Before I explain all of the server commands, you can use the help system.
Simply type /help in the console.
It describes all of the server commands listed here, as well as how to use it.
Changetime defines the number of seconds before changing the weapons.
Default is 30 seconds.
randomweapon [1 / 0 ]
Randomweapon is either 1 or 0. If set to 1 then the weapon is changed
randomly, else if set to 0 then the weapon is changed in order (i.e. Gauntlet,
Machinegun, Shotgun etc...). Default is 1.
healthchange is the number of health points that are regenerated every
second. Default is 3.
This is the amount of armor that is regenerated per second after all your
health has been regenerated. Default is 0 (i.e. Disabled).
machinegundamage defines the amount of damage the machinegun does. I've set
the default damage to 30 hit points per bullet (keep in mind that the
machinegun is not very accurate and the damage you specify is for a single
randompowerup integer (0 ->100)
Sets the randomness of getting a powerup when the server changes the
weapon. The default setting is 10 (10%).
individualpowerup [ 1 / 0 ]
If set, then whenever the server hands out a powerup, everyone will get a
different powerup. The default setting is 0 and requires a map_restart.
gibfest [ 1 / 0 ]
Used to be niq3extra but I renamed it. When a player dies they
normally sink into the ground, instead if this is set they gib. Try setting it to 100 for
even better results. Default is 0 (Server side option)
ammoforfrags [1 / 0 ]
When you frag someone you immediately get 2 times the regenerated ammo for
that frag. Default is 0.
ammoforexcellent [1 / 0 ]
When you get an excellent you immediately get 2 times the regenerated ammo
added to your current weapon. Default is 0.
spawn_health [1 / 0 ]
When set, the map will spawn all the health items when the map restarts.
Default is 0.
spawn_armor[1 / 0 ]
When set, the map will spawn all the armor items when the map restarts.
Default is 0.
spawn_powerup [1 / 0 ]
When set, the map will spawn any powerup items that are normally on the
map. This will also only take effect when the map restarts. Default is 0.
instagibrail [1 / 0 ]
As a requested by [SPS]GemmaTheDog, I've added an instagib railgun variable. I personally think that NIQ3 is better without, but
at LAN parties
where "the beer is flowing", you might need this. You as the server
admin have the choice. Default is 0.
servermayheminteger (0 ->100)
Sets the randomness of when the server will change one of the following
aspects of the server: