13.April.2005 - WTF : Post by Mindcrime |
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26.October.2003 - NEHAHRA SLEEPS : Post by Mindcrime |
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18.july.2001 - A progs.dat Update : Post by Mindcrime |
The progs.dat update on the download page is now up to date. In fact, more recent the main game download so you may wanna pick this up. Little download. Thankfully, the main game download will never change from here on out.
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11.july.2001 - Nehahra 2001 Uploaded : Post by Mindcrime |
At long last, the final version of Nehahra has been uploaded nearly a year after release. Included in the new version are not only the soundtracks, new code, etc, but also an updated Nehahra.exe which I have renamed nehexe.exe. It has the old HUD. Some maps have also been updated in this final version and the game itself should run more smoothly now (especially in the first 3 maps).
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20.june.2001 - FTP Borkage + No time = no upload : Post by Mindcrime |
FTP problems continue... I think. The problem now is time and the fact I have little of it. I'm going to try to upload the monster soon, but don't have high hopes that the FTP magically fixed whatever problem it had. I haven't received any assurance that the problem has been resolved. I did try the other night, but the upload botched while I was asleep. Go figure.
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30.may.2001 - FTP Borkage : Post by Mindcrime |
Unfortunately, FTP problems continue. As soon as Gamespy gets its head out of its ass and the FTP begins working properly, I'll update the game content, but cannot at the time. Many attempts have been made to upload the file, 55 Megs in all, a 5 hour upload, only to find the filename present in the directory but it has 0 KB, that's right, no data. What was it uploading for 5 hours? Beats the shit out of me. Whatever the problem is, it appears to prefer to large files. I won't update this page again until the game content is uploaded. God knows when that'll be :) |
26.may.2001 - Technical Problems : Post by Mindcrime |
Delays, due to something out of my control unfortunately. During Nehahra development, I was on a cable connection. These days, unfortunately, I'm on dialup. The Game Content Update is 55 Megs, which translates to 5 hours of upload time. I have tried to upload the file for the previous 3 nights with no success. My internet provider dies roughly every 3-4 hours, which is unusual. Hopefully, the problem will sort itself out. I'll update the webpage next when I manage to upload the file :) |
22.may.2001 - Nehahra Content Update Soon : Post by Mindcrime |
I'm making final preparations in zipping up the Game Content Update. It should happen soon. Hopefully, I won't let time slip by again. I expect to have it uploaded within the next few days, I'll make specific mentions of changes/adjustments at the time of updating. See my .plan for a few of the fixes/adjustments:
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7.may.2001 - Progs.dat update : Post by Mindcrime |
The first of the fixes is being completed. I have just uploaded an up to date progs.dat which has a variety of fixes and improvements. See my .plan file for more specific information.
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5.may.2001 - Mindcrime Nehahranizes : Post by Mindcrime |
It's been some time since the release of Nehahra in August of 2000. After a long break from Quake, I have decided to go back through this monster of a conversion and polish it up some more. Bugs are being fixed, certain annoyances are being removed, options are being added. It's a work in progress. The progs.dat was recently updated. Ignore the date specified on the download page, the progs.dat update on that page will always be the newest version. I eventually hope to sort through the mess on the download page and consolidate all the fix-patches into one for the main game download.
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5.february.2001 - Tides of War expansion pack : Post by ELEK |
The Tides of War Nehahra expansion pack 1 is now available for download. Check the downloads page for the link. You can view screenshots at Tertiary Concepts. There are several files which you will need to download as well as the map zip. Mindcrime has updated the Nehahra progs.dat and fixed a few bugs, as well you will need to grab the musicfix.zip Links can be found on the downloads page. |
17.january.2001 - Tides of War expansion pack : Post by ELEK |
ELEK has been working on the first official Nehahra expansion pack entitled "The Tides of War". This pack should be available relatively soon, and consists of 4 new levels. You can view screenshots at Tertiary Concepts. Keep an eye on the Nehahra news page or Tertiary Concepts news page for further announcements. |
4.january.2001 - SON in conventional formats : Post by Vondur |
I had to mention this ages ago but I'm doing this only today. Uh... But better late than never, isn't it? :) People at Strangecompany made serialisation of The Seal Of Nehahra movie in conventional (RealMovie and DivX AVI) formats, for anyone out there who didn't manage to watch the film in its original form. So, if you don't own Quake (eh? really?) or you love to watch the movie in mentioned above formats go here and get it. |
29.september.2000 - Interview with Nehahra Team : Post by Vondur |
Gamespy has posted interview with the Nehahra Team. You can check it here. |
25.september.2000 - Site design updated : Post by Vondur |
I have revised our site. Fixed html bugs, made it more userfriendly. Especially the Download page [it was sooo lame]. And now it will load faster since I've moved huge chunk of news to archive [finally =]. Enjoy.
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20.september.2000 - New Soundtracks : Post by Vondur |
Our very own tracker Purusa has produced 8 new awesome soundtracks for those who is going to make maps for Nehahra, and for those who just likes good module music. There are many styles presented: from the noisy and fast to dark and atmospheric. Grab them from Fileplanet [~3,3Mb]. Since they are .xm files, I strongly recommend you to listen to them with the Modplug player, the best one for the mods. Enjoy. |
20.september.2000 - MacNehahra & Engine Update : Post by Mindcrime |
MacNehahra has been released, direct any questions, comments, etc, to Ender, not myself as I had nothing to do with it. You can grab that on the download page if you are a Mac-er. See the macnehahra.txt Right Here
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17.september.2000 - Nehahra and Beyond : Post by Mindcrime |
For those of you 'waiting' for the Macintosh port. There is no news that
I am aware of. Ender has been MIA. Check the page from time to time, it's bound
to happen sooner or later, but I have nothing to do with the port so I know about
as much as you do.
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9.september.2000 - Mac Nehahra : Post by Ender |
I know everyone is impatiently awaiting the Macintosh port of Nehahra.. pOx has done an excellent job of porting the single player elements over, I'm just working on polishing some multiplayer and movie bugs off. Maybe not quite when I promised it, but it'll be out REAL soon now. Next 4 days. Hopefully! |
5.september.2000r - Progs.dat Update and Cheat Codes : Post by Mindcrime |
Many emails received regarding cheats, they are included with the devkit
documentation, but here goes:
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31.august.2000 - The First Nehahran...the First To Move On : Post by Prefatory |
Mindcrime, the mastermind behind the madness we've come to know as Nehahra, has just joined the Tritin Films team for QUAKE: THE MOVIE in an acting role. Check out their site for more details at Tritin Films. |
29.august.2000 - Progs.dat Update : Post by Mindcrime |
We have uploaded the first and hopefully the last progs.dat update.
If you're experiencing item_shells not appearing (ammunition boxes that give
shells). Pick up the update, it's 315k, small :) I'm not even sure how it
happened, but it happened, so remedy it with the update.
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27.august.2000 - Final Release of Game Data : Post by Mindcrime |
The final version of Nehahra has been uploaded and is accessible on the
download page by clicking the normal game link. This is also multiplayer capable
with a few novelty features. This repairs %99.9 of known bugs and contains a few
tweaks.
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23.august.2000 - Thoughts on Nehahra? : Post by ELEK |
I just wanted to encourage people to post their opinions on Nehahra to the Qmap message boards. There is a Nehahra thread started in the main menu. Qmap also is a great resource for getting newly released maps, and information on just about every mapper in the custom mapping scene. This great resource can also be used for many more reasons. You might also post any questions you have relating to the devkit and Nehahra mapping in general there, as most of the Nehahra mappers do check this page from time to time. |
22.august.2000 - Devkit release : Post by ELEK |
Today we are releasing the devkit to the Quake community so anyone may use the Nehahra entities and progs dat to create their own levels. You must give Mindcrime and the Nehahra team credit in your readme file if you decide to use this devkit, and the nehahra entities in your own maps. There are many new entities, and many new functions. Make sure that you have checked and double checked the devkit.txt file before sending any emails asking for assistance with entities. You can get the devkit here, or on the download page. |
21.august.2000 - Engine Source.... : Post by Ender |
Downloadable from Here!. Also, the FAQ
has been relocated to Click for the Troubleshooting FAQ <-- there :). B00M!
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19.august.2000 - Clarification on a few things....... : Post by ELEK |
When you run Nehahra it is not necessary to use the -game parameter. The exe will automatically run Nehahra. Sorry for any mixups I may have created with an earlier post.It seems alot of people are trying to run Nehahra using the standard glQuake executable. YOU MUST USE THE NEHAHRA.EXE to run the game. If you don't know how to run the game consult the README! We are recieving loads of emails which can easily be answered by reading the readme. There is an html and text version available. **Ender sends news that he will be releasing the EXE source by tomorrow, and the Coop/DM portion of Nehahra should be available by the end of next week. There is still alot going on around here, and we are doing our best to keep up with any issues that anyone may have.** Also, some people have felt that some of the maps are a bit too dark. You may want to use the -gamma setting when running Quake. Try playing with different settings, This may help. |
18.august.2000 - Patch : Post by ELEK |
A few minor things have slipped through the cracks so we have decided to release a patch. Hopefully this will be the first and only patch. These things happen, sorry for any inconvienence this may cause to you. You can get the patch from the download page. We have moved an html version of the readme to the story location here on the website. Please review this while you download. You can access it via the story link on the menu bar below. |
17.august.2000 - Release notes : Post by Ender |
It's here.. It's done. But there are a few last things to tidy up :) |
17.august.2000 - NEHAHRA IS READY!! : Post by ELEK |
After over 1.5 years, and countless numbers of hours of development, it is my
pleasure to offer to you The Nehahra Project. The game is now located on ftp and you
can also retrieve it from the mirrors posted in the download section. It has been
fun developing the game, and all of us here on the Nehahra team hope you enjoy what we
have created. We look forward to hearing from you, so please send us some of those
emails.
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14.august.2000 - Release date : Post by ELEK |
We have slated Thursday August 17, 2000 as the Nehahra release date. There is not a specific time as of yet so please do not send any emails asking. You can watch this page or camp out in #son on irc.planetquake.com or irc.gamesnet.net The announcement will most likely hit there first. We are currently looking for UK and other US mirrors, if you are interested in mirroring the game please contact me. |
13.august.2000 - Slight delay : Post by ELEK |
Due to circumstances out of our control we are going to have to push the game
release date back a few days. Unfortunately delays occur, but I assure you this one
will be minor. We are in the final stages making small adjustments to the engine,
the game code, and the maps. This stage is the most important and while we are eager
to get the game into your hands we want to ensure Nehahra is the best it could possibly
be. Thanks for hanging in there. Watch this page for release date. It will be before this
weekend.
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8.august.2000 - Machinima discussion : Post by ELEK |
For anyone wishing to express their opinions on the movie head over to the machinima website and follow the link to the review section. There you may post your views. Anyone can add a review, if you feel so inclined...... Also check out Qmap for more interesting discussion. There is a Nehahra thread located in the Message Boards Main Menu. |
8.august.2000 - Updated engine FAQ : Post by Ender |
The FAQ for people having trouble watching Nehahra has been updated. More
questions and answers to your questions.. (er, and answers...) are now avaiable at: |
6.august.2000 - Mirrors and Models : Post by ELEK |
Seems that some people have been having trouble seeing the models in the movie.
Use the command gl_ztrick 0 in the console. Or you can add this to a config
file and execute the config from the console. View the readme for instructions on
gaining access to the console.
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6.august.2000 - MOVIE RELEASE!! Very early in the a.m. : Post by ELEK |
After six months of hard work and a few frustrating yet minor last minute delays
the Nehahra team is proud to present to you Quake: The Seal Of Nehahra. You can find
a link to the file on the downloads page. For more information regarding the movie itself read the
posts below in which Mindcrime details aspects of the film. Remember this is the
movie only. The game release is not until later. The film is not required to
play the game, but the movie does build alot of plot upon which Nehahra is based. |
3.august.2000 - Just a couple days more til movie release : Post by Mindcrime |
Everything is on schedule and the 5th looks like it will happen without a hitch.
Expect the release to happen in the evening. The release will first be announced on our
IRC channel, #SON on irc.planetquake.com. It's a public channel and you're more than
welcome to drop by. Whether anyone will be there is another matter, but up to you, the
public :) Team members may breeze through as well, including myself. |
30th July - Notes on Quake: The Seal of Nehahra Post by Mindcrime |
I thought I would take the time to explain a few things about the
"movie" in advance and let you know what to expect...and what not to expect. |
28th July - Unexpected VisitsPost by Mindcrime |
The movie is nearly finished and I think it will be well received when we get it
out there. I'm moving the movie released date to AUGUST 5th. Not a long delay. I was just
informed my daughter will be visiting me for a day and night. Between the movie and my
child, there's no competition :) So August 5th it is. |
22nd July - Prepare! Post by Mindcrime |
The Nehahra movie is scheduled to be released: AUGUST 3, 2000. |
17th July - And what a strange trip it has been Post by Mindcrime |
Two months since I was given the royal boot and what a strange trip it has been.
I have returned and Nehahra will see completion soon. It's so close I can taste it. It's
nice to know that all the work is going to amount to something, just a damned shame it
wasn't sooner. Guess there's no guarantees in life except paying taxes and eventually
keeling over. I'm settled in my new humble bachelor abode and have returned to full-time
work on Nehahra. |
08th July - Nehahra is still alive and kicking! Post by ELEK |
While things on the web page have been a tad quiet in recent weeks I can assure
you that there have been developments going on behind the scenes of Nehahra. In Mindcrimes absence there has been level
tweaking and generally we are getting Nehahra polished for Mindcrime's return.
Mindcrime has been in contact, from time to time, and he is doing well. Read
Mindcrime's post below for a further explanation of some of the delays which have occured.
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13th May - Don't let the door hit me where the good Lord split me! Post by Mindcrime |
The Nehahra movie is seeing much progress. At 2.5 hours, it has become a
full-blown saga and there is more to go. The one thing I can say is that I, and the
mappers, are thoroughly entertained by the movie all throughout and that is no small feat
for a movie of this length. |
6th May - Holy Smoke Post by Mindcrime |
The Nehahra movie has now passed the 2 hour mark and I have a ways to go yet to
wrap it all up. Yes, you're probably thinking the same thing I'm thinking... HOW LONG IS
THIS THING GOING TO BE? |
23rd April - The Final Member Post by Mindcrime |
The Nehahra Project has a new and its final member. We've had one engine guy up
until now. Give a warm welcome to LordHavoc who brings with him not only great programming
experience but 32-bit sprites that you'd have to see to believe. |
6th April - Quake Movie From Hell Post by Mindcrime |
CHECK OUT THE NEW SCREENSHOTS. |
30th March - Who knows Post by Mindcrime |
17 days to our projected betastage date and I'm not very optimistic. I can't
speak for the mappers but I had a number of unexpected setbacks in that evil thing called
"real life". Rather than make another promise I can't keep or lie and say I am
confident everything will abide by the schedule. Let me just say that Nehahra will be soon
but don't hold your breath. |
13th March - Let the countdown begin Post by Mindcrime |
In 33 days, Nehahra will be at beta stage. Betatesting will be in-house and
amongst an elite group of hand-picked betatesters. I can say with certainty that the
latest Nehahra will be unleashed to the public is the first of May. Extensive work is
taking place currently in the .DEM cutscenes and the levels are all nearing final
completion. We have had a few delays in the past, granted, but Nehahra has grown to a
level that few of us, including myself, could have even dreamed. |
12th February - Nehahra draws closer Post by Mindcrime |
April is the month when Nehahra will arrive. Let's hope early rather than mid-month. You will, however, have something to enjoy before then if you are the type who enjoys Quake movies and cinematics :) Expect the release of the non-interactive demo next month and a flurry of screenshots. Regarding the playable two episodes, I invite you to take a peek at my .plan. |
12th January - Another new member Post by Kab1e |
A big helllllllllloooooooo and group hug for DarcJedi :) He's been brought into do SkyBoxes and some other weird stuff that I don't understand... maybe cos its 1:51am? Who know! So hey, check out his info in the team page!!! |
9th January - New screeny and member(s) Post by Kab1e |
Well, what can I say... I've been lazy. But anyway, here's a great new looking
screenshot from Elek!! Check it out in the screenshots page!!
Foggy eh ? |
19th December - Mindcrime has a plan... Post by Kab1e |
Yeh, after all this time Mindcrime decided it was about time to get a plan file!
So, you can check out his rambles and rants about ... nehahra :O) his first update is a
rather large and very interesting one :) So, click here to
read his evil plans.. mwhawha... |
2nd December - Excessus leaves... Post by Kab1e |
I'm sad to say that Excessus has decided to leave the project, he's now doing contract work for company and can't continue with his work on the project. It's a great shame to loose a member, but we hope the best of luck to him from all the team! |
17th November - 4 NEW screenshots!! Post by Kab1e |
Yep! It's true, you're wildest dreams have come true! We have 4 great new screenshots of one of Damauls maps! So come on, stop reading and go to the screenshots page!!! |
12th November - New member and new screenshot!! Post by Kab1e |
K, Got a new screen shot!! Wayhay! It's taken from the beginning of ELEK's new
map! It sure looks great and be sure to check it out on the screenshots
page here! |
8th November - NEW LOOK! Post by Kab1e |
OK, welcome to the NEW LOOK NEHAHRA PROJECT! I thought it was about time I
revamped the site, it was looking pretty poor in the first place :) So, this look is more
suitable for the mod! :) Hope you enjoy the new look site, if you have any comments,
thoughts, problems with the new look site, feel free to e-mail me at kable@softhome.net. |
29th October - New member!! Post by Kab1e |
Well, Mindcrime is guilty of a crime, he lied... there's a new mapper in the
team and he's called Elek! So everyone give a big warm welcome to him :o) Taadaa! |
30th September - New member & a move to PQ! Post by Kab1e |
OK, we now have the LAST of the 6 mappers! All doors are closed to any extra
mappers, sorry! :( So check out the TEAM pagefor news on the
latest member/mapper, Excessus! :) |
20th September - New member & fixed screenshots! Post by Kab1e |
Vondur, another top-notch mapper in the Quake community has joined the team of
mappers. Check out his quality stuff at Vondur's War Supply, http://www.planetquake.com/vondur
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17th September - New screenshots!! Post by Kab1e |
As promised, I got a bunch of lovely screen shots!! So, you can start drooling
over them if you feel the need! Check it out here!. |
16th September - New member!! Post by Kab1e |
Well, I have great pleasure in announcing a new team member, Mr. FRIBBLES!!
He'll be doing some maps & is also well known in the Quake Community for his maps! |
Since September 1999 || © 1999-2000 Nehahra Team