This is a list of features that I have planed for NIQ3. More will be added if
I think of anything else.
|Remove all items.
|Well, It wouldn't be NIQ if I didn't. Might make a server option to
select wether or not to spawn the powerups, health and armor.|
|Get the server to select and change the weapon.
|Weapons to be use will be stored into a variable and then randomly selecting the weapon.
|Will also make a server command to cycle one by one the weapons or randomly select the weapon.|
|Maybe an option to only use the weapons that were used in the map.|
|Add server commands like wp_changetime etc..
|What ever I think of it will be documented.|
|Change the UI a bit so you know you've loaded up NIQ3.
|Get rid of single player if bots don't work.
|Create a banner for the UI.|
|In creating a multiplayer game, have the NIQ3 options shown there.|
|Client Side Changes
|Change the HUD.
|Display the next weapon.|
|Display weapon change time.|
|Display current status such as kills of each weapon on the left.|
|Display number of awards achieved.|
|Add weapon sounds. (add client side option to turn them off)|
|Add beeps about 3 seconds before the weapon changes. <As
|Change the scoreboard
|Change the score board so that it displays the number of kills for
|Display the number of deaths, accuracy and perhaps suicides. Deaths I
hope to be different to suicides.|
|Regenerate health and ammo.
|make a server side command to adjust the amount of health regenerated
per second. Perhaps when the health is at 100, it will then regenerate
|Working Bot support
|Teach the bots how to play NIQ3.|
|Add NIQ3 Voting
|Change the UI to make calling a vote easier.|
|Add NIQ3 options into the voting categories.|
|The original NIQ had an instagib blaster. The equivalent weapon in Quake 3
is either the gauntlet or the machinegun. Hmmm.|
My aim is to create NIQ for the Quake 3 engine, and make it very easy to
configure and modify. No fancy new weapons, just good old fashioned Quake 3,
with a twist.
The stuff listed here are some thoughts that I've had and stuff that might
make it into the mod and stuff that might never get into the mod....
|Personal radar as described by Jazz at Jazz productions.
|Well This would be just lame. There is not real need to know where
players are. "that's why iD invented footsteps". Forget I
|Maybe adding Team arena weapons.|
|Maybe add a flame thrower like the tutorial at Code3arena.|
|Perhaps get in touch with the weapon modellers on polycount.|
|Add different ammo
|REASONS NOT TO IMPLEMENT:
|ruin simplicity of the mod. |
|I can't model|
|I can't really code that well|
|Might infringe some major copy right laws (TA weapon models
would have to be in the NIQ3 pk3 file unless I can work out a way to
see if TA is installed)|
|Very lame copying code from Code3arena|
|REASONS TO IMPLEMENT:
|Might get boring with only 9 weapons.|
|Not going in unless I see a few servers and people want more
weapons to kill with.|
|Also It ruins the simplicity of the mod.|
|Not likely at this stage.|