|Thursday 28th May 1998|
Another change of direction
Rather than try and use Direct3D for the control, I may stick with OpenGL, but create a plain .dll or simple COM .dll that'll pop up a window rather than a fancy ActiveX control that you embed in your own window. (Now that's what I call a long sentance!) I'll see what I come up with over the next couple of days.
|BTW Thanks for the prompting Gareth|
|Wednesday 6th May 1998|
I'm not dead
If I was, I wouldn't have been able to write this update ;) I appologise if you've written to me over the last couple of weeks and not received a reply, but I've been really out of touch as far as the net's concerned. I'm working through the backlog of mail at the moment.
More on PDCMDL
I've been neglecting my home coding recently. Same old excuse that everyone gives - Real Life(TM). Anyway, I still haven't been able to solve the texture mapping problem in the model viewer. I'm pretty damn sure it's got something to do with it being an ActiveX control since the code seems to work fine when it's "hard-coded" into an app. I've been reading up some more on DirectX 5 and the DrawPrimitive method that's been added and I'm going to have a go at writing a DirectX based model viewer ActiveX control in the hope that I won't have a similar problem. Of course this does mean I'm going to have to spend some time getting my head aroung the quirkyness of Direct3D again but hopefully it'll mean I'll stop wasting so much of my time down the pub ;)