ahh. Lepers are soo versatile :).Sooner or later
he'll get his own fan site (when I get a little
more time). I have exams coming up so I'm trying
my best to knuckle down on them. Pff, sha, right.
get the captain torso skins up on the downloads
page which is looking really rather sparse ATM.
Torso's bodywork is gonna be partly chrome, and
his viens are gonna pulse green - indication of
contraction of the chamelionic leper desease, which
reminds me... Hoax is getting together a rather
splending flash intro. It basically tells you the
Leper Quake story from day one - the Strogg war.
Original screenplay by me, I might add. He's so
far got some test effects going, but it's already
looking mighty spiffy.
was worried whether it would be possible to do the
limb loss using only shaders... well it looks ok,
BUT we're going to have to re-map a model, since
there is only one arm skinned, and both the model's
arms use this part of the skin (same with the legs).
We'll be making a lot of new skins to comprimise.
Most likely we'll do grunt and major, to keep with
the Quake 2 almost theme.This is a bitch, cos it
means we'll need a modeler after all. I must see
if Pagan's got 3DSMax.
soon as we get the new skin sorted, we'll put out
instructions on what skins/shaders you need to use.
It will be different from normal, which kinda blows,
sure, but redoing EVERY model is gonna put the dev
cycle up by a month or more. Plus the download would
be orgasmically huge.
side, teeth will no longer be in there. Instead
you'll just barge people, monty python style. They'll
take loads of kick, and you'll grab a limb off them
(you only do the barging when you have no arms).
The HUD should be extra cool - if a LimbTech is
in your view, it will highlight it in a box on the
hud and tell you what it does. Pretty nifty, eh?
In Limb Hunters mode, the limbs you shoot off an
opponent while the opponent is still alive will
be point limbs, which you collect (max of four)
and take to the alter, which will be the other team's
Flag in teamplay and any of the powerups in DM.
get Varli3 on the forum. Because he is Ub3r l33t.
There. I said it.
soon: Leper Quake 2 T-Shirts!
Site Born - 23rd March 2000
Quake gets a new, less makeshift site thanks to
my incredible web site making skills. Well, ok,
it's nothing special, but i'm not a web designer
damnit! This place basically represents what I need
from the page. If anyone has any problems with that,
well, make me a new page :).
of Leper Quake 3 is well under way. It looks like
we'll forget about Matrix 3 since, quite frankly,
basing ourselves on a film is kinda restrictive,
plus we get foxed, and ya don't want that.
WILL however, be putting a hell of a lot more effort
into LQ3. It will be a fucking world away from LQ2,
which was after all just an experiment. Pagan is
going to be incredibly helpful with his shader skills
(depending on how much time he has to spare).
also looks like we'll get full wall running support.
I'm planning 2 styles: AvP style when you hold a
bound key to run up a wall and around surfaces,
and "Natural" mode where you'll simply
walk into a wall to run up it, a lot like an Escher
woodcut. Natural mode should really break some boundaries.
also be having several play modes. We should be
supporting CTF, Golden Limb (Catch the Chicken)
and Limb Hunters (Head Hunters), as well as adding
exceptional amounts of "Limb Techs" -
runes in limb form which can be shot off pretty
easily. You'll be able to carry 4 runes at a time
- 2 arm runes and 2 leg runes. One of the more interesting
ideas we haev is "Leg of Lag" - anyone
in your view gets 100 extra ping. Hehehehe.
an arm now means you'll lose any weapons you're
not using, and you'll only be allowed 1 gun at a
time. If you Pick up a gun with Auto Switch on,
you'll drop the old weapon. It's a minor punishment
for losing your gun - it was impossible to play
with no arm in LQ2. This ought to work better.
change you'll notice is the lack of grapple when
you have no legs. Instead you'll do Matrix Jump
type things. How? Uh, Iguess you fart. <Groan>.
Well who fuckin' cares anyway? I think the fart
jump will make a welcome change to yet another grapple
- combined with walking on any surface, it should
work exceptionally well.
we've basically got the design done on it. The only
thing we'd want ssuggestions on are easy to do game
modes (Domination with a leper twist?) and LimbTech
(Rune) ideas. Post them on the forum.