The
Unofficial Quake II: Extremities FAQ |
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created: 12.12.98
last revised: 12.13.98

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- What is Quake II:
Extremities?
- What are the game
requirements?
- When will Extremities be
available?
- What mods are included
on Extremities?
- Action Quake 2
- C.H.A.O.S. Deathmatch
- Capture!
- Eraser Bot
- Jailbreak
- Kick
- Powerball 2
- QWar 2
- Q2CTF
- Rail Arena
- Red Rover
- Rocket Arena 2
- What else is included
with Extremities?
- Quake2 v3.20
- Skins by Rowan
"Sumaleth" Crawford
- DM Maps
- "TRDM"
series by Daniel "Trebz" Nolan
- "ZTN"
series by Sten "ztn" Uusvali
- id's 64-player
deathmatch maps
- GameSpy3D
- Installer
- Q3A poster
- Is there anything on
Extremities that isn't availavble on the internet?
- Should I buy
Extremities?
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1. What is "Extremities"? |
Quake II: Internet Pack No. 1:
Extremities is a commercial
add-on product for id Software's Quake II, consisting of
some of the best custom modifications created for the
game during 1998. For the most part, the included mods are completely new games that use
Quake II as a starting point, and are all available on the internet in one form or
another. The compilation consists of 12 complete
mods, as well as 12 custom deathmatch maps, new skins, patches to upgrade to Quake II
v3.20, and even a shareware version of the server-finding GameSpy
3D software. It also comes with an install program that simplifies setup of
all the mods and files and adds shortcuts to run them all from. The compilation was put
together by id Software and published by Activision.
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2. What are the game requirements? |
To play the mods on Extremities, you must already have the full version of Quake II
installed. Also, with the exception of the Eraser Bot, you will need an internet
connection (or a LAN) to play all of the included mods.
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3. When will Extremities be available? |
Extremities is available now, having been released at the end of November 1998. Its U.S.
retail cost is $14.99.
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4. What mods are included with Extremities? |
There are 12 mods included with Quake II: Extremities:
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4.1 Action Quake 2
Action
Quake 2 changes just about everything in Quake II to make it more like your
favorite action movie, adding new weapons, skins, sounds, and maps, and even a new damage
system. A headshot from a simple pistol will kill anyone, and you'll have to bandage your
own wounds after getting hit to keep from losing health. Ammo is sparse, and you'll have
to reload your own weapons and open your own doors. There's even a teamplay mode similar
to that in Rocket Arena 2 where each team tries to take out everyone on the opposing team.
Developers: The A-Team
Version included: v1.0c
Install size: 48MB
Maps included (13): colt, hostile, midtown, monastery,
sludge1, teacher, asylum, ghetto, jungle1, kumanru, museum, ruins2, subway
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4.2 C.H.A.O.S. Deathmatch
Many Quake II mods have added weapons to the game in one
form or another, but C.H.A.O.S
Deathmatch takes it to a whole new level with a slew of all-new weapons and
powerups that are both inventive and will have you rolling on the floor laughing at the
same time. The mod comes with its own config files to make using all the new weapons and
gadgets easy, and also includes 6 new maps.
Developers: Chaotic Dreams
Version included: v1.11
Install size: 28MB
Maps included (6): chaosdm1-6
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4.3 Capture!
Capture!
is a Capture the Flag mod that also incorporates elements of Jailbreak
and Rocket Arena 2. Each time a player is killed, they get sent to a
holding area where they'll fight one-on-one with a member of the opposite team for their
freedom. The mod also introduces a new weapon (the Plasma Cannon), a new tech (the Super
Grapple), and 10 original CTF maps.
Project Leader: Kunani
Version included: v1.06c
Install size: 31MB
Maps included (10): q2cap01-10
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4.4 Eraser Bot
The Eraser Bot
is a "articfical deathmatch opponent" that you can use to practice your
deathmatching skills against, and is the only mod on Extremities that can be played solo.
The mod comes with a launcher that allows you to launch bots with different skill levels,
and in addition to deathmatching, the bot also has a teamplay mode as well as support for
CTF.
Author: Ryan "Ridah" Feltrin; "QuickStart" Launcher by Josh
Holdaway
Version included: v1.02
Install size: 22MB (with QuickStart launcher)
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4.5 Jailbreak
Jailbreak
is a teamplay mod in which your goal is to capture all the members of the enemy team. Each
time a player is killed, they get sent to a jail where they'll remain until someone on
their team comes to free them. If you manage to capture the entire enemy team at once,
they're all killed in a mass execution and your team scores big.
Developers: Team Reaction
Version included: v2.3a
Install size: 18MB
Maps included (7): haakjail, jbmap1, jbmap5, jbmap6, jbgm1,
jbgm2, jbgm3
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4.6 Kick
A mod that took second in the PC Gamer Quake II
mod contest, Kick is a
variation on soccer where you try to kick a ball into your opponent's goal - only your
opponents are fully armed and have no problem popping you with a rocket to stop you. There
are a few different gameplay modes supported, including versions with and without weapons,
a 'battleball' mode where both teams fight over one ball, and a 'fragball' mode where a
ball is created everytime you frag a member of the opposing team.
Author: Doyoon Kim
Version included: v1.1a
Install size: 11MB
Maps included (8): kick1-4, azarena, kickback, kstation,
outpost
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4.7 Powerball 2
Powerball 2 is a teamplay mod in
which you attempt to either carry or throw the Powerball into your
opponent's goal. To assist you, various "orbs" can be found to give you special
powers, and also features the Lightning Gun (pictured).
Developers: Spine Design
Version included: v2.0
Install size: 9MB
Maps included (5): pb1-5
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4.8 QWar 2
The first (and only, as far as I know) real-time strategy
mod for Quake II, QWar
allows you to command your own army of Strogg in an effort to attack and destroy your
enemy's Power Core.
Developers: Shadowgate Developments
Version included: v2.666
Install size: 10MB
Maps included (4): archlight2, desert_city, qw2_1, qw2f_1
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4.9 Q2CTF
Quake II
Capture the Flag (Q2CTF) is id's official CTF mod. It was created by Dave
"Zoid" Kirsch, who was responsible for the original Threewave Capture the Flag
mod for Quake. The concept is simple - there are two teams, red and blue, and each tries
to get the opponent's flag and bring it back to their base to score. Probably the most
popular Quake II mod to date, the files for Q2CTF are installed right along with the Quake
II v3.20 files.
Author: Dave "Zoid" Kirsch
Version included: v1.02
Install size: included with Quake v3.20 install
Maps included (5): Q2CTF1-5
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4.10 Rail Arena
A simple mod that's fun to play, Rail Arena replaces all the
weapons and ammo in Quake II with railguns and slugs, and awards points everytime you hit
someone. The mod keeps track of your accuracy with the gun, and awards a varied array of
powerups for consistent hits.
Developers: SumFuka
Version included: v1.0
Install size: 1MB (server only)
Maps included: none; works on any deathmatch map
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4.11 Red Rover
Red Rover is a
Tag-style mod in which one player - the "Red Rover" - starts off by himself and
tries to convert everyone on the opposing team from Blue to Red. As players are fragged,
they join the Red team and can convert more Blues by fragging them. Once all the Blue
players are fragged, the last remaining blue becomes the Red Rover and the whole cycle
starts again.
Developers: Level Infinity
Version included: v1.0
Install size: 14MB
Maps included (3): q2rr01-03
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4.12 Rocket Arena 2
One of the most popular mods for Quake II, Rocket
Arena 2 is deathmatch stripped down to its most basic. Two players enter an
arena, fully armed, and duke it out one-on-one. Win, and you'll take on more opponents.
Lose, and you'll have to get in line and wait for your turn to fight again. The mod also
has a teamplay mode where you try and knock out the entire enemy team, and includes a
whopping 17 maps and 99 arenas.
Author: David "crt" Wright
Version included: v2.2
Install size: 62MB
Maps included (17 maps, 99 arenas): ra2map1-17
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5. What else is included with Extremities? |
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5.1
Quake II v3.20 This is the patch that will
upgrade your install of Quake II to v3.20. It will also install Quake II CTF v1.02, as
well as the Q2DM maps 1-8.
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5.2 Skins by Rowan "Sumaleth" CrawfordIncluded with Extremities is the "Zumlin"
player model by Rowan "Sumaleth" Crawford, which also includes 4 deathmatch
skins and 2 CTF skins. In addition, there are extra skins for the Crackwhore model (also
included on the CD) as well as CTF skins for the Guard model.
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5.3 Deathmatch maps Two 6-map
series of user-created deathmatch maps are included with Extremities, by Daniel
"Trebz" Nolan and Sten "ztn" Uusvali. In addition, route files have
been included for each map, making them ready to play with the Eraser Bot. Finally, id's
huge 64-player maps have been included as well.
5.3.1.
The "TRDM" series by Dainel "Trebz" Nolan:
- trdm01a - Sepulchre
- trdm02a - Shadows and Imaginings
- trdm03a - Tribute
- trdm04a - Unknown Domain
- trdm05a - Vertical Asylum
- trdm06 - Impurity
5.3.2
The "ZTN" series by Sten "ztn" Uusvali:
- ztnmap1 - Painkiller
- ztnmap2 - Killing Machine
- ztnmap3 - The Rage
- ztnmap4 - Fury
- ztnmap5 - Recycler
- ztnmap6 - The Crucible
5.3.3
id's 64-player deathmatch maps:
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5.4 GameSpy 3D v2.05GameSpy3D is an excellent utility for
finding servers running Quake II on the internet, and an unregistered v2.05 version of the
software is included on the Extremities CD. Also included are GameSpy "tabs",
which allow you to search for servers running each of the specific mods included on
Extremities.
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5.5 Installer
Extremties comes with a installer that can be used for
any of the components on the CD - mods, maps, skins, patches and GameSpy included. It will
also install shortcuts for each mod, with "join server" and "launch
server" shortcuts for each.
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5.6 Quake III: Arena posterTo
round out the package, a large poster of Quake III:Arena comes with Extremities. The
poster consists of a large Quake III logo, along with 3 new small screenshots of the game
in development along the bottom.
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6. Is there anything on Extremities that isn't available on the internet? |
With the exception of the Quake III: Arena poster and the Extremities installer,
everything on the Extremities CD is available in the internet in one form or another.
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7. Should I buy Extremities? |
I'm certainly not going to tell you how to spend your hard-earned money, but...If you're a seasoned Quake II player, you may already have most of
these mods installed, so the package may or may not be that attractive to you. And of
course, it may seem pointless to pay $15 for stuff that's available for free on the
internet. However, if you only have a few (or none) of these mods, or if you're a Q2 fan
who's heard about these mods and has been waiting for a good excuse to try them, Quake II:
Extremities may be for you. Yes, the mods are available on the internet, but you'll still
have to go through the trouble of downloading each one (this could take well over 35 hours
on a 28.8 modem!) and you'd still need to setup each one individually, which can be
intimidating if you haven't done it before.
In the end, keep in mind that the mod authors ARE being
compensated for their work, and packages like this may be incentives for them to continue
making great mods in the future. If these mods weren't already available on the internet,
$15 would be an absolute bargain...whether you want to plunk down the cash or not is up to
you.
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//
Sluggo

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