Abrash, Michael:: (programmer at id software)
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graphics programming guru, Abrash worked at id software for a short time. while there, he helped to optimize (speed up) the quake engine, and also ported winquake. he left id on friendly terms to work for microsoft doing natural language research. he has written several tomes of knowledge: Zen of Graphics Programming, Zen of Code Optimization, Zen of Assembly language, Graphics Programming Black Book: Special Edition. see interviews
Alaska:: Trey Ratcliff. (webmaster, programmer at planetquake)
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leader of the force clan, alaska created the qfig configuration software. also maintains the QW HPCL
Anderson, Eric:: (programmer)
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producer and programmer for fdp movies. co-creator with john mullins
Anzulovic, Michael:: (programmer)
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michael is well known for spawning a generation of hookers with his creation of the grappling hook, included in addons such as ctf
ArchV:: Eric Fowler. (programmer)
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archv programmed the first demo splicing tools used in the creation of ranger movies. archv is responsible for the great ranger movie editing
Avatar:: Mackey McCandlish. (mapper, webmaster, programmer)
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created the ultraquake addon, one of the maps in scourge of armagon, as well as the dream machine (gas gun)
Bailey, Anthony:: (programmer at planetquake)
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anthony wrote ReMaic, demo software that allows directors to modify the camera angles after filming
Bailey, Kelly:: (programmer, musician at valve software)
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senior software development engineer, musician, guy. see interviews
Baird, Kenneth:: aka Crom. (programmer at crack dot com) finger
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programmer working on the golgotha engine
Barnes, Doug:: aka Rooster. (programmer at ion storm)
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programming intern and squatter
Bernier, Yahn:: (programmer)
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programmed the popular BSP level editor
Birdwell, Ken:: (programmer at valve software)
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senior software development engineer
Blum III, Allen:: (programmer, designer, mapper at 3d realms)
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a programmer/designer, allen worked on the duke nukem series
Bolin, Chris:: aka ArtificialKidd. (programmer, modeler, webmaster at planetquake)
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Chris is in charge of the PainKeep partial conversion project. Chris, a good skinner, runs the Book of Skins. see interviews
Bouris, Tod:: aka Comm. (programmer, mapper, designer at planetquake) finger
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coder, mapper, and designer for lavaball, with help from Tony Fabris
Brown, Charlie:: (programmer at ritual entertainment)
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formerly of 3dfx, hired oct 97
Browneller, Tony:: (programmer)
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authored BspBuild and the quake name maker
Bryant, Joe:: (programmer at valve software)
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software development engineer
Callaway, Pete:: (programmer, webmaster at planetquake)
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created qped, a utility used to create ".pak" data files for quake
Carmack, John:: (programmer at id software) finger
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co-founder and lead programmer of id software. Carmack drives fast cars and writes faster game engines. he gave away one of his many ferrari's away (to thresh) in the red annihilation tournament. Carmack is a programming genius, and has written the quake, doom, and wolfenstein 3d engines. he is working on a future 3d engine codenamed trinity. never goes on irc. see interviews
Cash, John:: aka Hellrot. (programmer at id software) finger
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network programmer at id since 1995. programming monster ai for quake2. known for curiously unhealthy "cash diet plan". lead programmer for q2. see interviews
cl2:: (programmer)
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programmed quakemech, currently working on h0v3r (@means of destruction)
Clark, Jonathan:: (programmer at crack dot com) finger
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Owner, Lead programmer
ColdSun:: Heath Brown. (webmaster, programmer)
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commander of the ranger clan, coldsun is the clan's webmaster. he also wrote the storylines for the classic ranger movies. see ranger bio
Cook, John:: aka Jojie. (webmaster, programmer, mapper at planetquake)
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programmer, designer, and mapper for Team Fortress with help from Robin Walker
Cook, Tim:: aka Qspynet. (programmer at qspy team)
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along with Jack Mathew and Joe Powell, Tim is a programmer for quakespy
crt:: David Wright. (programmer at planetquake)
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programmer of KeyGrip demo editing software with help from drastic man. main quake-c programmer for the rocket arena mod. see interviews
CurMo:: Curtis Moxley. (webmaster, programmer at planetquake)
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curmo webmasters and programs for YPOD (your path of destruction), a doom addon for quake
Disruptor:: Christian Antkow. (programmer, designer at id software) finger
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works on quakeworld project. also mapper for quake2. disruptor pioneered 3dnet. see interviews
Dochtermann, Mark:: aka Nostradamus. (programmer at ritual entertainment) finger
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previously employed at 3drealms, MarkD coded the ROTT (2.1d) engine as well as some parts of the duke nukem engine. wrote Missile Command :) see interviews
Dosé, Jim:: aka Judas. (programmer at ritual entertainment) finger
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(b5/30)
Drastic Man:: Chris Sykes. (programmer at planetquake)
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programmer of KeyGrip demo editing software with help from Crt
FattyMcGee:: Russell Morris. (webmaster, programmer at planetquake)
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fatty maintains wm_quake2, a site about (future) quake2 dll editing
Girlich, Uwe:: (programmer)
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uwe programmed lmp/dmo/dem control centre (software to edit game recordings). more importantly, uwe created the demo specifications for LMP (doom to hexen), DMO (duke3d), DEM (quake) and QWD (quakeworld) recordings. the specs are essential for demo editing and client side bots
Gokey, Ben:: (programmer at raven software) finger
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lead programmer
Golightly, Sky:: aka Skylord. (webmaster, programmer)
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sky authored qhunter, an in-quake server browser, and also maintains the (currently down) definitive quake server list
Green, Shawn:: (programmer at ion storm)
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(b8/11) working on daikatana
Gummelt, Mike:: (programmer at raven software) finger
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(b8/22) hired solely by submitting his ultimate quake patch, mike has created doom patches such as: insane weapons doom, marines doom 2, and aliens doom 3
Hap:: Richard Cheung. (programmer)
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main programmer and coordinator of the fvf project. hap just loves to release hourly fvf updates
Hargrove, Chris:: aka Kiwidog. (programmer at 3d realms) finger
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formerly of raven
Harrison, Trey:: (programmer at crack dot com) finger
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Worked on ed3d editor, but was hired by crack.com
Hayden, Robert:: aka Fezzik. (webmaster, programmer at planetquake) finger
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works on thunderwalker ctf
Hayford, Jeff:: aka Sir-Real. (webmaster, programmer at planetquake)
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creator of the internet shambler, a customized internet explorer for quakers
Heitzman, Josh:: (programmer at raven software) finger
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he doth program
Hook, Brian:: (programmer at id software) finger
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3d graphics programmer recently hired by id in may 1997. brian went to university of florida but dropped out. helps carmack with 3d hardware acceleration and level editing software. see interviews
Jewsbury, David:: aka Gooz. (programmer)
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created the free stoneless map builder
Johnson, Rick:: (programmer at raven software) finger
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programmer, network admin
Kawick, Mickey:: aka Rockhead. (programmer at ion storm)
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doppelganger programmer
Kimbrell, Kee:: (programmer at ion storm) finger
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kee wrote dwango, multiplayer bbs software. kee is currently the lead programmer for daikatana
Liaw, Joey:: aka Chinaman. (programmer at ion storm)
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programmer
Lipo, Pat:: (programmer at raven software) finger
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programming manager
Love, Robert:: (programmer at raven software) finger
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programma
Maddin, Frank:: (programmer at 3d realms)
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programmer
Maynard, Mike:: (programmer at ion storm)
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lead programmer for doppelganger, worked on 7th level's Dominion. previously, he created the ill-fated Blake Stone series of games
McNeil, Darin:: (webmaster, mapper, programmer)
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darin used to run "quake will rule the cosmos", one of the original quake sites. did programming for the zerstorer PC, darin contributed a cut-scene construction kit
McTaggart, Gary:: (programmer at ritual entertainment)
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formerly of 3dfx, hired oct 97
Modesty:: Vanessa Bell. (webmaster, artist, programmer)
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wrote phaseII, a program to change ascii maps to quake maps, and FraQuake, a fractal landscape generator for quake. creatively and technologically impressive quake art appears on her homepage
Monroe, James:: (programmer at raven software) finger
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not el presidente
Morris, Ben:: aka Savant. (programmer at valve software)
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ben morris created the popular worldcraft (quake) and dck (doom) level editors. he was hired by valve software to work on half-life as a tools architect. see interviews
Nelno:: Jonathan Wright. (programmer at ion storm) finger
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nelno the amoeba gave life to the zeus bot, and was subsequently hired to work on daikatana's AI. see interviews
Nikodemos:: Jeremy Likness. (programmer)
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quake c programmer. helped with s.w.a.t., programmed "age of elementals", midnight ctf
Norden, Chris:: (programmer at ion storm)
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formerly of looking glass tech
Norwood, Jim:: (programmer at 3d realms)
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programmer. see interviews
Oskilla:: Chris Little. (programmer, webmaster at planetquake) finger
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oskilla has ported the hipnotic, rogue, morph, painkeep and shrak addons to quakeworld. normally, addons designed for regular quake are incompatible with quakeworld play. more qw porting info@ oskilla's beat
Polge, Steven:: (programmer at epic megagames)
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creator of the popular reaper bot for quake, Epic megagames hired him to program Unreal's AI (artificial intelligence). see interviews
Powell, Joe E.:: aka qspy. (programmer at qspy team)
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programmer working on the quakespy utility program with Jack Mathew and Tim Cook
Pytel, Tom:: (programmer at 3d realms)
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coder for prey
Replogle, Todd Jason:: (programmer at 3d realms)
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senior programmer
Requiem:: Alex Fiedler. (programmer, webmaster at planetquake)
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programmer and webmaster for the Requiem quake project
Rhinehart, Chris:: (programmer at raven software) finger
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lead programmer. see interviews
Ridah:: Ryan Feltrin. (programmer, designer, mapper)
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part of the impact team, ridah did programming, design, sounds and maps. currently working on the x-men tc
Rittierodt, Marc:: aka Panda o' Fire. (programmer at planetquake) finger
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(b6/18) worked on thunderwalker ctf with Robert Hayden
Rigo, Armin:: (programmer)
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programmed quark, a "swiss army knife" utility for quake
Roy, Howard:: (webmaster, programmer)
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creator of the killer quake pack, howard is working on a tc for katana software
Saxton, Marty:: (programmer at planetquake)
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programmed demo launcher plug-in
Scarboro, William:: (programmer at 3d realms) finger
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senior programmer- william is working on the graphics engine for prey. he also worked on rise of the triad
Schuytema, Paul:: (programmer at 3d realms) finger
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project leader for prey. see interviews
Scott, John:: aka Slaine. (programmer at raven software) finger
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progger
Silverman, Ken:: (programmer at 3d realms)
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engine programmer who did build da build engine used for duke3d, shadow warrior etc
Smith, Andrew:: (webmaster, mapper, programmer at planetquake)
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webmaster of beauty of madness (dedicated to wheel of time), andrew also updates daily planet news. he wrote the quake map validator and designed his own quake levels such as guardhouse and epoch turning. part of the evolve team
Squirrel:: Brian Eiserloh. (programmer at ion storm) finger
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usually found shoe-less, squirrel is the lead programmer for anachronox
Stelly, Jay:: (programmer at valve software)
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from Tetragon
Stern, Eric:: aka Stormalong. (programmer)
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programmed film at 11, demo editing software
Suter, Antony:: aka Examiner. (programmer)
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fourth member of teamfortress software, antony also programmed rvis, a faster version of id's vis
Sweeney, Tim:: (programmer at epic megagames) finger
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founder and lead programmer of epic, tim is working on unreal. see interviews
Tagliaferri, Matt:: (programmer)
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authored qED (level editor), as well as duke3d and quake level design handbooks
Taylor, Dave:: aka ddt. (programmer, designer at crack dot com) finger
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owner, producer/designer. ddt worked at id on doom and quake, but left on friendly terms to found crack.com. see interviews
Walker, Robin:: (programmer, designer)
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worked with John Cook to create team fortress
Warren, Mike:: (programmer at planetquake) finger
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creator of the mikeBot, a client side quake bot
Wedge:: Steve Bond. (designer, programmer at valve software)
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(b6/25) wedge and choryoth are well known for creating the quake airplane and kart vehicles. wedge currently is a game designer/engineer at valve
Whitelock, Marcus:: (programmer at raven software) finger
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programmer
Yarusso, Albert:: (programmer at ion storm)
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formerly of looking glass tech
Zanshin:: David M Van de Ven. (webmaster, programmer at planetquake)
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(b9/15) while finding time to update the gldojo, a page about glquake, zanshin is programming an optimized opengl port for 3dfx boards (currently forced to stop work due to legal issues with an unknown company). recently accepted a job with quantum3d. see interviews
Zoid:: David Kirsch. (mapper, programmer, designer)
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creator the most popular form of CTF, porter of *nix quake software! zoid and morbid update the quakeworld client. soon after signing a contract with id to program ctf for quake2, zoid handed over maintenance of (threewave) ctf to the xenocide flag academy, particularly to Dakota. see interviews
Jon Zuk:: (programmer at raven software) finger
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designer