code released!- Saturday, May 11th, 2002 - CBC
Better late than never... the TDC
source code is out. Please read the documents included before
using the code.
You can get the code from our download
page. The editing forum is still open for any
code to be released soon- Thursday, April 4th, 2002 - CBC
Since this project has been stopped,
we have decided that the most reasonable thing to do is to release
it's code. Hopefully this will help other single player
projects under development.
The code should be out
soon... it will be cleaned up a little before it is
comes to an end- Wednesday, March 13th, 2002 - ABC
We have some sad news for all the TDC fans out there.
The development of our project has come to an end. The reason for
this is that for the past few months we have been preparing
another project that now has received a real commercial
opportunity. This opportunity opened to us thanks to our efforts
in TDC. We can't possibly undertake both projects so we're forced
to end the MOD. We don't want to think that The Dark Conjunction
is dead. It can stay alive as long as the community supports it
through the creation of new levels. That is one of the main
reasons why we have released the entities.def
and entity manual. We will keep the site up and if anyone
submits levels we'll support them right from this web page. If
you're working on a level for TDC make sure to contact us. Also remember
that we've added an editing
forum and we'll assist people the best way we
I'd like to thank all the people that supported us
while we were creating the project. Thanks for the patience, the
great feedback and all the support. The fact that many people
enjoyed playing the game is a great reward for us. We hope we can
continue to make enjoyable games and that you'll get to play them
in the future.
Editing and more- Thursday, February 14th, 2002 - CBC
As we promised, we now have available
the entities.def and a entities manual that will allow people to
create their own TDC maps. We have also added a new forum category
to help people with any editing problems.
The other good news is that we have a
lot of new mirrors for the recently released demo version of our
mod. So go get the file if you still haven't! And if you are
already bored of the demo why not create a map of your own?
We'll be happy to support your work from this
Demo RELEASED!- Tuesday, February 12th, 2002 - ABC
Conjunction Demo 1.0 has been released!
You can go grab your copy from the download
section! There is a full file for those who have not downloaded
previous versions and an updater file which updates old versions
to the current version. You can check a cool preview
from Planetquake here.
As usual, we'd
like to receive feedback from you guys, so don't forget to use the
forum with all your questions and comments. Old save files
should work with the new version, but we recommend that players
who have already played past the first levels start from the
beginning because if not they'll miss a couple of features (hint
hint: new weapon).
Also remember that we will soon be
releasing our entities.def so people can start making their
own single-player maps. The file will be accompanied with a brief
manual explaining how to use the new entities and designing tips.
Stay tuned for the archive.
The last goodie is from Kevin Riepl
who has posted the final music track of the demo at his site. Go
check it out at X-Plore
Ok! Let's see if you can kill the big
ugly Sea Lord boss! Enjoy the game!!!
Demo tomorrow and more goodies- Monday, February 11th, 2002 - CBC
Remember everybody that the big demo
of TDC will be released tomorrow Tuesday 12th.
The other bit of news I wanted to
share with you is that we will be releasing the entities.def we
use for editing TDC shortly after we give
away the demo. What is the entities.def? It is a file
Radiant uses which defines entity information and specifics. With
this file people will be able to create single-player maps with
monsters and more. We will also be writing a small manual with
explanations and details about each entity and info on how to
create your own single-player maps.
We hope we can encourage the
community to start creating SP material which has been lacking in
the Q3 scene for a long time.
Demo version for next Tuesday!- Friday, February 8th, 2002 - CBC
The Demo version of The Dark
Conjunction which will include 6 new levels, new
monsters, new weapons and more will be released on Tuesday
next week (February 12th). For a list of features check the news
The demo should be available in both
a full version for those who have not downloaded the beta release,
and a update to beta 0.9 (or 0.91) which will be
Dark Conjunction demo is near- Thursday, January 31st, 2002 - ABC
Hi everybody! Sorry for the lack of
updates. The thing is that we've been out of town for the last
week, but we haven't ceased to work on the mod.
The Dark Conjunction demo is turning
out very nicely and we have a lot of new stuff added to the
project. The new levels are almost finished and we've given more
detail to the older maps in some areas. There's a new flying
monster and it's almost ready. Some old monsters and characters
have some new stuff like backpedal and different behaviors.
Another great feature is the addition of a secret level. I'm not
going to spoil any details about this and I'm not going to give
any clues of how to reach it, so when you play the demo you'll
have to keep focused if you want to learn how to get access to the
Here's a list of
the main new features the demo will have:
-5 new levels plus secret
-Huge Sealord boss and
-Expanded behavior for
detail in old maps
-Extension to the plot
and fixes :)
The demo should be ready soon. We
can't really predict exactly when. There's still lots of small
details to take in consideration, but nothing that will take too
long we think. As soon as more stuff pops out we'll be posting it
here at the site.
para Quake 3 Made in Chile- Tuesday, January 8th, 2002 - CBC
There is a new interview set up at
"El Coliseo" (a
Chilean gaming site) about our single player mod. The interview is
in spanish, so those of you who didn't do well in your spanish
classes at school might have some trouble reading it. If you
cannot read the following paragraph then do not try to read the
Hay una entrevista
sobre nuestro proyecto "The Dark Conjunction" en la página de
juegos Chilena "El
Coliseo". En la entrevista se habla algo del proyecto, su
futuro y algunos datos sobre los autores. Pueden leer la
0.91 update released- Wednesday, January 2nd, 2002 - CBC
The Code update for TDC beta 0.9 is
ready. The new version includes new features and
Beta 0.91 new
features and bug fixes:
What's new in 0.91
- Save/load added (only the beggining of the level)
- New Hulk Attack!
- TDC introduction story
What's fixed in 0.91
- Improved NPCs aiming code.
- Fixed 95% bug of NPC's being confused in front of doors
- Double Metlar jump fixed
- Q3 logo removed
- Fixed doors being opened when shot
- Medkits give different amount of health depending on the game difficulty
- Fixed bug of ank firing despite making pain animation
- Fixed rotating doors bug
- Now TDC can be run from Q3 MOD Menu (but you wont see our beautiful logo)
code update tomorrow- Tuesday, January 1st, 2002 - CBC
We should be releasing a code update
for the beta 0.9 release sometime during tomorrow. The update will
fix some bugs and add some new features such as saving and
loading. Note that the update is code-only.
Things such as map tweaks and others
will be included in the next "big beta" which will have new levels
and monsters. No official date is set for the big release but it
should be during January.
Oh, and Happy New
Sunday, December 23, 2001 - ABC
We got an interview
over at GamersChronicle. The interview is
pretty extensive and covers a lot of stuff about the development
process, upcoming goodies and even the team. Click here
to get all the info.
Thanks to Deiru for the great
Beta 0.9 released!- Wednesday, December 12, 2001 - ABC
Finally the wait is
over. The Dark Conjunction beta 0.9 has been released! You can
now download the beta from fileplanet!
We want everyone to start playing the mod. Please post your
comments in the forum! Make sure you read the install instructions
before you get started. Enjoy the game! And don't forget to check
out the Big
article by Pappy-R over at planetquake!
Besides the release we have something
else to announce: We've opened a 3d art website over at polycount! ABC+CBC
Artwork shows off many models Carlos and me have been working
on for game purposes and others. Be warned though, the site has
some spoiler pics of our next beta release (like the next
beta final boss monster). Go here
or access the site through the ABC+CBC 3D Art link on the left of
The final goodie from TDC is from
Kevin Riepl at X-Plore
Studios. He has uploaded to his site the three music tracks he
composed for TDC beta 0.9. The tracks are in mp3 format and are
totally worth a download. Go check them out!
*Update: Beta 0.9 has been mirrored
over at Planetquake3.net. Click here
to access the