who's who?

...a guide to people in the 3d gaming community
[ quakEncyclopedia | who's who? | quake newbie guide ]

site by kolinahr

Abrash, Michael:: (programmer at id software)

graphics programming guru, Abrash worked at id software for a short time. while there, he helped to optimize (speed up) the quake engine, and also ported winquake. he left id on friendly terms to work for microsoft doing natural language research. he has written several tomes of knowledge: Zen of Graphics Programming, Zen of Code Optimization, Zen of Assembly language, Graphics Programming Black Book: Special Edition. see interviews

Alaska:: Trey Ratcliff. (webmaster, programmer at planetquake)

leader of the force clan, alaska created the qfig configuration software. also maintains the QW HPCL

Anderson, Eric:: (programmer)

producer and programmer for fdp movies. co-creator with john mullins

Anzulovic, Michael:: (programmer)

michael is well known for spawning a generation of hookers with his creation of the grappling hook, included in addons such as ctf

ArchV:: Eric Fowler. (programmer)

archv programmed the first demo splicing tools used in the creation of ranger movies. archv is responsible for the great ranger movie editing

Avatar:: Mackey McCandlish. (mapper, webmaster, programmer)

created the ultraquake addon, one of the maps in scourge of armagon, as well as the dream machine (gas gun)

Bailey, Anthony:: (programmer at planetquake)

anthony wrote ReMaic, demo software that allows directors to modify the camera angles after filming

Bailey, Kelly:: (programmer, musician at valve software)

senior software development engineer, musician, guy. see interviews

Baird, Kenneth:: aka Crom. (programmer at crack dot com) finger

programmer working on the golgotha engine

Barnes, Doug:: aka Rooster. (programmer at ion storm)

programming intern and squatter

Bernier, Yahn:: (programmer)

programmed the popular BSP level editor

Birdwell, Ken:: (programmer at valve software)

senior software development engineer

Blum III, Allen:: (programmer, designer, mapper at 3d realms)

a programmer/designer, allen worked on the duke nukem series

Bolin, Chris:: aka ArtificialKidd. (programmer, modeler, webmaster at planetquake)

Chris is in charge of the PainKeep partial conversion project. Chris, a good skinner, runs the Book of Skins. see interviews

Bouris, Tod:: aka Comm. (programmer, mapper, designer at planetquake) finger

coder, mapper, and designer for lavaball, with help from Tony Fabris

Brown, Charlie:: (programmer at ritual entertainment)

formerly of 3dfx, hired oct 97

Browneller, Tony:: (programmer)

authored BspBuild and the quake name maker

Bryant, Joe:: (programmer at valve software)

software development engineer

Callaway, Pete:: (programmer, webmaster at planetquake)

created qped, a utility used to create ".pak" data files for quake

Carmack, John:: (programmer at id software) finger

co-founder and lead programmer of id software. Carmack drives fast cars and writes faster game engines. he gave away one of his many ferrari's away (to thresh) in the red annihilation tournament. Carmack is a programming genius, and has written the quake, doom, and wolfenstein 3d engines. he is working on a future 3d engine codenamed trinity. never goes on irc. see interviews

Cash, John:: aka Hellrot. (programmer at id software) finger

network programmer at id since 1995. programming monster ai for quake2. known for curiously unhealthy "cash diet plan". lead programmer for q2. see interviews

cl2:: (programmer)

programmed quakemech, currently working on h0v3r (@means of destruction)

Clark, Jonathan:: (programmer at crack dot com) finger

Owner, Lead programmer

ColdSun:: Heath Brown. (webmaster, programmer)

commander of the ranger clan, coldsun is the clan's webmaster. he also wrote the storylines for the classic ranger movies. see ranger bio

Cook, John:: aka Jojie. (webmaster, programmer, mapper at planetquake)

programmer, designer, and mapper for Team Fortress with help from Robin Walker

Cook, Tim:: aka Qspynet. (programmer at qspy team)

along with Jack Mathew and Joe Powell, Tim is a programmer for quakespy

crt:: David Wright. (programmer at planetquake)

programmer of KeyGrip demo editing software with help from drastic man. main quake-c programmer for the rocket arena mod. see interviews

CurMo:: Curtis Moxley. (webmaster, programmer at planetquake)

curmo webmasters and programs for YPOD (your path of destruction), a doom addon for quake

Disruptor:: Christian Antkow. (programmer, designer at id software) finger

works on quakeworld project. also mapper for quake2. disruptor pioneered 3dnet. see interviews

Dochtermann, Mark:: aka Nostradamus. (programmer at ritual entertainment) finger

previously employed at 3drealms, MarkD coded the ROTT (2.1d) engine as well as some parts of the duke nukem engine. wrote Missile Command :) see interviews

Dosé, Jim:: aka Judas. (programmer at ritual entertainment) finger


Drastic Man:: Chris Sykes. (programmer at planetquake)

programmer of KeyGrip demo editing software with help from Crt

FattyMcGee:: Russell Morris. (webmaster, programmer at planetquake)

fatty maintains wm_quake2, a site about (future) quake2 dll editing

Girlich, Uwe:: (programmer)

uwe programmed lmp/dmo/dem control centre (software to edit game recordings). more importantly, uwe created the demo specifications for LMP (doom to hexen), DMO (duke3d), DEM (quake) and QWD (quakeworld) recordings. the specs are essential for demo editing and client side bots

Gokey, Ben:: (programmer at raven software) finger

lead programmer

Golightly, Sky:: aka Skylord. (webmaster, programmer)

sky authored qhunter, an in-quake server browser, and also maintains the (currently down) definitive quake server list

Green, Shawn:: (programmer at ion storm)

(b8/11) working on daikatana

Gummelt, Mike:: (programmer at raven software) finger

(b8/22) hired solely by submitting his ultimate quake patch, mike has created doom patches such as: insane weapons doom, marines doom 2, and aliens doom 3

Hap:: Richard Cheung. (programmer)

main programmer and coordinator of the fvf project. hap just loves to release hourly fvf updates

Hargrove, Chris:: aka Kiwidog. (programmer at 3d realms) finger

formerly of raven

Harrison, Trey:: (programmer at crack dot com) finger

Worked on ed3d editor, but was hired by

Hayden, Robert:: aka Fezzik. (webmaster, programmer at planetquake) finger

works on thunderwalker ctf

Hayford, Jeff:: aka Sir-Real. (webmaster, programmer at planetquake)

creator of the internet shambler, a customized internet explorer for quakers

Heitzman, Josh:: (programmer at raven software) finger

he doth program

Hook, Brian:: (programmer at id software) finger

3d graphics programmer recently hired by id in may 1997. brian went to university of florida but dropped out. helps carmack with 3d hardware acceleration and level editing software. see interviews

Jewsbury, David:: aka Gooz. (programmer)

created the free stoneless map builder

Johnson, Rick:: (programmer at raven software) finger

programmer, network admin

Kawick, Mickey:: aka Rockhead. (programmer at ion storm)

doppelganger programmer

Kimbrell, Kee:: (programmer at ion storm) finger

kee wrote dwango, multiplayer bbs software. kee is currently the lead programmer for daikatana

Liaw, Joey:: aka Chinaman. (programmer at ion storm)


Lipo, Pat:: (programmer at raven software) finger

programming manager

Love, Robert:: (programmer at raven software) finger


Maddin, Frank:: (programmer at 3d realms)


Maynard, Mike:: (programmer at ion storm)

lead programmer for doppelganger, worked on 7th level's Dominion. previously, he created the ill-fated Blake Stone series of games

McNeil, Darin:: (webmaster, mapper, programmer)

darin used to run "quake will rule the cosmos", one of the original quake sites. did programming for the zerstorer PC, darin contributed a cut-scene construction kit

McTaggart, Gary:: (programmer at ritual entertainment)

formerly of 3dfx, hired oct 97

Modesty:: Vanessa Bell. (webmaster, artist, programmer)

wrote phaseII, a program to change ascii maps to quake maps, and FraQuake, a fractal landscape generator for quake. creatively and technologically impressive quake art appears on her homepage

Monroe, James:: (programmer at raven software) finger

not el presidente

Morris, Ben:: aka Savant. (programmer at valve software)

ben morris created the popular worldcraft (quake) and dck (doom) level editors. he was hired by valve software to work on half-life as a tools architect. see interviews

Nelno:: Jonathan Wright. (programmer at ion storm) finger

nelno the amoeba gave life to the zeus bot, and was subsequently hired to work on daikatana's AI. see interviews

Nikodemos:: Jeremy Likness. (programmer)

quake c programmer. helped with s.w.a.t., programmed "age of elementals", midnight ctf

Norden, Chris:: (programmer at ion storm)

formerly of looking glass tech

Norwood, Jim:: (programmer at 3d realms)

programmer. see interviews

Oskilla:: Chris Little. (programmer, webmaster at planetquake) finger

oskilla has ported the hipnotic, rogue, morph, painkeep and shrak addons to quakeworld. normally, addons designed for regular quake are incompatible with quakeworld play. more qw porting info@ oskilla's beat

Polge, Steven:: (programmer at epic megagames)

creator of the popular reaper bot for quake, Epic megagames hired him to program Unreal's AI (artificial intelligence). see interviews

Powell, Joe E.:: aka qspy. (programmer at qspy team)

programmer working on the quakespy utility program with Jack Mathew and Tim Cook

Pytel, Tom:: (programmer at 3d realms)

coder for prey

Replogle, Todd Jason:: (programmer at 3d realms)

senior programmer

Requiem:: Alex Fiedler. (programmer, webmaster at planetquake)

programmer and webmaster for the Requiem quake project

Rhinehart, Chris:: (programmer at raven software) finger

lead programmer. see interviews

Ridah:: Ryan Feltrin. (programmer, designer, mapper)

part of the impact team, ridah did programming, design, sounds and maps. currently working on the x-men tc

Rittierodt, Marc:: aka Panda o' Fire. (programmer at planetquake) finger

(b6/18) worked on thunderwalker ctf with Robert Hayden

Rigo, Armin:: (programmer)

programmed quark, a "swiss army knife" utility for quake

Roy, Howard:: (webmaster, programmer)

creator of the killer quake pack, howard is working on a tc for katana software

Saxton, Marty:: (programmer at planetquake)

programmed demo launcher plug-in

Scarboro, William:: (programmer at 3d realms) finger

senior programmer- william is working on the graphics engine for prey. he also worked on rise of the triad

Schuytema, Paul:: (programmer at 3d realms) finger

project leader for prey. see interviews

Scott, John:: aka Slaine. (programmer at raven software) finger


Silverman, Ken:: (programmer at 3d realms)

engine programmer who did build da build engine used for duke3d, shadow warrior etc

Smith, Andrew:: (webmaster, mapper, programmer at planetquake)

webmaster of beauty of madness (dedicated to wheel of time), andrew also updates daily planet news. he wrote the quake map validator and designed his own quake levels such as guardhouse and epoch turning. part of the evolve team

Squirrel:: Brian Eiserloh. (programmer at ion storm) finger

usually found shoe-less, squirrel is the lead programmer for anachronox

Stelly, Jay:: (programmer at valve software)

from Tetragon

Stern, Eric:: aka Stormalong. (programmer)

programmed film at 11, demo editing software

Suter, Antony:: aka Examiner. (programmer)

fourth member of teamfortress software, antony also programmed rvis, a faster version of id's vis

Sweeney, Tim:: (programmer at epic megagames) finger

founder and lead programmer of epic, tim is working on unreal. see interviews

Tagliaferri, Matt:: (programmer)

authored qED (level editor), as well as duke3d and quake level design handbooks

Taylor, Dave:: aka ddt. (programmer, designer at crack dot com) finger

owner, producer/designer. ddt worked at id on doom and quake, but left on friendly terms to found see interviews

Walker, Robin:: (programmer, designer)

worked with John Cook to create team fortress

Warren, Mike:: (programmer at planetquake) finger

creator of the mikeBot, a client side quake bot

Wedge:: Steve Bond. (designer, programmer at valve software)

(b6/25) wedge and choryoth are well known for creating the quake airplane and kart vehicles. wedge currently is a game designer/engineer at valve

Whitelock, Marcus:: (programmer at raven software) finger


Yarusso, Albert:: (programmer at ion storm)

formerly of looking glass tech

Zanshin:: David M Van de Ven. (webmaster, programmer at planetquake)

(b9/15) while finding time to update the gldojo, a page about glquake, zanshin is programming an optimized opengl port for 3dfx boards (currently forced to stop work due to legal issues with an unknown company). recently accepted a job with quantum3d. see interviews

Zoid:: David Kirsch. (mapper, programmer, designer)

creator the most popular form of CTF, porter of *nix quake software! zoid and morbid update the quakeworld client. soon after signing a contract with id to program ctf for quake2, zoid handed over maintenance of (threewave) ctf to the xenocide flag academy, particularly to Dakota. see interviews

Jon Zuk:: (programmer at raven software) finger