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Flax
Leader, Coder
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Head Mapper
Lame
GFX, Mapper
[email protected]
Webbie, Mapper
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Modeller
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Mapper
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Mapper
Cortex
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Team Profile - Flax
 
Nickname: Flax
Email: [email protected]
Position or Skill: Team Leader/ Head Coder
Location: UK
Aka:
Tim George
ICQ: 73080223
MSN Messenger: [email protected]
AIM: Flax0000
Fav Song: Rob D - Clubbed to Death
Wordz of Wisdom: If it's not broken it doesn't have enough features. If it is broken blame it on Roachie.

Completed Work : Coded Mod


Development Journal

  Revolutions - Flax
9/11/2003
 
I saw revolutions today, I wanna see it again :D It is very good, and not just more of what we've seen before. It brings a good end to the trilogy. It doesn't have the unfinished-end I liked about the first one, but that was expected as its the end of a trilogy.
 
  The Matrix Reloaded - Flax
25/5/2003
 
Wow. I just got back from the cinema. The Matrix Reloaded is just as good as I was expecting it to be, which is slightly supprising considering how much hype and expectation I had. I'm about to start on Enter The Matrix game, hopefully it's as good as the film was.

The Moral of this story? Go watch Reloaded. Over and over again.
 
  Update - Flax
26/11/2002
 
I haven't done much coding recently, I did a bit of engine stuff but nothing major. I've started putting my ideas together for 0.6, which i'll show to the team some time soon :), QMD says hes thinking of some cool stuff too, so hopefully we can get working on it big time soon. If you have any ideas we'ed like to hear them, either email them to me or post on the forum.
 
  Stuff - Flax
29/8/2002
 
A "Final Test" of 0.5 has been going round the team for the last few weeks. We have an extra map for the start map to link to now, and one of the gfx needs updating, but thats the only bug we've found. Hopefully we should get this today or tommorow, and then get a "Final Final" version up for release any time soon.
 
  Me being impatient again - Flax
11/7/2002
 
We're all ready for 0.5 now, except for QMDs map (which i've said before is looking great). Also roachies made some cool new maps for us, so they'll be in it.
 
  0.5 features - Flax
29/6/2002
 
Made a list of features in 0.5 might have forgoten somethings, and might add some more before release, but atm this is what we have new since 0.4...


Weapons
-Minigun
-Pulverizer
-MP5

Maps
-Not sure how many since 0.4, but atleast 14 in total

Enemys
-New Agent enemy
-Cops and soldiers
-Frikbots

Models
-Neo
-Trinity
-Morpheus
-Agent Smith

Effects
-"The one" power up
-Slowdown with bullet rings similar to akumas slowmo mod
-Locational Damage
-Wall walking and matrix jumping improved
-Flip Jumps and back flips off walls

Engine Changes (not much yet)
-Demo finding thing on menu
-Bind matrix conrols with normal ones

Removed
-"Fightmode", thought this was a bit rubbish. might have another go in future.
 
  MP5 - Flax
25/5/2002
 
Random made an mp5 model for us, so this has replaced the M16. I also added a new deathmatch mode, "mp5 match", where you have an mp5 with unlimited ammo. It's madness with lots of players on a small map.
 
  Website - Flax
21/5/2002
 
Been playing around with the website trying to get it to show when the news files where last modified, not much luck yet. Oh well.
 
  0.5 Testing - Flax
17/5/2002
 
I'm uploading 0.5 right now for testing, we will prolly relase when QMD has finished the map he's working on, which is looking quite good.
He says it should be ready sometime between this weekend and next weekend, which should give us plenty of time to find the bugs.
 
  Almost Done - Flax
6/5/2002
 
Well, qm 0.5 is nearly ready. Couple of bugs to fix and then we just have to collect everything up and test it. If we don't find any big bugs while testing 0.5 should be downloadable in 2 weeks time.
Big pile of maps this time, 14 that i have, + atleast 3 in development, + any i havent been sent (atleast 2 or preds)
 
  Animations - Flax
27/4/2002
 
Put some cool animations into upcoming 0.5, back flipping and rolling. They dont really do much, but let you look cool in muliplayer :)
 

 
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