you are done, go back to Dedit.exe. Locate the folder where
your skin is located. Right-click and select "Import TGA Files...".
Select all the TGA files you just edited. Answer "Yes" when
the question about overwriting pops up.
TGA files will now be converted to DTX files, the texture
format used in Lithtech games.
use Winrez or Lithrez.
all the necessary folders (see image). In this example
I have created SKINS/CHARACTERS/MARINE/ so the DTX files
I will be placing there will be recognized as a marine
the DTX files you created back in step 8 to the correct
folder (in this case, the folder called "Marine").
your new rez-file to your Custom folder. Name it to whatever
you want (I named mine "NewHarris.rez" since it edits
a file structure similar to the original path to the skin
somewhere on your harddrive (I created TEMP/SKINS/CHARACTERS/MARINE/
on my desktop).
the DTX files you created in step 8 in the correct folder
(in my case, the "Marine" folder).
a DOS-prompt and use Lithrez to create you rez-file. The
syntax is the following:
lithrez cv [name of your rez file].rez [path to the
temp mod folder]
questions about skinning ? Discuss all aspects of skinning on
the UBB Skindom message boards. Share tips, display work-in-progress,
partake in community activities and more, all on the Skindom forums.
This is a list of modifications and add-ons for Quake 1. All files have been repacked to either include the latest patch, or for better compression. Do you have a mod that's not listed here or want to list your mod on QuakeWiki? Drop me an email.
The thumb wall
The thumb wall brings you interesting Quake screenshots, screengrabs, levelshots and other related images.
This section contains the current QuakeWiki projects, updates and releases. My main project is OpenQuartz 2 (former OpenQuartz), a Quake 1 GPL content engine (currently frozen).
This section contains recommendations based on our experience.