Here it is, all my maps ever released for Quake, in chronological order. My Half-Life
map is missing from this list at the moment, it will appear once the final installment of
the P3:A trilogy is complete.
The Butler Trilogy
My first released maps, #1 is 4FFA, #2 is for as many people as you can find & #3 is a duel map.
They play pretty good due to loads of playtesting from The Butler Clan (which I was in, hence the
name of the trilogy). Looks wise... nothing overly special, except the bridge in #2 - it's the biggest
freestanding object you'll ever see in a quake map #8¬).
Get the BCDM trilogy (650kb)
In the usual 'yay, I can map now', I applied for a mapping job with Impel Productions, and they asked for
a small demo map. Ickle was the result. Looks nice, plays ok in SP, nice timings, but no job =).
Twelve Minutes came next, my stab at a decent sized SP level. As with ickle it plays nice and has some
great timings (plus funky switched bridges), but it mixes a few too many styles to flow easily.
And then BCDM4. Don't know why I made this, it's never been played, never should be played.....
Basically oversized, blocky looking, 16 player size but with only one RL....
Get ickle (256kb)
Get Twelve Minutes(741kb)
The 3 Pee's
This is more like it. The origianl atlantis - more detail than I'd ever done before, more playtesting than ever
before.. more revisions than ever before (I released 3 versions - atlantis, atlanv2 & atlanuk). You'll need
16 people and a LAN, but it's good. As with Twelve Minutes the only real flaw is the number of different
styles mixed in...
Space Station was my first 'toy', setting the scene of a small area and creating it well within Quake. As with
all firsts though it has a couple of flaws. Firstly, it's dark, damn dark. Secondly it can be a bit tricky
to navigate (stay out of the water...). Good for duels and 4FFA's though.
Pingu's Castle - the map that got me somewhere. At it's basic level just a big toy, Quad and Pent in the same
room, big and open. Looks wise it's a bit bland for poly count reasons, but the lighting, architecture and
sounds create a very atmospheric map. And it's small enough for duels whilst being big enough for 8FFA....
Get Atlantis & Station (808kb)
Get Castle (343kb)
The Land of Nod
Difficult to place time wise, as they were made after my beta of UKpak7, but released before the UKpak was released.
A series of duel maps though, varying from normal play to madasitgets....
Insomnia, made in 6 hours one night when I couldn't sleep (well, the first 3 hours in the middle of the night,
the next three the next morning). Standard duel map, little bit wierd with the transparent lifts...
Once you've conquered Insomnia, you're gonna have a nightmare =). My worst map after BCDM4, it's too tight. Basically
I forgot about playability and just went for looks. Which are nice, if a little strange.
dayDream. Ironic name given you have no time at all to linger about once you're playing. Meant for DMM3 as a minimum,
it's suited more to DMM5. Mad, frantic, adrenaline rush - to play it (against a human) is to love it...
Get insomnia (139kb)
Get NightMare (227kb)
Get dayDream (185kb)
UKpak7 : Secluded Store
The map that really got me noticed, part of the fabulous UKpak Project.
As with Station, Castle & dayDream this map takes a strong theme and creates a very atmospheric map. Crates, rocks and
lots of pillars give the map a distinct look, a little bit Half-Life, but certainly one of the best looking quake
maps you'll ever see.
As are the other UKpak maps. Get the pack, get some friends & do some serious team play....
Get UKpak (3623kb)
The maps that got me somewhere...
A2 - best map ever (MPQ), Level of the Month (.Net magazine), reviewed on Inspection.
B2S - good, bit small. Also got Level of the Month on .Net magazine though, and loved
by many (being converted to Q3 by LordImiric).
P3:A - Best map ever (MPQ), reviewed on Inspection, loved by the world.com. Looks wise it
isn't as detailed as some of my maps, but low r_speeds and a 'see it, get to it' open
architecture make for an amazing adrenaline rush when playing.
Get A2 (386kb)
Get B2S (217kb)
Get P3:A (246kb)
The Final Chapter
RF - My last DM map, people either seem to love it or hate it. Utilising the Q3:A-Demo
texture set as best as I could, and employing some drastically over the top architecture,
RF is a map that bounces you along at a merry pace, just remember to keep your head when
A3 - My last ever Q1 map, marking the end of an era. Going back to my roots (by this I mean
Doom) I've tried to make the ultimate SP experience for the standard Q1 engine. GLQuake is
a must though, as is a PII.
Get RF (343kb)
Get A3 (808kb)
Get A3 (uk mirror) (808kb)